Development Cycle Archive

Thread: Group Friendly Looting

ARC_Casper
Sat Feb 12, 2005 1:20 am
#40

We love the whole team just as much!!! =)




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
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frylee85
Sat Feb 12, 2005 1:21 am
#41

Very cool Tiggs



Frylle McIro
Commander of [merta
"A community is like a ship; everyone ought to be prepared to take the helm."- Henrik Ibsen
Latenighter
Sat Feb 12, 2005 1:22 am
#42

Question:

In Random Roll, if there is serial numbered loot in a "set" (ie tissues, scales, shards, etc), is this treated as one "item" to be distributed or does each piece get spread among the group?

Items like tissues should be treated as one lootable item, since the "set" is what gives value. Breaking up a set of 9 matching krayt tissues between 9 teammates may not make the most sense.

But it's nice to have options in looting!

Message Edited by Latenighter on 02-11-2005 03:24 PM



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
BladePride
Sat Feb 12, 2005 1:23 am
#43


Looks Good, keep it coming today.


Will group damage out weight a single persons damage?

Message Edited by BladePride on 02-11-2005 02:25 PM



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Loki_Ashaman
Sat Feb 12, 2005 1:24 am
#44






Latenighter wrote:
Question:

In Random Roll, if there is serial numbered loot in a "set" (ie tissues, scales, shards, etc), is this treated as one "item" to be distributed or is each piece that gets spread among the group?

Items like tissues should be treated as one lootable item, since the "set" is what gives value. Breaking up a set of 9 matching krayt tissues between 9 teammates may not make the most sense.

But it's nice to have options in looting!

Message Edited by Latenighter on 02-11-2005 03:23 PM





How about make it so "set" items can be stacked?




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Latenighter
Sat Feb 12, 2005 1:26 am
#45

Any chance of getting the system fixed so a flame DoT will count toward looting rights? Not asking for XP here, just for the DoT to count toward loot rights, just like Combat Medics.

Thanks!

Message Edited by Latenighter on 02-11-2005 03:27 PM



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Latenighter
Sat Feb 12, 2005 1:33 am
#46

Questions:

Can you define "present" for looting?

Does this require you to be within 20m of the corpse or is the range increased substantially (say to 90m)? This will allow ranged players outside of 20m range to participate in loot.

Thanks!



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Hegnauer
Sat Feb 12, 2005 1:37 am
#47

For the lottery option... Is that window going to open during battle, or some time afterwards when you're not fighting? It would be a little hard to examine an item while you're trying to kill something.
Ajo79
Sat Feb 12, 2005 1:38 am
#48

These changes are cool.


But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman canget loot rightsover a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.


There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

BladePride
Sat Feb 12, 2005 1:40 am
#49

What is the Range you have to be in to be able to get loot?



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thecolonelcardaks
Sat Feb 12, 2005 1:40 am
#50

I really like the lottery option particular. It is nice that we are going to be able have the options of the old way and new ways. Goood stuff!



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sherclan
Sat Feb 12, 2005 1:41 am
#51






Fluxxen wrote:

Here is an example of why this dont matter:


Groupmember 1 does 13450 damage on Dangerous Beast in a fight

Groupmember2 does 11278 damage on Dangerous Beast in a fight

Groupmember3 does 14926 damage on Dangerous Beast in a fight

Groupmember4 does 10423 damage on Dangerous Beast in a fight


Non-grouped KS-sniper 1 does 15001 damage on Dangerous Beast in the same fight


Who gets the loot? Yes, the sniper. Who did most damage? The group did more, but the sniper did more than any individual group member and takes all the loot.








This is my concern as well the update doesn't address who will get the right to actually loot the corpse in that senario. Please let us know will the group total damage determine looting rights or is it still damage done by a single player?
Trebor0712
Sat Feb 12, 2005 1:42 am
#52

Good way to let the looting go. I like this. That way no one can complain, wait, some one will. LOL I think this is the best idea yet.



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