Development Cycle Archive
Thread: Friday Feature Errata... Part 2...
Imperio59 wrote:
Sorry to Hear TH had to take the blame again for a design decision. I personally KNOW TH Cares, but some people see him as an information dispenser where they can push his buttons 24/7 and get back info about upcoming stuff.
And like with dispensers, when it doesn't work to their liking, they kick it and beat it around until it DOES work and give them the right info. TH is a real lvie person with feeling, let's make sure we don't break him, cuse he's a VERY valuable asset, hmm'kay?
Thanks ![]()
I understand you guys get frustrated and I can handle that, just try to help me think through challenges so we can get really good answers to challenge the devs with. FWIW, I do care very much and the reason this came up today is I went BACK into the pit to get this decay thing worked out.(and let me tell you, people hereare starting to groan when they see me coming....
).
Here is the important thing. There is a huge community for this game. Roughly 20-25% of the game community come by the boards and roughly 10-15% post regularly.
*inserts sap and corn*
If we make this a nicer place to be, more and more people come to the forums and get involved, conversations become more interesting and stimulating. We really can work through this to make this the most fun game possible and the best forums, but it takes time and cooperation.
*rolls up sleeves*
Im not going anywhere, how about you?
How is decay important?
Armorsmiths don't need more business. I don't know how many want more business. I don't die in PvE. I just don't. I don't PvP much (yet... I'm back on the fence now that you are leaving the decay in the game for some asanine reason) so I don't die. My armor decays with use. I don't know if you guys understand this or not because I think if you did you'd make armor function as weapons do. As it stands, there is a double penalty for dying. If we died (especially in PvP) we obviously had damage done to us. So our armor decays for that ammount. Then, if we die, insured... we have 1% taken off. Most good composite has at least 34,000 condition. 1% of 34,000 is 340. Not a lot, but its still a sizeable chunk on top of what was already incurred when just using armor.
WickedAsh wrote:
FYI Folks .. decay drives the buying and selling going on in the universe. If you never had a suit of armor go bad why would you replace it? This creates a demand, thus the great cycle of capitolism is born in which you the consumer need something and we the manufacturer provide the services.
Armor decays by taking damage, halfwit. I can burn through high quality ubese pieces in as little as a few days, and they aren't cheap either when you have the 70+% stuff. There already is high demand. Why do you think armorsmiths fill their swimming pools with heaps of cash? It's not a slight to armorsmiths, but they aren't exactly hurting for business...
You guys need to step back, and think. This game is a game of conflict. Leveling is too Easy. I can Master a number of professions in a Day and all the others in a Week or Less.
Content? The monthly story arcs that come out every 3 months and i can finish in an hour? How about missions and content? They suck.-- You know I am telling the truth here, The missions are lacking any imagination and devoid of any real challenge....
Whats Left - High Level Content/MOBS
They are soo out of wack that its impossible to kill a krayt/NS without using the cheap commando burn tactic.
PVP - This is where the game highlights....
Players Mix and Match Professions and Have All Out Battles!
But due to decay and our items gettings destroyed and insurance costs youve taken away the only real reason to play this game. and then when you said decay was gone from pvp the Forums Echoed Woot! We Have Been Heard...and Now you screw us.... Faction Perk for no decay??? So now i have to spend some faction, to go pvp all day, and if i die I lose MORE faction and then I AM FORCED to grind more FPS to PVP because i dont know about you i cannot afford 500k for composite everytime i want to do some pVp and with your totally Out of Wack TEF system PVP NEVER ENDS.
So Developers HEAR US OUT NO DECAY ON PVP DEATHS.
NO DECAY ON PVP DEATHS!
NO DECAY ON PVP DEATHS!
Got it?
Rezael I am God. And God Says "No Decay on PVP DEATHS"
GOT IT?
JustG,
ty for stepping in, Th sorry for all bad that was said, don't worry you are still doing a good job and we love you *HUG* ![]()
Now JustG, your team messed it up and you have to repair the mistake that was done long ago : decay on non insured item. You agreed people don't want it and you are still thinking it is good for us and the game. Let me tell you I don't understand you in this...
Some ideas, in case you don't know what to do now... *grin*
Remove 1% decay on insured items on PvP AND PvE
- bring back corpse run on non insured items
- make cloning a painful process :
- BF wounds (you need some love, go and watch some entertainment)
- Temporary loss of random skills (you have to recover your mind after cloning)
- High wounds on non cloned death
- Actual allready decaying stuff with usage :
- armors
- weapons
- food
- meds
- vehicules
- Improvements :
- clothes decays with usage
- tools decays on usage
- harvesters decays on usage
- houses decays with time so you need to buy an house repair tool from an architect instead of paying maintenance fees
- remove the maintenance fee from houses
- replace it with a tax on houses based on the number of items you have in it
- implement structures and / or furnitures decay
- create an architect repair tool to repair the structures
Fatcheen wrote:
The only valid complaints against decay that I can see are...
1) Factional armor
2) Regular armor
...since both of those decay by themselves as it is, and factional (namely ST) armor costs a bunch of FPs.
The rest of the stuff should decay, Is it really that big of deal that you have to buy another 100 credit surveying device? If you don't want something to decay leave it in your house or in the bank.
l Added general module slot to the advanced Binary Load lifter droid, and both basic and advanced protocol droids.ffice
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l Droid storage compartments are now using droid experimentation rather than artisan.
l Droid customization tool now gives droid crafting xp instead of general xp
l Droid socket modules can no longer be plugged into one another.
l Multi-crafting station module droid capabilityfixed for some cases where one type would over-ride another type.
l Combat-related stats removed from examine windows for non-combat-capable droids
lItem Storage Module 2's now really are that, instead of becoming data storage module 2's during the crafting process.
l Added transition from combat to normal idle for Probe Droid.
So while Droids are not the MAIN focus, we are addressing some of the DE issues. In the next two publishes, after crackdown, we ARE focussing specifically on Droids. We plan on implementing combat droids (< level 10) in P7, and Utility Droids in P8.
Herein lies the main problem with telling the players anything. Things Change. Things change based on the current state of the game, and the desires of our publisher. And the second that they change, you drag up old posts and start screaming LIARS!!!
Do we lie to you? No. Do we tell you information that changes? Absolutely.
But things are going to change. If you want more information, you have to be prepared for that information to change. That is the very nature of MMOG's.
I want to keep you very informed about what is happening in our studio, for your game, because it really is your game. We are trying to have open discussions with you. We are trying to get the In Concept> In Dev > In Test > In Live system working. Please understand that this business is extremely unpredictable at times.
thx,
- g