Development Cycle Archive
Thread: Friday Feature Jan 30 Imperial Crackdown and Chef Revamp
DarkenJal
Fri Jan 30, 2004 5:22 pm
#40
"Instead of having a 1% decay for items, players will have no decay as long as they have insurance. "
WOOO HOOOO Kudos to you!!!
well Q, I was a beta tester, and I played from the get go. When the game went live, myself and others felt that it wasen't ready, but you know that. I left the game for about 3 months, and came back when the free 2 weeks was given out (I was going to rejoin for a month that same week anyway) just to see the changes. Well, I am happy to say that I have found all the changes and fixes to my liking. I will be around for a while again!!
Thanks for a GREAT GAME!!!!
Imarx
WOOO HOOOO Kudos to you!!!
well Q, I was a beta tester, and I played from the get go. When the game went live, myself and others felt that it wasen't ready, but you know that. I left the game for about 3 months, and came back when the free 2 weeks was given out (I was going to rejoin for a month that same week anyway) just to see the changes. Well, I am happy to say that I have found all the changes and fixes to my liking. I will be around for a while again!!
Thanks for a GREAT GAME!!!!
Imarx
ARC_Casper
Fri Jan 30, 2004 5:26 pm
#41
do we know the new penalties for getting caught with contraban yet?
Ackew
Fri Jan 30, 2004 6:01 pm
#43
Looks good i just need a couple of questions cleared up
"The Emperor has decreed that sliced weapons, spice, Rebel faction equipment and (of course) Rebels are what his troops should be focusing their crackdown efforts on as they pursue his mandate of eliminating the Rebel Alliance"
So is sliced armour now NOT illegal ?.
Depending how much a player has and what they have will effect it, but when they do, there will be consequences for Rebels, Imperials and Neutrals.
Details please. If i just have one sliced gun and am netural will i be let off if not, what will the consequences be ??
One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.
Does this apply to pvp only or both pvp and pve. If both then FANTANSTIC 
Solstise
Fri Jan 30, 2004 6:24 pm
#45
Some Herbivores can be "milked" now (You'll have to figure out on your own what can be milked, though be sure to avoid "Bulls").
ROFL, too funny.
ROFL, too funny.
Jaif
Fri Jan 30, 2004 7:07 pm
#46
"Does this apply to pvp only or both pvp and pve. If both then FANTANSTIC"
Fantastic? No death penalty in pve is a horrible idea. Then we go back to using death as a free teleport.
I have to say that while I appreciate a bit of discovery, hiding the laws seems to be a bit overboard.
-Jeff
Fantastic? No death penalty in pve is a horrible idea. Then we go back to using death as a free teleport.
I have to say that while I appreciate a bit of discovery, hiding the laws seems to be a bit overboard.
-Jeff
IgescaStorm
Fri Jan 30, 2004 7:31 pm
#47
Jaif wrote:
"Does this apply to pvp only or both pvp and pve. If both then FANTANSTIC"
Fantastic? No death penalty in pve is a horrible idea. Then we go back to using death as a free teleport.
I have to say that while I appreciate a bit of discovery, hiding the laws seems to be a bit overboard.
-Jeff
I remember the time, when i had to run back to my corpse to get my items...... nice old days..... that was a kick to avoid death!
SWG gets more and more a child-game....
Riis
Fri Jan 30, 2004 8:13 pm
#48
How do I check my weapons and equipment to find out if they are sliced? I certainly have never had items sliced, and wouldn't want to get busted because I can't tell if stuff that has been made for me has also been sliced.
RbT
Ackew
Fri Jan 30, 2004 10:08 pm
#49
IgescaStorm wrote:
Jaif wrote:
"Does this apply to pvp only or both pvp and pve. If both then FANTANSTIC"
Fantastic? No death penalty in pve is a horrible idea. Then we go back to using death as a free teleport.
I have to say that while I appreciate a bit of discovery, hiding the laws seems to be a bit overboard.
-Jeff
I remember the time, when i had to run back to my corpse to get my items...... nice old days..... that was a kick to avoid death!
SWG gets more and more a child-game....
If you don't like it go play something else.
Q-3PO
Sat Jan 31, 2004 1:33 am
#50
Although much of the information on the next publish has already gotten around by being on Test Center, we figured it would be a good idea to call out the features in an easy to digest format.
Read about the major changes that are part of the publish currently on Test Center . Join Test Center or the temporary TestCenter-Bria (a clone of Bria from Jan 22) to check them out.
Hungry? You will be after reading what's in store for chefs. Put food on your next shopping list because it will become as important to you as your blaster.
We're hoping to have these exciting changes live within the next two weeks. Enjoy your weekend! 
Message Edited by Q-3PO on 01-30-2004 12:52 PM
TKWarrior
Sat Jan 31, 2004 1:36 am
#52
Thanks for the updated info. As a Master Chef I have to try and stay ontop of these things.