Development Cycle Archive

Thread: “Oh my…sir, he says there are several creatures approaching�

IlyaMasool
Wed Oct 29, 2003 2:05 pm
#53

� Pt 3Is it me or are CH in for a big BIG surprise if they think everything is back to normal and they can continue on pulling out 2 25 or 2 30 pets like they do now?

I think the biggest change to CH are none of these "tree rearrangement" or any of that fluff but the Pet "rebalancing" and AI change.

I for one think CL60 or CL70 wouldn't really mean a thing and neither does 2 pet at a time or 3 pet at a time. And no "Rare" lvl 60 pet or even super rare lvl 70 pet will help CH much when all the changes are finally put in.

Bottom line is Dev want to reduce the number of CH in the game as well as effectivess of Pet as tank. No matter how much they are trying to ease the pain of change, it's gonna smart like nothing.
Rortizz
Wed Oct 29, 2003 2:07 pm
#54

� Pt 3

Should have happend in Beta, the problem was there in beta, oh wait were still in beta....



It still completly changes my char and my style of fun play, account still cancelled.

kandee
Wed Oct 29, 2003 2:09 pm
#55

� Pt 3First I would like to say that I try to go along with changes because I feel I have little option so I adapt and make do, how ever I would like to plead for a reconsideration of making the non-ch pets over CL10 unusable and stuck in a data pad waiting to be destroyed. I have my 'pets' I do not use them for hunting but they are just that pets, I am attached to them as I would be any RL pet, crazy, maybe, but still it is part of the game for me.Isn't there a way to just make them battle useless for non-cher's but we can still call them as pets? I just hate to think of destroying my bantha named 'snuggles" :smiley sad:






TTTA'THENA TTT
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Drop Off Vendor i KandeeMan i Sugar Shack i (-2579 -4637)
Mos Athens Vendor Mall (-2459 -4635) Tatooine Flurry

Ratsan
Wed Oct 29, 2003 2:12 pm
#56

� Pt 3




sinisterDei wrote:
TH: I have but one question.
I understand that a big part of what caused this was the ability of the dabblers to pick up uber-level pets, and perhaps most specifically the Graul Mauler, with a very low expenditure of Skill Points. The problem was people that went up the Taming and Training lines while ignoring everything else until they could use such heavy-tanking pets.

Well, with your new Skilltrees (version 2.0) a 4/4/0/0 CH can (once again) control a mauler, unless I'm adding wrong.

This is how I see the skilltree:

+10
+5 +5 +5 +5
+3 +3 +3 +3
+2 +2 +2 +2
+2 +2 +2 +2
+12

If you add up taming and training 4, you get 12+4+4+6+10 = max CL36, which leaves a 2 CL overhead for using the CL34 graul mauler.

Just wondering if that was intentional.





The problem is that you do not understand how the current system works.


Someone with 4/4/0/0 can control Gnarled Rancors (cl 45) under the current system. To have a graul mauler (cl 34) all you need is 3/2/0/0.

saintchuck
Wed Oct 29, 2003 2:16 pm
#57

� Pt 3

Would it be possible to set up the # of active pets This way?


Every Character: Active Pets + 20
Each 3rd Tier Skill Box: +5
Master: +20


Active Pets = 20 = 1 Pet
Active Pets = 40 = 2 Pets
Active Pets = 60 = 3 Pets


On a side note. What do you have to do to quote around here? This HTML restriction is rediculous.





Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
AresePaldar
Wed Oct 29, 2003 2:16 pm
#58

� Pt 3Not bad!

This is not too bad at all. Nicely done. I still however hope that the "dabbler" haters don't win out in the end and create a class based system.

I am very interested in seeing what changes are coming that my indeed make creatures or pets just a nice bonus rather than the only way to really handle higher level Mobs.

I am not opposed to the melee being the tank. I just don't want to see an EQ style equation happen. Where you have the high end content and everyone just wants the "warrior", "cleric", and "monk".

I am not oppose to grouping. Have my own little group as is. But I do like to solo and it is a play style that is consistent with MMOs. That being said there should be stuff that can not be soloed.

I at first enjoyed the mission terminal aspect it was different, but it is slowly getting on my nerves. It means nothing except money/faction and is pretty lame. The quest that I have found have varied some have good stories others are just so so. This is probably the biggest area that needs revamped a bit.
xpointmanx
Wed Oct 29, 2003 2:19 pm
#59

� Pt 3

""Our plan here is to first impost a very strict limitation: One pet, regardless of type. And later (but soon) to introduce exceptions to the rule based on the particular pet type. For example, your faction rank will be used to allow you to control more and better faction-perk pets. And your profession will influence the type and number of droid pets you can call (or the number you can call in addition to a creature pet). For example: Doctors, Medics, and/or Combat Medics might gain the ability to call a surgical droid even if they already have a pet of some other type called, whereas a Droid Engineer might be able to call a number of droids of any type, etc.""


