Development Cycle Archive
Thread: IC 1-3: Combat Roles; Carbineer
MojiTiwlon wrote:
Sorry to jump in here with no knowledge but...who said carbines were automatic? It's a laser, not a pack of bullets.
The specials. Fullauto? Burstshot? Automatic. Skepticism's good, though -- a combat rebalance should start from a few base assumptions based on intended roles and take nothing for granted beyond that.
Also, since I am, myself, proposing skepticism, the EU clearly states that basically all carbines and many rifles are cabable of automatic fire. E-11s, DH-17s, EE3s, and laser rifles/carbines are at the least automatic. DXR6's are supposed to be, but if one were to play some of the computer games, you'd get the impression of a semi-automatic weapon.
Gee you run forward 5M each time with charge shot, No efffects when hit ( you lay on ground for 5 secs with most KDs). quick stim and you are back kicking my BUT. There are better greifers than that out there.
HighGround wrote:
How about fixing /chargeShot1? If you are hit 10 times by chargeshot1 in 10 seconds you will have been knocked down 10 times. This is the most widely spammed special in pvp by BH/Carbiniers. Its supposed to fall under the 15 second timer rule, but it doesn't. Each time u get hit by chargeshot1, u fall down and then stand up. The carbinier gets a message saying your attack failed to change your targets posture when infact it does. This works on mobs to. Just get a fast carbine and /chargeShot1 all the way.
Meleevs Chargeshot1 spammer = melee never getting close enough to do anything.
This needs fixed ASAP.
rebel_gundam wrote:
Also each profession should be able to wear different armors. Carbineers, being the front line soldiers, should be able to wear the heaviest armors, and rifleman wear light armor since they are supposed to be fast, as out of sight as possible, and long range so they are less likely to take hits. They are the main soldiers, so actually make them that and not just say it.
CARBANEERS ARE NOT FRONT LINE FIGHTERS.
They are midrange - There weapons are designed to fire from 30 m away.
Brawlers, TKA, Swordsman, Pikeman, Fencers are front line fighters
NOT Carbineers
What defines theCarbineerrole in combat?
What basic combat elements should they possess?
The
What offensive abilities?
As stated above, carbines are able to create a confusin in the enemy by the presice skill or aiming on the fly. A Carbineer should be able to shot legs if they choose, along with other limbs to hamper the enemies reaction and retaliatory capabilites. Carbine were originally made for use on mounts, an accuracy bonus from mounts would reflect this.
What defensive abilities?
As they take a brunt of attacks, the carbineer would receive a form of
What unique abilities?
None, beyond waht the capabilites of thier skills and training allows. If they have point blank training, then they should be able to hit the enemy, but not with as much power of a pistoleer. Range roles need to be defined.
Should add what advantage or asset in group combat?
They allow the enemy to be pinned andconfused long enough for other group memebers to kill him.
How could/should they interact with other professions?
A carbineer needs support to heal the damage he would take on the front and to attack enemies his weapon cannot allow him. They carbineer has balence, but his range should take balence too. He needs to have a back up if a creature is fast and can remain in point blank range. Carbines can hadle close range, but not everto the extent a pistol or a sword could.
What interaction / dependencies should exist with other combatants?
A carbineer needs a good medic to heal the damge he takes as a frontline troop on the battlefeild.
What should be their unique role in the Galactic Civil War?
They are the frontline troops on the battlefield. They are used to route enemy movements and to fortify troop lines.