Development Cycle Archive
Thread: Publish 9 Feedback: General Feedback
Thunderheart wrote:
Mounts
- Enter/Exit vehicle changed to toggle
- Vehicle hit points should now be saved properly when making repairs
- Fixed vehicle orientation when traveling over water
- Smoothed ground effect more when driving off of a cliff
- Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.
Thanks!
Can you make Enter/Exit vehicle the 1st/default option in the radial menu instead of Examine? This will make the vehicle more "obviuosly" usable. If Enter/Exit vechile was the 1st and dephault option, you could just double click on your speeder to hop on or off and hot key it to you toolbar.
Right now if you put your vehicle in your toolbar and hit the F? key, you then get a nice Examine window. Kind of annoying if you ask me.
AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved.
Mobs still have a remarkable ability to walk through trees and rocks, but if we keep them targeted we can still loot them if they die there. But it makes one wonder the point of these landscape features.
And despite this ability they still warp as well, 100m away if they're near death, or 20m straight up if you're trying to milk them. It's been fun taking screenshots of hovering banthas, but isn't it time for a no warping rule? It's always worse than the pathing exploit it's supposed to fix.
Modifying /watch and /listen so that you can perform these actions while sitting on the ground
Enter/Exit vehicle changed to toggle
Just want to say thank you. Sometimes mall changes are the biggest improvements!
Thunderheart wrote:
Welcome to the “general feedback” thread for Publish 9.We would like to hear your thoughts on the publish and how its affected the game in your opinion.Also, please post your feedback here on some of the Publish items that are not major features.
Some items we are particularly interested in hearing your feedback on are:
- Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window
- The Character Sheet now displays a list of badges earned by the player and also badges not yet won
The Display is very nice, but what should be done is still the /examine Menu, the badges organisationis a chaos. My idea how it "could" look like is found in this thread:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=28640#M28640
GCW
- Fixed several fire rate problems with manual turrets.
Could'nt test this one so far.
GUI / Keyboard
- Fixed problem with the GUI not updating XP totals when XP is gained or lost
- Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
The second point is nice and works. Hopefully it will be made non usable when this is the case.
NPC’s
- AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved
Could be so, but could also not so
Not seen a different.
- Modifying /watch and /listen so that you can perform these actions while sitting on the ground
I thought it was possible before O_o
- Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)
- Fully decorated and added music all the Image Designer salons
Thank you for this time reduction for Master Image Designers. It seems to work properbly. Please do not make any more time reductions. I like this system very much.
The decoration of the ID salons is very nice, but I had some problems with the music. In Bestine saloon it worked, but in Theed saloon I didn't hear any music.
Mounts
- Enter/Exit vehicle changed to toggle
- Vehicle hit points should now be saved properly when making repairs
- Fixed vehicle orientation when traveling over water
- Smoothed ground effect more when driving off of a cliff
- Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.
1. Enter/Exit change is really nice and works correctly.
2. All my repairs done worked correctly, too.
3. Only problem: there are more warps when exit a vehicle than before the publish. I warp around the world everytime I get off my vehicle O_o
Thanks!
Solution: Should be no PC Jedi cuz they are too strong
Message Edited by P-Nice on 07-02-2004 09:50 PM