So you want to allow people to call multiple pets.. youre just working on a new rule structure to go with it?


But you are limiting people.. before youve finished the system.. Why not put the limits into effect when you put the new system in effect? This is a pure nerf that is INFURIATING.


Im a Master Armorsmith.. and ranking Imperial. I cant have a droid and a stormtrooper out? Nor a Mount and a crafting droid?.... but Maybe someday you'llfinish the system that will allow that to happen? So why are you limiting my play style now? if you know it will be restored later... This is extremely frustrating..



I understand games a living things.. they change and grow and ebb and flow.. But there are Sooo many things that were released in SUCH a bad state.. so unbalance or incomplete.. that these changes aren't "tweaks" or "steering" they are often Major restructuring... Things that should have been completed before the software was sold.




-----------------------------------------------------------
Neeto Pqweeaky - - Bloodfin
Master Artisan / Master Armorsmith

Redemption
www.Redemption-Guild.com
sinisterDei
Wed Oct 29, 2003 2:19 pm
#60

� Pt 3Ratsan:

It is not that I don't understand how the profession works, I understand you only have to have 3/2/0/0 to have a mauler. What I am protesting is that, for PvE and tanking, a graul mauler is BETTER than a gnarled rancor, and the average use of a graul server-wide is probably more for PvE than PvP, so I would consider PvE the part that matters.

In which case, the ability to control a graul mauler at 4/4/0/0 is considerably more damaging than the ability to control a gnarled rancor at 4/4/0/0.

As a 4/4/0/0 CH, I understand perfectly which pets I can and cannot control, and when they came into my possession. I do not consider myself an exploiter in the least, but I do see the problems with the current system. I use a graul mauler as my primary pet at this point, since I am max'd on skillpoints and have nowhere up to go in the CH line.

Hope that clears things up. And next time, please refrain from taking an underhanded swipe at my knowledge of the game when trying to make your point. A simple question for clarification asking if I knew that a mauler could be used at 3/2/0/0 would have been sufficient.



S'in
Architect . Pistoleer . Creature Fondler . Corbantis
Fehast
Wed Oct 29, 2003 2:20 pm
#61

� Pt 3

A few questions and/or statements


1) Whats the point of a higher rank if you cant have more faction pets? The Idea is to draw attention away from CH dabblers no? what will making non CH get lvl 10 pets, and making it possible for only 1 pet period help?


2) If you make it so that you can only have one pet out period, that will hurt the DE (even master) just as much, if not more, that CH dabblers.


3) What is the point of a higher rank in the Rebel / Imp army, if you cannot have more than one pet out? Think about this. Make it so you can only have one PET out, but you can have extra support (I.E. pet, but they are the same as a human being placed under your control, I.E. A Chief Master SGT in the U.S. Airforce will likely be in command of atleast 3 people.) Honestly, Think about it, granted people shouldnt rely on pets, but I personally, Im a pikeman, would be CRUSHED if this went into play, I cant tell you how much my faction pets mean to me, If a novice marksman (Which since we cannot attack and move) runs, I have my pets to keep damaging him.


One pet is a step in the right direction, but 1 pet AND faction pets would be a better step. Now granted, we are trying to get people from AT-ST's, So lets make AT-ST's not faction pets, bear with me. You buy the parts with faction points. You get all the parts, and you hand them to an Armorsmith, you get the Shell, you take the other remaining parts and hand them to a Weaponsmith, and you get the weapons. Then you hand the shell and weapons to the Droid Engineer, and you get an AT-ST, and it is conisdered a DROID, and therefore a PET. This would promote Droid engineers, and keep from having multiple AT-ST's


4) (Off subject) Whats the point of a "Procurement Specialist" "Pathfinder" "Comm officer" and "Technician"?





--------------------------------------------------------------------------------------

Sometimes the world is like a storm, and one day, that storm will pass.

Master Pikeman - Master Musician - Medic
xivtarren
Wed Oct 29, 2003 2:23 pm
#62

� Pt 3

Its good to here that Faction Pets (Soldiers) will be based on player rank, but when ? Can we get a timeline of it? after mounts? after Vehicles?



