Development Cycle Archive
Thread: IT 7-17b: GCW Changes Summary
Thunderheart wrote:
AudioOrgana wrote:
Thunderheart wrote:I'll check on the buffs and items inunsuring. If you are taking decay in PvP, its probably from usage. "Death Decay" was removed in faction deaths, but you still suffer normal decay from using your armor/weapons and taking hits in combat.
If I'm not mistaken, when you die in a PvP death, the window should tell you the difference (though admittedly I havent played PvP since the death decay change went in...
Hehe, that's what makes it a bug, TH.
It is supposed to not happen with faction deaths, but it doesn't always work that way.
Audio
I'm told this happens on the third incap - - is this correct?
Third incap is actually how most PvP players die during base assaults and non-one-on-one fighting, especially when grouped (because incapping everyone until they're dead and gone keeps them out of the fight A) longer and B) hinders GTEF 'exploiting').
lDarthVisceraSwFan wrote:
Thunderheart, how do you expect us to put down turrets to prevent players from accessing the base if the turrets themselves are still vulnerable to the point-blank bug, and won't return fire if they're being attacked at point blank range? I've lost 11 turrets (4 large (2 dish 2 tower), 7 small (5 dish 2 tower)) to this darn bug since Christmas, and it still remains? This bug renders turrets nothing more than a paper tiger as it is now, and apparently as it'll continue to be past Publish 7.
Its something thats being worked on currently.
No, no -- doctors should not be able to use fire blankets or fire extinguishers -- only R2 units can use fire extinguishers! ![]()
Wolfmann31 wrote:
3. 3 incap kill ALWAYS leading to decay and reinsurance.
Thunderheart wrote:
AudioOrgana wrote:
Thunderheart wrote:
I'll check on the buffs and items inunsuring. If you are taking decay in PvP, its probably from usage. "Death Decay" was removed in faction deaths, but you still suffer normal decay from using your armor/weapons and taking hits in combat.
If I'm not mistaken, when you die in a PvP death, the window should tell you the difference (though admittedly I havent played PvP since the death decay change went in...
Hehe, that's what makes it a bug, TH.
It is supposed to not happen with faction deaths, but it doesn't always work that way.
Audio
I'm told this happens on the third incap - - is this correct?
Thunderheart wrote:
AudioOrgana wrote:
Thunderheart wrote:
I'll check on the buffs and items inunsuring. If you are taking decay in PvP, its probably from usage. "Death Decay" was removed in faction deaths, but you still suffer normal decay from using your armor/weapons and taking hits in combat.
If I'm not mistaken, when you die in a PvP death, the window should tell you the difference (though admittedly I havent played PvP since the death decay change went in...
Hehe, that's what makes it a bug, TH.
It is supposed to not happen with faction deaths, but it doesn't always work that way.
Audio
I'm told this happens on the third incap - - is this correct?
Yes, the one time it happened to me that's why - it was a 3rd incap death (compounded by spice). Perhaps that's where the bug was - it didn't recognize it as a factional death because the last incap was due to a spice downer?
Audio
This is a step in the right direction but the fact remains. Nothing changes. Bugs Are still there!
TH, why does it take 10 people to tell u thats there a problem befor you believe them?
How about the bug whare u can shut the count down off when dead?
How about the bug whare CM can poison you from 100 meters away and with out LOS?
How about the "FIX" that makes a player having to be overt for 5 mins befor that can shut the count down off........this does not work at all!
When will we get some changes that bring more players into the GCW? Ive seen bar brawls with more participants than the current GCW!
How about removing changing TEF to make people go overt when they gain a TEF. Grouping with an overt should give a TEF. Remove revenge TEF, its currently used to get into position next to someone and they cant do anything until the other person attacks, even though they know full well that the person intends to attack them. Have an optional popup confirmation box for when people are about to perform an action that will cause them to go overt.