Development Cycle Archive
Thread: Group Friendly Looting
Fluxxen
Sat Feb 12, 2005 1:43 am
#53
Ajo79 wrote:
These changes are cool.
But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman canget loot rightsover a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.
There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.
Hello there Ajo, good to see you are here and lifting the loot rights problems up to the heavens with me. Should we call in the rest of the Mos mosel militia?
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Tiggs
Sat Feb 12, 2005 1:46 am
#54
Ajo79 wrote:
These changes are cool.
But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman canget loot rightsover a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.
There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.
We are investigating ways to improve the way looting rights works.
Fluxxen
Sat Feb 12, 2005 1:51 am
#55
I would like to give a big THANK YOU to miss Tiggs for that bit of hope fromthe entire Mos mosel hunting squad and from all other players who have this as their main concern. Might finaly be fun to hunt again if you guys fix this. KS-snipers are what makes hunting stink right now...
Tiggs wrote:
Ajo79 wrote:
These changes are cool.
But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman canget loot rightsover a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.
There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.
We are investigating ways to improve the way looting rights works.
lund0529
Sat Feb 12, 2005 1:53 am
#56
Any chance of set/identical items being considered as one loot?
In your example picture of Krayt tissues, a set of 11 tissues is going to be valuable to a weaponsmith making a nice T21, whereas anything less is going to be worthless for the job. Would you just then expect players to haggle/trade for the rest of the set?
In your example picture of Krayt tissues, a set of 11 tissues is going to be valuable to a weaponsmith making a nice T21, whereas anything less is going to be worthless for the job. Would you just then expect players to haggle/trade for the rest of the set?
kiyrilla
Sat Feb 12, 2005 1:54 am
#57
BAD IDEA!!
Eq2 has this, and it doesn't work fairly. The current looting system works fine imo, but adding this is a game breaker for me. I play EQ2 and EQ, and in both games I solo in them. Espeacially in EQ2. The looting system there is horrible. If in a group, the mobs don't drop coins, only items, to be sold, and when the lottery, or 'lotto' is enabled, you have be the winner to get the item, and in a group of 10, you will not get anything. This game the npcs drop credits, or an item,or both, or nothing. In EQ2, people have a very difficult time trying to find and form groups, because of the loot options, and the death exp. I know i'm going to get flamed about not being a team player of stuff, and why do I play this type of game, but as a member of a team, or group, I would like something for my time as a part of the group, and not just the experince. Some time you don't get that either, but they fix it. To give an example, You're doing a cave crawl through the geo caves, and all that time you have only in your inventory, few worthless pieces of junk. Stuff a junk dealer won't buy, but you haer you group mates bragging about the items they got. You ask if they give you something, and they will tell you, you should've bidded on it, you did. Trust me,I had this happen to me too many times. If you complain about it, they put you on their ignore lists, for the next time they are forming groups, not that ever happen to me, but I have heard and seen in the forums of players being short-changed this way. If you put this loot style in SWG, more people will complain. Leave it the way it is. The only wayI see this would work is in entertainer groups, because most players target the dancer/musician that actually there, no macroed-afkers, lol. This wouldn't work in groups that are doing destroy missions. If doing creature destroy mission, the reward would go to the person, that got the mission, and the rest get nothing, unless they are a scout or ranger. Npc destroy mission, you have the problem of certain number of group members always getting the best loot, and getting all the credits.
I know how the Devs work, they will go ahead and do it. As i done with JTL, because of the grouping rule on the final tiers of the pilot profs,I don't fly anymore. andno groups will be accepted by me.
Loki_Ashaman
Sat Feb 12, 2005 1:54 am
#58
Nah, I vote for KS-Jedi. Watching a Jedi Knight walk up to the Krayt your group is fighting, and proceed to rip through its HAM is very saddening.
Fluxxen wrote:
I would like to give a big THANK YOU to miss Tiggs for that bit of hope fromthe entire Mos mosel hunting squad and from all other players who have this as their main concern. Might finaly be fun to hunt again if you guys fix this. KS-snipers are what makes hunting stink right now...
Tiggs wrote:
Ajo79 wrote:
These changes are cool.
But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman canget loot rightsover a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.
There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.
We are investigating ways to improve the way looting rights works.