This is the only part I enjoy about the game, I not a CH and find a good bit if not some of the majority of players rather self-rightous and Ego higher than anything, thus I group very little except with the few people I do know personally on this game. So thus I am a solo player who doesnt want to use a creature. And despite the fact of others their are people like me out their who do prefer to keep to this to what they feel is a Star Wars Enviroment. I not asking to pull 3 atst's out , I just want to use troops. And I glad it will come, but if it gonna be 2-3 months then I am going to go ahead and prepare to be able to use a lvl 15 creature to help in fighting.


I did use a Probot but I have found that as I have gone up in skill they do not last as long, and I not going to be running around killing 100 xp point pets all day either. I hope Probots get a good Ham rating.



Xiv'




!Xiv' Tarren!
7 Prognovic 7
Daker-Naritus
Wed Oct 29, 2003 2:25 pm
#63

� Pt 3




Quote:


Our plan here is to first impost a very strict limitation: One pet, regardless of type. And later (but soon) to introduce exceptions to the rule based on the particular pet type. For example, your faction rank will be used to allow you to control more and better faction-perk pets.







This is simply not acceptable. If you want to take away all of our pets with the intention that they will be later returned in one way or another, why not just actually finish and implement the WHOLE system at one time instead of nerfing us into oblivion and then giving us periodic carrots to keep us from quitting. At the pace devs have been finishing this stuff, later = never. Please tell them we are not stupid, and will not accept their "if you let us nerf you we will fix you later *wink* *wink*" line.


There is no later. We need to get the FULL plan to talk about and discuss BEFOREdevs even THINK about implementation. Fix first, nerf second. Is this that hard for the devs to understand?








Quote:


And your profession will influence the type and number of droid pets you can call (or the number you can call in addition to a creature pet). For example: Doctors, Medics, and/or Combat Medics might gain the ability to call a surgical droid even if they already have a pet of some other type called, whereas a Droid Engineer might be able to call a number of droids of any type, etc.







Fine, lets see a comprehensive list of these ideas. The droid-engineer-only special comabt droid idea is just bad. If does nothing for the profession, and is not what the DEs asked for.


Try this proposal:


Put Droidekas into the game as craftable droids. Give them slots for ONLY 2 modules (1) armor module; (2) weapon type module. Give them a low vitality(25-50) so they wear out somewhatquickly. Make 8 different type of weapon modules, each with a different damage type (acid, energy, stun, etc). Give Droidekas 1000 HAM, light armor, and whatever resistances bestowed by the armor module. Make them usable by all players.


Then give certain classes the ability to call a second droid: DE's any droid; Doctors a surgical droid; Artisans a crafting droid, etc.


That at least makes some sense, and is bascially what DEs have been asking for for months. Nerfing creatures, AND faction pets, AND droids with no explaination of why and no real idea of what we have in store makes no sense.



Why should we accept the Devs nerf, when it is obvious that they haven't even thought about faction pets and droids enough to come up with a actual/logical plan for how things will be changed?

Kade_Deveron
Wed Oct 29, 2003 2:27 pm
#64

� Pt 3

I realize that these changes may fix some of this problem, but I am REALLY concerned about the galactic civil war looking more like a zoo fest than a battle between rebel and imperial forces. I have a thread on this here:


http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=58406


If you look at the screenshots you will see the problem....




-----------------------------
Khade Deveron

johnautry613
Wed Oct 29, 2003 2:28 pm
#65

� Pt 3

Thunderheart,


I think it is completly unreasonalbe to lower the max non ch pet level down to 10. As you just said in your post, this will make them simply a waste of your data base space.


How exactly are those of us who want to ride kaduus or have a cowardly gurrek 'taking adavantage of' or 'exploiting' the ch ability? It is not like we are cruising around with rancors or grauls. We simply want to be able to play this game too.


From a mount perspective, you are esentially condmeing those of us with out ch abilities to the Carrion spat. Does that make any sense?


For those of us, quite a few actually, that have used a cat ever sense YOU ALL lowered the ability of the masses to only call level 15 pets you are hosing us over. This will make it so we are even less able to compete.


LISTEN TO US!!!! We understand the majority of what you are saying. People have been taking advantage of a loophole in your system. But you are about to penalize all of us who have had nothing to do with this. Those of us who bought our pets. We just wanted a way to help us out, not completely own anything that walked.


A level set of 15 is not that much too ask. YOU SET IT! We followed your guidline! Now you are going to kill our pets and lock us into a single mount.


This is not right, it is not fair, and you must know it on some level. We are only talking about5 points here, please be reasonable.



Thank you,



Lazurk




Lazurk Autry
12 Point Weaponsmith
Vendor Lazurk's Grenades
Lazurk's Forge
BarterTown Trading Post, Tatooine.
(-1850, -4900)
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