Development Cycle Archive

Thread: Test Center Update Notes April 23, 2004 (part 2)

Longstreet
Mon Apr 26, 2004 2:24 pm
#53

The problem is that some buffs don't clear on death and some do. Its bad design to fix other bad designes. Its the exact same reason we have the 75% pvp reduction. They didn't balance PvE and PvP damage and HAM right so they slapped that on to fix it. It doesn't make any sense because its not supposed to. Its just supposed to work.

Cinergy
Mon Apr 26, 2004 2:39 pm
#54

This post is mainly reflecting the affect of Vasarian Brandy on the drink pool...this is probabl the most important drink in PvP so I am going to focus my arguments on it and its affects.


The devs have said before that they dont want the mind pool to be the determining factor in PvP.....with an overwhelming number of PvPers now having CM or Rifleman it is already hard enough to combat that. By eliminating the only chance a player has after cloning to rebuff his mind you are just making PvP a one death experience.



Last night I was in my city overt with a buddy of mine. 2 overt Imps ported in and after there covert tag wore off we fought. They beat us eventually and we cloned......we had a doc in the city so he came to help us rebuff in the clone facility. We ran back out but were killed over and over, almost every time it was due to having no mind buff available. Basically if you die in a battle after consuming brandy you have to either wait the 30n to retake them or leave the battle find an entertainer and get a buff that way. Either way this is giving Rifleman and CMs even MORE of an advantage than they already have. If this is how you want PvP to be then get rid of the damn revenge TEF, it is pointless to have it.


As a pistoleer I can kill someone but when they reclone they can get their Health stats buffed again so I have to take out a fully buffed attribute again.....as a rifleman I have to kill his buffed mind (which is probably still lower than the other stats already) one time then he is without recourse to fully buff his mind again until the brandy wears off. All I have to do is to take out an unbuffed mind pool over and over (which is already way easy with Rifles firing as fast as pistols for much more damage).


This is a ridiculous system, I am not a roleplayer myself but looking at it from a RPers view it makes no sense either.

/sarcasm

How can you die, but take your stomachs fullness into a CLONE. This isnt even the same person...its a clone. I didnt realize stomachs were transferred from a corpse to a new clone upon death......

/sarcasm off





Corran H.- Master Smuggler

Ittsa Trap- Haven't Respec'ed Yet...


-Myrick-
Mon Apr 26, 2004 3:04 pm
#55

There's plenty of non combat examples of how death clearing the stomach can be exploited


Bivoli adds to buffing, if you're a doc sitting in coronet selling buffs and using the bivoli to increase them, instead of having to wait out the stomach, you could die, come back with stomach cleared, and keep going. I don't know what the filling is on bivoli, but i'm sure if you tried to continously keep it up, that you'd be full eventually.


Crafting - There's the assembly food and the experimentation food. You make some items, die, get ressed, and clear the stomach, and get back to making more items.


How about the xp bonus food...... after you're full you can havea doc res you and keep using it for more xp bonuses


Then the mind heal drinks... after your group has won the fight, the doc can res everyone to clear the stomach, and they'll be ready for the next fight.





Myrick

Lochar
Mon Apr 26, 2004 3:17 pm
#56






Auron711 wrote:





Lochar wrote:

Vass,



On the more harder dungeons, all we have are food and drink buffs to try to get by if one person is killed, there is no way an unmodified person can even survive 1-2 shots of some of the super mobs in the corvette.


I am not sure how being able to use food/drinks after death is exploitable, but a player can rcv a doc buff after death, dont see much diff, except in dungeons where a Doc cant buff while inside, and like I said these food buffs are the only thibng that keeps a player in the dungeon after death.








The doctor is a service. Requiring a Doctor to spend 1 and 1/2 mins buffing you. He can only buff ONE person at a time. A group of 100 people can all hit up food at the exact same time... If you cannot see how this would change PvP I will write out a Scenerio.


10 players attack a base. They Kill all 5 defenders w/ relative ease. The defenders clone in their Clone Center apporx 50m from the base, Hit up brandy/spice/etc. Come back, get lucky and take out 2 of the 10, yet they all die again. A quick clone later they are back w/ 2K ham and fighting again...


Ok now lets see here... If they were using doc buffs, they would have to wait approx 8+ mins per attack, instead of the 15-30 seconds. You see the potential exploit yet? Eh Lochar?







Sure I can see the potential, but so what? make a 5 minute grogginess penalty or clones with upset stomach's, but to make a player use a drink and die within minutes and make that player wait 40 minutes b4 he can drink again is just silly. Within 5 minutes of death a player can have a musician/dancer buff and full set of doc buffs. Why shld he be penalized further from chef foods? And if they want to prevent PvP exploiting, then put a stupid PvP death tag on the player, which makes him wait so many minutes b4 can redo food or whatever, but because of 'potential' problems we now have a brand new body that is already full of food and drink and needs its full amount of time to digest.


