Development Cycle Archive

Thread: Publish 9 Feedback: General Feedback

TheLoneBowler
Fri Jul 02, 2004 2:55 pm
#66

Vehicles warp much more frequently for me.

Pets are losing vitality on rare occasions, I am testing this out to get more info.






Shree Lanka
7777Spec-Ops Arcas Legion8888
MasterY Medic Keeping SOAL Alive
Most of Sunrunner doesn't care.


AphroditeX
Fri Jul 02, 2004 3:26 pm
#67

The Hero/Hermit quest seems incredibly broken on Starsider. There are numerous people trying to complete this quest, with most of them camping spawn spots ((especially for intelect ones)) and are seeing little to no re-spawns. So now you have all these people not being able to complete what should be a otherwise fun quest.


I dont want quests to be a snoore fest like the faction quests. but at least make it so that multipial people can do it at the same time.



Aphrodite
Nightsisters

Anodyne
12 point, R.I.S. Certified Master Armorsmith
Shop at waypoint: -4259 3323 at Lonis Mall on Naboo near Theed

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


Delco
Fri Jul 02, 2004 3:27 pm
#68

I logged in after the patch and my composite armor chest plate which was at 19k/30k condition with 80% kinetic and 60% base is now at 0/35k condition and is 40% kinetic, 32% base... Submitted a CSR ticket and they said that you guys knew about it already...
AphroditeX
Fri Jul 02, 2004 3:31 pm
#69

The badge thing was nice. but now can we go one step further? when examining another players bio, you get stuck scroolling through 20+ badges to get to their bio. Cant we either have the bio on top, or put the badges in a sub menu somehow? that way wecan look at them if we want to, not cuz we have to?


I know a lot of people were disapointed this wasnt done when they mentioned the change.



Aphrodite
Nightsisters

Anodyne
12 point, R.I.S. Certified Master Armorsmith
Shop at waypoint: -4259 3323 at Lonis Mall on Naboo near Theed

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


ArkonPhoenix
Fri Jul 02, 2004 3:32 pm
#70






Thunderheart wrote:

Mounts



  • Enter/Exit vehicle changed to toggle

  • Vehicle hit points should now be saved properly when making repairs

  • Fixed vehicle orientation when traveling over water

  • Smoothed ground effect more when driving off of a cliff

  • Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.

Thanks!





Can you make Enter/Exit vehicle the 1st/default option in the radial menu instead of Examine? This will make the vehicle more "obviuosly" usable. If Enter/Exit vechile was the 1st and dephault option, you could just double click on your speeder to hop on or off and hot key it to you toolbar.


Right now if you put your vehicle in your toolbar and hit the F? key, you then get a nice Examine window. Kind of annoying if you ask me.






I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
KapowBzapp
Fri Jul 02, 2004 4:15 pm
#71

AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved.

Mobs still have a remarkable ability to walk through trees and rocks, but if we keep them targeted we can still loot them if they die there. But it makes one wonder the point of these landscape features.

And despite this ability they still warp as well, 100m away if they're near death, or 20m straight up if you're trying to milk them. It's been fun taking screenshots of hovering banthas, but isn't it time for a no warping rule? It's always worse than the pathing exploit it's supposed to fix.

Modifying /watch and /listen so that you can perform these actions while sitting on the ground
Enter/Exit vehicle changed to toggle

Just want to say thank you. Sometimes mall changes are the biggest improvements!






JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
platinumzack
Fri Jul 02, 2004 5:02 pm
#72

before patch


i could heal every second in combat with no delay with my "Stim A" droid. rating of (51)


now after patch


there is a huge delay with my droid's healing speed while in combat Im talking 8-10 sec or more as im spamming /requeststim and the droid targeted. Please look in to this, I use it to fight alot with out buffs and nowim incapping/dieing because i cant get a heal.


also the weapon/armor delay needs to be removed ASAP... u removed the nova storm troopers didnt u(griefing rebs) ?



if this is the wrongthread sry but i dont care.



Zackattack 12pts Master Droid Engineer / 11 pts Chef / 12 pts Artisan (deleting)
MASTAZACK Master Shipwright( to be Chef)/Merchant
PLATINUMZACH Master Doctor/TKM
** Jedi **

* Swoop Territory, Naboo (Merchant Lane 2)
hijammer
Fri Jul 02, 2004 5:47 pm
#73

I THink it was better befor when you didn't know what badges were out ther that you didn't have it added mystery and prestige to the badges.



IGN- Malachi Jonez

Use swgauction.com the more people that use it the beter it becomes.
Lendara
Fri Jul 02, 2004 8:56 pm
#74






Thunderheart wrote:

Welcome to the “general feedback” thread for Publish 9.We would like to hear your thoughts on the publish and how its affected the game in your opinion.Also, please post your feedback here on some of the Publish items that are not major features.



Some items we are particularly interested in hearing your feedback on are:





  • Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window

  • The Character Sheet now displays a list of badges earned by the player and also badges not yet won

The Display is very nice, but what should be done is still the /examine Menu, the badges organisationis a chaos. My idea how it "could" look like is found in this thread:




http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=28640#M28640



GCW



  • Fixed several fire rate problems with manual turrets.

