Development Cycle Archive

Thread: IT 6-2: Chef Revamp

Magicman_33
Tue Jan 27, 2004 9:32 am
#53






PhoenixOrion wrote:

Just a quick question: chef will still make Fishak and Glucose right? These are by far the biggest seller and if these were gotten rid of, well I'd just stop buying stuff from chefs myself.






No. Fishak and Glucose will NOT be available after the patch at this rate. Please right your congressman, govenor, mother-in-law, profession corespondent, and neighborhood dev team member.
Scorus
Tue Jan 27, 2004 10:08 am
#54

A BE will need over 1000 milk in order to make the additives that a chef would use to craft a single crate of food. Please make sure that this system allows for players to gathers milk in those quantities, otherwise we will continue to be handicapped versus those players that can visit their harvesters once and collect the 50000 of a resource that was harvested while the player was offline...



Scorus
PhoenixOrion
Tue Jan 27, 2004 11:24 am
#55






Magicman_33 wrote:





PhoenixOrion wrote:

Just a quick question: chef will still make Fishak and Glucose right? These are by far the biggest seller and if these were gotten rid of, well I'd just stop buying stuff from chefs myself.






No. Fishak and Glucose will NOT be available after the patch at this rate. Please right your congressman, govenor, mother-in-law, profession corespondent, and neighborhood dev team member.





Awesome. I'll now have no reason to go to a Chef!



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Lobaca-Scylla
Tue Jan 27, 2004 12:56 pm
#56

I think its pretty clear what chefs stand to loose from loosing their mind foods in the state they are in without an equal or stronger replacment.

I mean seriously whats teh point? Its not like EQ where food and drink are required to survive....none of the new foods are awesome and desirable they are severly inadeuqate for cost/benefit ratio.

The only items worth what your going to be paying for take way to long before they can be reused. As someone else said here chef food should be reusable imidiatly if its a stacking issue dont let people eat the same thing multiple times until the earlier wore off. All i think the community deservise is a better alternative.

Lobaca
NightRaider
Tue Jan 27, 2004 3:33 pm
#57

Just my opinion,


I have never been a Chef nor doI plan to be. I do however spend a lot of credits on food. I buy Fishak in 30 crate lots and do this on a weekly basis. If Fishak and BOH are taken away and replaced with these seemingly worthless recipes I will have no use for a Chef anymore and I am sure I am not teh only one. How doestaking their best selling items away help the Chef proffession. Taking these items away from Chef is a very BAD idea. I appeal to you Devs to rethink this so called revamp. If you feel it has a place in the new combat scheme then please wait till AFTER the combat setup is where it is going and then introduce the Chef changes when they will be useful. I suggest that the Devs please read the Chefs boards again because I think they missed what the Chefs were asking for.





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G13Kryptic
Tue Jan 27, 2004 4:39 pm
#58

i cant believe they gonna do this, leave chef the way it is, fix the broken stuff and not the stuff that is working!!!!! hellloooo mc fly!!!!



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Jereziah
Tue Jan 27, 2004 5:41 pm
#59

Let me get this straight... fishak, breath of heaven will be extinct, muon will become contraband... is there anything left to buff the mind except dancer buffs?



-=JEDI NOOB=-

Death-Blow
Tue Jan 27, 2004 5:56 pm
#60

I'm a Master Chef and Fishak is the item 99.9% of my customers want. DO NOT TAKE IT AWAY! I need fishak. My customers want fishak. Yodi wants fishak. Enough said.



Spiritbringer / Sue

Sue's BE Foods & Beverages
-3531, -5640 Tatooine, Mos Nova
LatonZ
Tue Jan 27, 2004 7:40 pm
#61

I know a chef, and he says it's hell having to grind while getting so little exp. Chef items should give x4 exp per unit instead of x2.



-Theodora-
Orchyd
Tue Jan 27, 2004 9:25 pm
#62

Can someone tell me who exactly is able to /milk on test center? Is it only Chefs, only chef's with /maskscent, or anyone with /maskscent. I've spent some time on test, but don't have a character high enough to be able to test it out for myself.

Any help would be appreciated.

D'Noire - Kettemoor Master Doctor/Master CH
WizardTB
Tue Jan 27, 2004 11:37 pm
#63

The "component" recipies that I have tried so far (things that go into making other recipies like Alcohol and Protato) do not take up space in your tummy.


If you make a protato (25 resources = 50xp) and then eat it (25xp) you end up with 25 resources yielding 75 xp (3-to-1 ratio). Not too bad...but grinding for hours is (literally) painful.


Mordo Nimblefingers - Test Center

Chef 4-4-3-1
Shuut
Wed Jan 28, 2004 1:08 am
#64

Please dont do it, if you nerf the BoH anymore both of my weapons will kill me before the enemy does, im a wookiee pikeman/rifleman



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Morganite
Wed Jan 28, 2004 1:24 am
#65

I could write a long, detailed description of why most of these changes in this revamp are bad, but I think I can summarize it pretty quickly...



These changes will end up taking a profession that suffered thru profession-breaking bugs for the first 5 months of theh games existence, finally became a great supprt crafting profession, and are about to again make them useless. Terrain negoaition? Bleeding defense? burstrun efficency? I can't think of 3 more redundent, and therefore useless stat buff's. Of course, you remove all the usefull current chef's stat buff's, and replace them with watered down, "why waste our money on these" stat buff's.



Fine job SOE, fix a profession, then make it worthless, but hey, at least it works right, eh?



The changes to the chef's profession should be simple, dont change a thing currently, but introduce the containers, and allow them to experiment on filling-ness, while not changing the current stomach "regeneration" values. (for lack of a better term, let's call how fast food leaves your system, allowing you to take more be called food regen.)



These suggestions are painfully, obviously coming from someone who rarely actually play's the game.





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