This makes any player worthless upon death in any of the newer dungeons, try attacking a mob that does major dmg even with armor, and he will last maybe 2 seconds. His/her only hope is to cheer from sidelines, and get a shot here or there in and hope to god he hasnt drawn agro.



Alot of things have 'potential' for misuse, but we still see them ingame. You cant fight for a minute after being rezzed, thats a check. I dont see how food cant be along those lines but with a far smaller waiting period than what it currently has inplace.

LeBob
Mon Apr 26, 2004 8:18 pm
#57






TrandoshanDroidTech wrote:





TrandoshanDroidTech wrote:





LeBob wrote:





LeBob wrote:





Vass wrote:


[...]


- Entertainer: Fixed the delay between entertainments message to update the time left. I have no idea what this is referring to... please enlighten me ........ does it refer to the New Player Quest? again Ihave no idea what this is.........?


- Players should now have the jetpack stored whenever they are dismounted from it you guys should have had a mini Friday Feature about this!!!!!!!! sounds very fun! .... who all can use it?
Yea, Wooks had BETTER be able to wear it, although the 'Rocketman' image of a wook in full ceremonial and a jet pack makes me laugh every time
I guess we'll find out soon who can use it.


- - Added new correspondents to terminal ? same thought, whats that all about? Although that may have to do with the terminals that the correspondents have acess to in TC. what is this please?


- Raised the hover height for the jetpack to 4.0 meters instead of 3 ............. will we be able to fly over short objects? ... I've noticed that if I'm on my speeder and go over a big cliff there seems to be an invisible 'collidable' wall that extends up from any 'collidable' objects on the ground
[didn't answer my question at all]
but I guess we will also find out about this soon


Vass
James Whisenant
SWG Assistant Buildmaster











anyone have any idea about these?









I already gave my thoughts, they are in green.
I saw them the first time... they were not satisfactory. thanks though







anyone? much appreciated



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

TrandoshanDroidTech
Mon Apr 26, 2004 10:51 pm
#58

I thought it was what youi wanted, but heck.


As for the terminals, on the TC, any correspondent can use a terminal ( a special terminal that they can use) so that ppl can get trained in something and there aren't anybody available around or they don't want to pay the training fee you get from NPCs. I did the TC for a short time, so I know about that, they may be able to do other stuff. I tought that what Vass meant is that the new correspondents that were put in recently were added to those terminals so they could use them.



Danwwgh/Bria

Master Rifleman/MCH
TrandoshanDroidTech
Tue Apr 27, 2004 12:03 am
#59

I get it now. Still, leaving the food buffs there is effectively doing the same thing, just leaving the effects there.



Danwwgh/Bria

Master Rifleman/MCH
SulkyMonkey
Tue Apr 27, 2004 12:04 am
#60

The Corvette is difficult now due to not being able to clone on board and having a limited time available. What if stomach's emptied on death? Your TKA/Swordsman combo would heal themselves, use food and drinks to buff their stats, then go back into the battle. They could do this 20 times until the mobs were defeated. Make this 10 TKA/Swordsman combos and the Corvette would be a cakewalk.


Doctor Buffs need a Doctor and either be in a city or have a droid handy. Also there are specific resources required. Entertainer buffs need no resources but need specific locations (no droids here..) and take much longer. Spices can be taken by anyone, anywhere but have significant downers. Chef buffs can be taken anywhere, by anyone, and have no downers. Some downside must be in place or, possible exploits aside, there would be no balance between chef buffs and the buffs from the other professions.


You allknow the advantages/disadvantages of each buff type -it is up to you to decide which buff type touse.





Trospar:Trospar,Tubbs,Fonzie Dian Dian,Crocket,Chachi Bastilla:Adsertor Detchi:Sithe Enebo:Rica,Rajani Danison Danison,Flack Icha:Vice Summer:Talis Mulberry:Mulberry,Dovakic FuzzyWumpus:Zarathustra Arjag:Atheliam Brantha:Gozor Felton:Kulan,Garogg,Maran Caelia:Syana Beyowulf Ogish Pizayne Pz,Pzz,Pizayne Rhoan:Rhoen Koteom:Koteom Cecil:Killgore Fenster:Fenster,Lassan Ic-e:Icenetoo Opeas Domo Radnog:Grondar Halifax:Halifax,Xafilah Germans:Captainhero Millenix:Millenix Jagang:Coltrane Leticia:Lucrezia

SulkyMonkey
Tue Apr 27, 2004 12:05 am
#61

Will not let me edit so when I say 'clone' above I obviously mean 'buff'...