Could'nt test this one so far.




GUI / Keyboard



  • Fixed problem with the GUI not updating XP totals when XP is gained or lost

  • Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)

The second point is nice and works. Hopefully it will be made non usable when this is the case.



NPC’s



  • AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved

Could be so, but could also not so Not seen a different.





  • Modifying /watch and /listen so that you can perform these actions while sitting on the ground

I thought it was possible before O_o





  • Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)

  • Fully decorated and added music all the Image Designer salons

Thank you for this time reduction for Master Image Designers. It seems to work properbly. Please do not make any more time reductions. I like this system very much.



The decoration of the ID salons is very nice, but I had some problems with the music. In Bestine saloon it worked, but in Theed saloon I didn't hear any music.



Mounts



  • Enter/Exit vehicle changed to toggle

  • Vehicle hit points should now be saved properly when making repairs

  • Fixed vehicle orientation when traveling over water

  • Smoothed ground effect more when driving off of a cliff

  • Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.

1. Enter/Exit change is really nice and works correctly.


2. All my repairs done worked correctly, too.


3. Only problem: there are more warps when exit a vehicle than before the publish. I warp around the world everytime I get off my vehicle O_o



Thanks!






P-Nice
Fri Jul 02, 2004 9:40 pm
#75


Problem: Armor switching is ok with the delay, but wepon switching is super lame (only good thing it does is slow down the lame DOT wepon users). Other then that it hinders BH even more then they are allready hindered - making it so that you cant FireKD with carbine then switch to Pistol for Eyeshot or Torso shot!!

Solution: Remove wepon delay for hybrid prof. only


Problem: Jedi Trials - what happens when most of the players are Jedi? KOTOR online??? Guess RPG is out the window!
Solution: Should be no PC Jedi cuz they are too strong


Problem: Bounty Hunters Far To weak even with scout restrictions droped.

Solution: With 4000 scout a BH is not a BH hes an advanced pistoleer or Carbineer. Make Master BH as hard to grind Jedi Knight and make him just as strong as Jedi knight ( Referance - EP2 Obie had a hard time with Janglo and he was Knight)


Problem: Players being forced to do trials even crafters because of "force crafting"

Solution: No way to fix this just forget about pvp unless you wanna do the trials cuz non force sesitive players dont stand a chance - and non force sesitive crafters dont have a chance now either in the crafting world!! Dont even get me started on skill tapes! (can you say LIMITED use on all crafting skill tapes)


Look, you want this game to be fun and FAIR. I invite any DEV to PM me - I only live 10 min from SOE HQ and I'd be glad to drive on over and help FIX this game. As a matter of fact I challange you DEVs to PM me!!!

Message Edited by P-Nice on 07-02-2004 09:50 PM

JoahSaett
Fri Jul 02, 2004 9:52 pm
#76

Warping seems to be worse, for he last publish or so, pretty lesss severe. But now rubberbanding is pretty bad.


- Remember kids, when parking your swoop in a hostile situation, point your nose at the nearest rock .


Teras Kasi Meditation smirk is gone, YAYYYYYYYY!!!!!!



Joraan Sett
(Master Smuggler/Pistoleer and Smuggler's Alliance Ace Pilot.)
Joah Saett
(Jedi and Alliance Ace Pilot.)
Corbantis
Maradonia
Fri Jul 02, 2004 10:52 pm
#77

Ok well here is what i have to add to this discussion -


Armour and PSG's are a very sour point for me at the moment. I was preparing to go Jedi hunting and was reviewing my armour and PSG's to see what resists i had and then i went shopping to inspect some more.


Now my comp armour and my Imp Prototype PSG's on my character have No defenses against LightSaber Damage. But yet when i go to a Armour shop, which has WAY to much stock to have been restocked since patch, i find it full of armour and PSG's that HAVE lightsaber defense.


So WHY doesnt my armour ?


I know people who have spent millions on armour, standing at vendors with a Master Smuggler besides them getting all Effectiveness slices... and to what ? have vuln to Lightsaber damage... yet if they where to buy that armour today they would need to get it all sliced again... spending another million to get the right sliced armour.


I am most disapointed that this has occured.


Please tell me you are going to fix this on Tuesdays 6th's Hotfix.





----------------------------------------------------------------


Characters -

Maradonia - Master Swordsman, Master Fencer
Saso - Master Musician, Master DE
Liakewrrlofro
Sat Jul 03, 2004 12:00 am
#78

Badge list is a nice addition.


Vehicle mount/dismount option is a lot more useful than pulling up the radial menu to mount and it only says "dismount" or vice versa. I do still have a problem when I pull up the radial and it doesn't give the option to mount/dismount, only examine and store. Once that and warping gets taken care of vehicles will be all set I think.


It's not listed as one you were looking for feeback on but group UI is certainly not fixed. It appears to be quite the same where I see the same names over and over again on the UI, listed on the wrong planets, etc.
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