Development Cycle Archive
Thread: IT 7-17b: GCW Changes Summary
Taln2 wrote:
A theory: it may happen when a player tosses a DoT on a target, then gets wasted (incap'd and db'd) and clones.I believe the player who suffered theDoT will suffer a decay death when he dies and clones.
You could remove decay from tripple incap deaths? Isn't the grief enough of a punishment? LOL
Kane_Firestalker wrote:
This tactic is used as a means of holding the enemy from zerging from the cloning bay. I doubt this will ever be fixed because the system has no way of telling how you died
AldrakSWG wrote:
That's an interesting theory, I know I've died from straight out being DB'ed by a reb and had my equipment take the decay hit when I cloned, but I'll have to track and see if I'd ever had a DoT on me before then.
a) in strict combat (no DoTs at all) and suffered no decay upon cloning.
c) by poison/disease combo, and suffered decay. CM's status unknown (possibly out of range?).
f) by fire dot, and suffered decay. Nobody was in range after I was incapacitated.
Thunderheart wrote:
I'll check on the buffs and items inunsuring. If you are taking decay in PvP, its probably from usage. "Death Decay" was removed in faction deaths, but you still suffer normal decay from using your armor/weapons and taking hits in combat.
If I'm not mistaken, when you die in a PvP death, the window should tell you the difference (though admittedly I havent played PvP since the death decay change went in...
Hehe, that's what makes it a bug, TH. ![]()
It is supposed to not happen with faction deaths, but it doesn't always work that way.
Audio
Ok, so what about the fact that people can get within 1m of the turret and destroy it b/c the turret will NOT shoot them at 1m?
Corea
ugh sorry about that.
continuing:
"Military Base weak wall
This is the small player-made military base wall. It's made of concrete and is built in 8 meter segments. A bit thinner than the medium size wall."
It then talks about medium and strong walls.
Will we be able to craft and place destructable walls around our bases?
WIll we be able to craft and place those sliding gates? I think it would be really cool to have to take out all the personnel around the base and in the towers and then have to come up with the code to open the gate in order to get in.
I wish the GCW was likethis now, like it is on this one page in the book, and hope it can get more like that in the future.
Morganite wrote:Yes, 3 incap death = decay. I use this method not as a tool of greif, but as a tool to stop g-tef battles...
I find this very funny...
Ever notice morganite that they keep coming back?
Thats cus 3-incaps dont cause decay.
I only stop GTEF battles when i am loosing more FP than i am gaining...
It seems to me that the consensus is that waiting too long to clone after dying ALWAYS causes decay. If you get rid of this bug, then i think a lot of the decay complaints will go away due to it being caused by this.
If anyone has specific examples from now on (i.e. start being on the lookout for this, no "i remember once when"'s) where they are insured, and they are killed and respawn immediatly (without loosing conn), and still get decay, please post the exact specifics of the death here.
Thunderheart,
These changes are all great, but could you please look into the huge issue of the GCW not working? It has never worked as intended, has always been bugged since day one. The faction HQ's do not effect who is winning the war, our server has always been stuck on the imperials losing with the -30% faction perk cost even though imperial bases FAR outnumber the rebel bases. The static npc GCW bases that are turnable also do not effect the winning / losing side. In addition the rewards themselves have never worked. You do not get the -30% faction cost, you do not get the 15% exp bonus. Of course fixing the bonuses without fixing the ability to change who is winning would be bad, so both must be fixed at once.
This has always been bugged since the gcw stuff went live, and I've yet to see a dev even recognize the fact. It would go such a long ways to making the GCW worth while, as it stands now there isn't much of a point to placing the HQ's or destroying them. If the system was fixed and actually worked as intended it would give purpose to fight for, as it was designed to. Please get this fixed asap and give the GCW the meaning it was meant to have for months.