Trospar:Trospar,Tubbs,Fonzie Dian Dian,Crocket,Chachi Bastilla:Adsertor Detchi:Sithe Enebo:Rica,Rajani Danison Danison,Flack Icha:Vice Summer:Talis Mulberry:Mulberry,Dovakic FuzzyWumpus:Zarathustra Arjag:Atheliam Brantha:Gozor Felton:Kulan,Garogg,Maran Caelia:Syana Beyowulf Ogish Pizayne Pz,Pzz,Pizayne Rhoan:Rhoen Koteom:Koteom Cecil:Killgore Fenster:Fenster,Lassan Ic-e:Icenetoo Opeas Domo Radnog:Grondar Halifax:Halifax,Xafilah Germans:Captainhero Millenix:Millenix Jagang:Coltrane Leticia:Lucrezia

Lochar
Tue Apr 27, 2004 12:11 am
#62

Vass,



On the more harder dungeons, all we have are food and drink buffs to try to get by if one person is killed, there is no way an unmodified person can even survive 1-2 shots of some of the super mobs in the corvette.


I am not sure how being able to use food/drinks after death is exploitable, but a player can rcv a doc buff after death, dont see much diff, except in dungeons where a Doc cant buff while inside, and like I said these food buffs are the only thibng that keeps a player in the dungeon after death.


Auron711
Tue Apr 27, 2004 12:11 am
#63






SulkyMonkey wrote:

The Corvette is difficult now due to not being able to clone on board and having a limited time available. What if stomach's emptied on death? Your TKA/Swordsman combo would heal themselves, use food and drinks to buff their stats, then go back into the battle. They could do this 20 times until the mobs were defeated. Make this 10 TKA/Swordsman combos and the Corvette would be a cakewalk.


Doctor Buffs need a Doctor and either be in a city or have a droid handy. Also there are specific resources required. Entertainer buffs need no resources but need specific locations (no droids here..) and take much longer. Spices can be taken by anyone, anywhere but have significant downers. Chef buffs can be taken anywhere, by anyone, and have no downers. Some downside must be in place or, possible exploits aside, there would be no balance between chef buffs and the buffs from the other professions.


You allknow the advantages/disadvantages of each buff type -it is up to you to decide which buff type touse.







/agree


I am glad to see there are a few people here who can see the possible exploits that instant thirst and hunger decay would bring.


On PvP ... if food was instant decay you would w/o a doubt see people dieing/revenging .... dieing/revenging. Not to mention the PvE facts stated above. Sorry guy the Devs have a case so all you anti SOE people have to find something else to whine about.





______________________
Smisa Odojja - Tarquinas
Colonel in the Imperial Army
Vadr, Naboo
----------------------------------
Auron711
Tue Apr 27, 2004 12:20 am
#64






Lochar wrote:

Vass,



On the more harder dungeons, all we have are food and drink buffs to try to get by if one person is killed, there is no way an unmodified person can even survive 1-2 shots of some of the super mobs in the corvette.


I am not sure how being able to use food/drinks after death is exploitable, but a player can rcv a doc buff after death, dont see much diff, except in dungeons where a Doc cant buff while inside, and like I said these food buffs are the only thibng that keeps a player in the dungeon after death.








The doctor is a service. Requiring a Doctor to spend 1 and 1/2 mins buffing you. He can only buff ONE person at a time. A group of 100 people can all hit up food at the exact same time... If you cannot see how this would change PvP I will write out a Scenerio.


10 players attack a base. They Kill all 5 defenders w/ relative ease. The defenders clone in their Clone Center apporx 50m from the base, Hit up brandy/spice/etc. Come back, get lucky and take out 2 of the 10, yet they all die again. A quick clone later they are back w/ 2K ham and fighting again...


Ok now lets see here... If they were using doc buffs, they would have to wait approx 8+ mins per attack, instead of the 15-30 seconds. You see the potential exploit yet? Eh Lochar?



______________________
Smisa Odojja - Tarquinas
Colonel in the Imperial Army
Vadr, Naboo
----------------------------------
Saratoga
Tue Apr 27, 2004 12:46 am
#65

Please forgive the DEVs... common sense has alluded them for quite some time.



  1. decay on death. the game population didnt want it. it got so bad the had to remove it for PvP.

  2. the food/stomach not clearing on death. still no sensible reason why and we can buff health and action after death. PvP exploit? most of the population does PvE.

  3. three professions dominating PvP TKA, rifleman, and CM. Dont nerf but fix the other professions and add in the ability to make poison and disease resistances. Where is the combat balance?????

  4. they tried to implement crafting changes nobody wanted. that was round two. they will try again!!

  5. All the dungeons are oriented towards power gamers and/or large groups. What happened to this being the game for casual gamers! what about people who dont want to experience these significant portions of the game

  6. they will be making BH only armor... where are my ranger only boots or carbineer only armor. i will expect some. I can wear the chef hat... that is not fair to the chefs. they need to be chef only. you get my point. i wouldnt want to run around looking like some Fett wannabe. i wear padded armor so not to fit the cookie cutter image

  7. they removed our general discussion forumn

they have done many good things for the game, but it takes us here on the boards complaining to get things fixed right. Keep up the good work!




Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
Page 5 of 6