Development Cycle Archive
Thread: Friday Feature Errata... Part 2...
JustG wrote:
(I posted this in the original thread, but I am afraid it will get overlooked.)
Folks,
I have to step in, as Senior Producer, and take some responsibility here. The 1% decay removal was communicated to TH. We then revoked that change without telling him. He posted erroneous information to you, and it is my fault. I have apologized profusely to him, and now I am doing so to the community.
Here is why we revoked that change:
We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.
Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.
Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.
It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).
Again, my deepest apologies for any misinformation regarding item decay from PvP. I take full responsibility. We love this game, as you do, and want it to be everything it can be. With your help, we will get there.
Best,
- Gary
Armor already decays, it doesn't need to decay on death.
Weapons decay, they don't, and do not need to decay on death.
Clothes, do not decay, and should decay on death.
Certain items (laser knives, auks, wuks etc) do not last long enough, and do not decay on use, they are destroyed on use, they should not be decayed on death nor insurable.
Other items (crafting tools) do not decay on use,that should decay on death.
This is my opinion, and the opinion of many of the people I play with.
Nothing stinks more than buying a suit of composite, and having it decay in 3 days because you decided to pvp. Not to mention, insurance costs are killer.
I posted this in another thread but whatever i'm bored so i'll repost..... Bring back the Insure or go on a Corpse run system but make sure we only leave a "bag" there and not a corpse because that would look odd
, it's not so bad now because we have Speeders and player Clone centres so it won't take 30 mins to get our stuff back now.
p.s fix the warping i ALT TAB out today and warped 3000m into the sea (top left of map on Naboo for no reason).
Meplorium wrote:
The changes on TC to feed back from the chefs are an example of this and hopefully things will be fleshed out completely to the chef community's satisfactionso the new profession is a viable one. I don't think we are there yet though.
JustG
Again, you are speaking without saying a thing!
Please try and REALLY answer these 2 questions:
1. Why does Armor decay twice? Once from hits you take, and then again at dying!
2. If the plan was to instate this "faction pt cost" thing, then why wasn't that told to us earlier, and why did we have close to 4 times IN WRITING, that decay was gone when insured. (i.e. On TestCenter notes, Friday Feature, other forum post from devs)
Also, sorry to be blunt, but I (or probally many others) DO NOT ACCEPT YOUR APOLOGY! We are tired of words, we want action.
Presentation without demenstration is nothing but CONVERSATION!
I also want to know why you don't just freakin listen to us and remove the decay.
You continually make things worse before making them better.
Stop screwing up the Star Wars name, stop destroying the Star Wars universe, alot of people hold these things sacred, and you're blatently pissing on them, while smiling and waving at us saying, "Nothing to see here!"
WickedAsh wrote:FYI Folks .. decay drives the buying and selling going on in the universe. If you never had a suit of armor go bad why would you replace it? This creates a demand, thus the great cycle of capitolism is born in which you the consumer need something and we the manufacturer provide the services.
Do you even play this game professor? No one is arguing that things should not decay. They are arguing that things that ALREADY decay from use, should not also decay from death. Weapons decay on use. They do not decay on death. Armor decays on use. It also decays on death. See the issue?
Oh well they wanted people to PvP and they were gonna have that happen with this fix, now its gonna be another publish and cost faction points to do it.
/wave PvP
shutupidontwanthisshizzle wrote:
or you know, you could just get rid of decay completely like everyone wants
Yeah, why not ? The game should be all reward and no risk at all, what the heck...
Chris