Development Cycle Archive
Thread: October 9th Information
Another thing on combat.
Talked with several wookies in our PA. They of course don't wear armor yet they too are getting wiped up by low con mobs. ALl report that they are taking MUCH more dmg than normal. So there is probably more going on here than armor (though they could be related)
Didn't see anything in the notes about the BAF issue. Many mobs that before you could pull one at a time now BAF the whole camp (creature mobs not NPC mobs). IE last night I was killing spined snake warrens on Lok, they spawn young spiked snakes, giant spiked snakes, and spiked snakes, all of different levels. I could before patch pick one off at a time, now the whole camp comes at me. There are many other exampleson Lok andother planets as well.
Q wouldnt a larger base of mature characters ( not players - I mean characters that are well into elite professions) on test server to help define these issues before they go live? There must be some reasonable ways to incentify people to develop characters on test center that are more than just newbies. Problem is that just cant happen before next publish. How about some sort of accelerated advancement and I dont mean just give everybody a zillion xp in whatever they want. I was thinking if there was a way to reduce the xp requirements for advancement by half or award double xp everybody would still have to work on their character and prioritize which skills they develop etc. They would still need to play through all the things that a typical player does, but would encourage more activity on the test server and give you a larger base of seasoned characters, thus more things worked through before they go live.
Thanks, and I really like a lot of the stuff in the new publish.
The problem I am having with missions is 180 Degrees out from this - I am Master in 2 Combat professions and I can only pull max of level 25 missions on Endor.
Q-3PO wrote:
Missions changed to give you only missions matching your highest weapons skill. This prevents people who "bottom-fed" missions from doing so..
Q's update says that most of these things will be fixed tomorrow. Can we get any assurance that this will not in turn break more things? and that it will not completely bork the servers again?
Hello all,
Many Commandoes also report that they are now taking x2.5 damage from melee. This is a result of having moved Commando Hvy Weapons from melee (which they never should have been in) to ranged. The problem is, they were given the max damage modifier against meleers, as if they were rifles (x2.5, which is lame even for rifles). This combined with the fact that ALL Commando specials have a 15m max range is resulting in our certain demise. MOBs we could solo entire lairs of are now killing us in a few hits. This has ruined my gaming experience in one single blow.
Let us hope it was an inadvertant mistake and will be corrected.
Caylie
The problem I am having with missions is 180 Degrees out from this - I am Master in 2 Combat professions and I can only pull max of level 25 missions on Endor.
Q-3PO wrote:
Missions changed to give you only missions matching your highest weapons skill. This prevents people who "bottom-fed" missions from doing so..
I just pulled my surgical droid with 110 med mod and i couldn't wound heal, "must be in medcial centre" message.
Just incase you've not got it yet, the double 75% pvp error is not clerical, it is not patch notes, it is IN game, real, happens when you shoot etc.
vendors still screwed on eclipse.
Could you please indicate somewhere in that list that the issue has been resolved after you fix it?
That way the players could see what's fixed and what's still being worked on.
Qhizak
On the armor issue:
I think resists are working on creatures actually. I think they're working backwards. My mountain squill is taking more dmg from the same mobs as my lady's veermok. Mountain squill 40% resists across the board. Veermok, 20%.
Did someone turn resistance into vulnerability by accident?
Lower armor piercing weapons doing more dmg to armored mobs than higher armor piercing weapons - a study has been done by a rifleman. Wish I remembered his name. Check out the post. It's near the top of that board.
Updated the Status post on the Announcement page.
We do have someone reading through this post to pull additional items out. They first go to the team to view before we add them to the Issues list.