Development Cycle Archive

Thread: IT 7-17b: GCW Changes Summary

fkania
Wed Mar 10, 2004 8:18 pm
#53

This decay seems to ALWAYS occur when cloned to a major city (i.e. coronet), if the damage done was either flame, or poison/disease.


Ciale
DarthSwami
Wed Mar 10, 2004 10:10 pm
#54





lDarthVisceraSwFan wrote:
Thunderheart, how do you expect us to put down turrets to prevent players from accessing the base if the turrets themselves are still vulnerable to the point-blank bug, and won't return fire if they're being attacked at point blank range? I've lost 11 turrets (4 large (2 dish 2 tower), 7 small (5 dish 2 tower)) to this darn bug since Christmas, and it still remains? This bug renders turrets nothing more than a paper tiger as it is now, and apparently as it'll continue to be past Publish 7.





Its something thats being worked on currently.



Kurt "Thunderheart" Stangl Assistant Community Relations Manager






Tactically and physically, a turret ,unless the weapon is positioned only 6" to 1' off the surface will always be vulnernable to a point blank attack. a turrets weapon has a vertical stop at its upper and lower ends, if you are inside this limit, then you can attack the turret with impunity, happens in the real world too. turrets are not meant to be invulnerable, they have to be defended whether that be other turrets or live defenders, they are meant to be force modifer not a force in it self.

boceifus2000
Wed Mar 10, 2004 10:49 pm
#55


"Tactically and physically, a turret ,unless the weapon is positioned only 6" to 1' off the surface will always be vulnernable to a point blank attack. a turrets weapon has a vertical stop at its upper and lower ends, if you are inside this limit, then you can attack the turret with impunity, happens in the real world too. turrets are not meant to be invulnerable, they have to be defended whether that be other turrets or live defenders, they are meant to be force modifer not a force in it self."-----Darthswami


Exactly. The only way to get more turrets even close is to set another base. This is why the placement footprints should be reduced some so we have options for defense other than relyingon bugged, weakNPC's and haveing to spend FP's on more bases to be able to getturrets in each others fireing arcs. Maybe they could also increase the fireing rate of the turrets too. The big bases should be very tuff nuts to crack but they arent. Most bases that are lost on both sideds are lost cause not everybody plays 24/7. Bases should have some sort of chance when the people thatplaced it aren't all on-line to defend them. As it stands now most bases don't survive very long unless you have the people with the lots and faction points to spend on 4 or more bases that can be set up next to each other. Even then though I have seen bases get destroyed with all this firepower by a bare minimum of people.




Colonel Boceifus Gadian (BotD)
Retired
Quote: I have seen too much death in my lifetime...

Balanor Gadian
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Thunderghost1
Wed Mar 10, 2004 11:41 pm
#56

No,no,no I have NEVER gotten decay from 3rd incap death, only when I have waited for some time before cloning (i.e. waiting for a rez that doesn't come or gathering intel after being killed)


Heh, I didn't even get decay those times I died by 5th, 7th or 8th incap deaths.


Could be due to DoT but I haven't been paying attention to that. I'm dead sure about the waiting to long to clone thing, it has never failed in giving me decay (yet)



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MydnyghtDaywalker
Thu Mar 11, 2004 1:08 am
#57






Thunderheart wrote:



If I'm not mistaken, when you die in a PvP death, the window should tell you the difference (though admittedly I havent played PvP since the death decay change went in...)




Killing someone by incapping them 3 times will sometimes still cause item decay. It's used to grief quite often.. I haven't seen this addressed anywhere in Publish 7 (correct me if I'm mistaken). Probably soemthing that should be looked into .







Wyldfire Daywalker
imn4life
Thu Mar 11, 2004 1:17 am
#58

the 3 incap death is where I end up getting my PvP decay. Yes i know it was not a /deathblow that killed me but my 3 incaps were from a PvP target so I would hope that distinction would be made.
maguinus
Thu Mar 11, 2004 1:18 am
#59

how about now base defenders will be able to sit in their base and shoot from inside without being able to be hit by the attackersbecause the SHOOTING THROUGH WALLS EXPLOIT has not been addressed?
Hunt_Master
Thu Mar 11, 2004 1:19 am
#60


"The challenge is that Tatooine has only 1 very small body of water "


Not to be a smart-ass, but this is actually wrong.. I've personally seen at least 2 bodies of water deep enough to extinguish flames on Tatooine.. even heard rumors of a thirdone




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Taln2
Thu Mar 11, 2004 1:21 am
#61






Thunderheart wrote:







Lotussutol wrote:
How about THESE GCW bugs...are they getting fixed???


A LOT of people are still taking decay in PVP. I have died five times in PVP and have taken PVP decay EVERY TIME!
Each time I die in PVP my items become uninsured.
Each time I die in PVP with buffs I lose the buffs but I still show in the buff window as being buffed.




I'll check on the buffs and items inunsuring. If you are taking decay in PvP, its probably from usage. "Death Decay" was removed in faction deaths, but you still suffer normal decay from using your armor/weapons and taking hits in combat.


If I'm not mistaken, when you die in a PvP death, the window should tell you the difference (though admittedly I havent played PvP since the death decay change went in...)




No, some deaths in PvP actually do incrue death decay penalties.It does happen to me from time to time when I am killed by triple incapacitation, but I have not yet been able to figure out how or why it happens as to /bug it. I'm fairly sure the bug here has to deal with 3 incap deaths caused by poison/disease/fire/bleed DoTs.


IMOIt almost seems asif the game loses track of who is dealing damage and defaults the death type to a PvE death, causing decay (that is to say, it loses track of the player taking damage as a result of a player action).


A theory: it may happen when a player tosses a DoT on a target, then gets wasted (incap'd and db'd) and clones.I believe the player who suffered theDoT will suffer a decay death when he dies and clones.



Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
Memnoch127
Thu Mar 11, 2004 1:21 am
#62

When will the Next Base be out for us to get? there is suppose to be a Larger base than the Faction Headquarters a few months ago, there was even a picture of it up here.

Are we ever goingto be able to get a higher Rank than colonel? what about displaying our Rank?


LAstly is there any plans to ever make Faction Armor Craftable so more people will wear it???
Taln2
Thu Mar 11, 2004 1:25 am
#63

I forgot to mention a critical distinction from my post above: not all triple incapacitation leads to decay. If you are triple incapacitated by someone that uses strictly weapon specials (ie, a rifleman that head shots you while you are down) you don't suffer decay.


I'm 99.97% sure it is a bug with DoT effects causing decay in pvp.





Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
Halfblood
Thu Mar 11, 2004 1:25 am
#64

How about the problems with the TEF? or GTEF?



Any possibility of making a TEF into an Overt Flag? Where if you get a TEF you become overt for 30 mins? or 10 mins?


This would solve all the problems with the TEF.


Kane_Firestalker
Thu Mar 11, 2004 1:28 am
#65






MydnyghtDaywalker wrote:





Thunderheart wrote:



If I'm not mistaken, when you die in a PvP death, the window should tell you the difference (though admittedly I havent played PvP since the death decay change went in...)





Killing someone by incapping them 3 times will sometimes still cause item decay. It's used to grief quite often.. I haven't seen this addressed anywhere in Publish 7 (correct me if I'm mistaken). Probably soemthing that should be looked into .











This tactic is used as a means of holding the enemy from zerging from the cloning bay. I doubt this will ever be fixed because the system has no way of telling how you died







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