TalonKarrdeTN
Sat Feb 12, 2005 1:55 am
#59
Would be awesome if you guys could also add in a sort of "Round Robin" type choice where loot was given in succession as you went along. I.E. person A gets loot the first time, then person B gets loot the second time, on down the line until everyone has gotten loot and then starts back at the beginning. Just a small request for future consideration.
Fluxxen
Sat Feb 12, 2005 1:57 am
#60
It is also the one thing that makes it possible for one single "über leet" KS-sniper to take away all that a group of up to20 been working on to kill for over 5 minutes. More realistic that a group can dominate over individuals than one single rifleman dominating all groups he comes across.
ofim wrote:
Tiggs wrote:
Ajo79 wrote:
These changes are cool.
But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman canget loot rightsover a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.
There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.
We are investigating ways to improve the way looting rights works.
Thats actualy the one thing thats keeps roveing gangs of "uber leet" groups from going around getting loot rights to everything they pervay.
RedDragon133
Sat Feb 12, 2005 1:57 am
#61
Tiggs wrote:
Ajo79 wrote:These changes are cool.But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman canget loot rightsover a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.
We are investigating ways to improve the way looting rights works.
mainly a rifleman can outdamage even bigger groups due to his weapon, specials and the resistances of the mob.
why?
simple:
- he use a rifle with the best kind of damage, say DXR6 (acid) for rancors.
- his T21 has heavy armor piercing.
- multiplier for special and kryat enhance weapons.
simple as hell.
same goes for swordman.
you must check the damage doen and not the numbers over head. a commando p.e. will do nearly no damage on a kryat at all, though combat que will say 3k or something.
so even a bigger group is not automaticly doing the bigger ammount on damage. thats p.e. is why any Jedi will loose versus rifleman on juvenile kryat dragon, 1 on 1
Animi
Sat Feb 12, 2005 1:58 am
#62
lund0529 wrote:
Any chance of set/identical items being considered as one loot?
In your example picture of Krayt tissues, a set of 11 tissues is going to be valuable to a weaponsmith making a nice T21, whereas anything less is going to be worthless for the job. Would you just then expect players to haggle/trade for the rest of the set?
Select a master looter and you won't have to worry about it. Switch who the master looter is after every kill. Problem solved.
Oculus
Sat Feb 12, 2005 4:34 am
#64
Tiggs wrote:
Ajo79 wrote:These changes are cool.But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman can get loot rights over a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.
We are investigating ways to improve the way looting rights works.
Though this wont even be an issue after the CURB, right? right!?!?!
Daryl666
Sat Feb 12, 2005 4:36 am
#65
Dunno whether this has been mentioned before, but this may open looting up to a new type of abuse.
Hypothetical situation: Group of strangers get together. The Group Leader activates Lottery or Random Roll looting, offering the group the fairest chance at getting a reward. They then head off to kill something that drops the 'phat lewt' that none of them can solo. (Say, a post-CURB Krayt)
The group battles the Krayt until it's down to a level that anyone can solo. At which point the Group Leader switches the loot distribution scheme to 'Master Looter', namely themselves. Two shots later, the Krayt dies, and the group leader grabs the goodies, quickly disbanding and scampering off back to Mos Eisley.
Is anything going to be in place to prevent this? I can think of three systems that may help:
Comments?
EDIT: Yes, I thought of a third!
Hypothetical situation: Group of strangers get together. The Group Leader activates Lottery or Random Roll looting, offering the group the fairest chance at getting a reward. They then head off to kill something that drops the 'phat lewt' that none of them can solo. (Say, a post-CURB Krayt)
The group battles the Krayt until it's down to a level that anyone can solo. At which point the Group Leader switches the loot distribution scheme to 'Master Looter', namely themselves. Two shots later, the Krayt dies, and the group leader grabs the goodies, quickly disbanding and scampering off back to Mos Eisley.
Is anything going to be in place to prevent this? I can think of three systems that may help:
- Only allow loot distribution to be changed when all group members are not in combat. This could work. However, there's been a few times when a group has broken off for a breather (or a rebuff) to finish off a particularly nasty mob. The leader could make the switch then.
- Set loot distribution changes on a timer. Say once every hour. Could work, provided a mob doesn't take longer to kill.
- Only allow the loot distribution to be changed once in the lifetime of a group.
Comments?
EDIT: Yes, I thought of a third!
Message Edited by Daryl666 on 02-12-2005 11:39 AM