Development Cycle Archive

Thread: Publish 6 Feedback: Chef Profession Revamp

MidiChloriman
Fri Feb 13, 2004 1:20 am
#53

I love the revamp, chef is much funner now! I am actually Dissapointed in everyones responses though, I dont think ive ever seen so many whiners in my life Geez. I guess that goes to show you cant please everyone......Come on everyone, lets give the devs some credit they are doing the best they can!!


I only found one technical issue so far:


1. No exp Awarded for food and drink items made!!


No matter what i make i get no exp. Is anyone having this problem?? Other than that i love the changes!!


Some info for the devs:


Im on valcyn Server.

Using the special food crafting tool, near a crafting station,

Im a Novice Chef

Have been making food primarily in our player city.


All i can think of for now. if any Devs need more info or have questions i can be reached by tell or email in game.


Sureal Stone<Haven>

Haven High Council / Black Ops Chief of Operations.
Bahen
Fri Feb 13, 2004 1:40 am
#54

Master Chef since launch....


I love the new art. I like the idea of different sized containers.(fix barrels soon please).


We still wont sell any HAM buffs because they can't compete with doctors. No one will pay forinferior product. Either crank up the HAM buffs or make the doctor buffs more expensive to make.(which would stick a fork in the eye of doctors)


I would like the new additives andwouldn't have a problem with the cost ifthe base HAM buffswere competitive with doctor buffs. Then the additives would put us over the top. Like its been said before, using additives is prohibitively expensive and time consuming. If you expect us to use them then they should be better than a doctor making a enhancement pack for a few avian meat and some other easy to get resources and components (my alt character is master doctor.)


Experimentation should probably do more. The narrowness of the stats make experimentation seem useless (although i still do it for that extra tiny bit of improvement.)


Have yet to test the stomach properties much, though it would be nice to have a stomach fullness bar that actually worked. Be nice to see how much stuff we could actually toss in there.


Milking is fine. Have yet to see any domestic milk. But I imagine humbabas may give that... will have to make a trip to Corellia or Talus to find out.


So to recap I would say that the expense of additives as they are can only be justified if they bring the HAM buff items in line with doctor buffs. And most people agree that the base buffs wont sell because they're just too low. So increasing the base buff should make it all worth while.

BuckDharma
Fri Feb 13, 2004 10:01 am
#55

This is the deathblow of chef. The hatsare cool, the apron is allright. Needing a BE to make 75% of food, not good. No display of the effect of each food, not good. The only way you could make a good living at this is to double as a BE. The forcing to destory schematics and supplies (many cases of alchohol) ,bad idea. It was a long grind to be a master chef and now it is mostly useless. Soon the food will be as rare as a peko-peko albatross.


Buckshot


BobaStarrunner
Fri Feb 13, 2004 11:01 am
#56

I cannot extract any items from a crate of pre-publish Flameout. When I try to get an item from the crate I get an email that says "The crate Flameout contains items no longer used by the game and should be removed from your inventory."


I would like this to be fixed - I should be able to use the items (I have a crate of 23 left)



Raro Starrunner <LF> (Corbantis) Master Doctor, Master Rifleman, Aliance Ace Pilot
Raaro Starrunner <LF> (Corbantis) Light Jedi Knight

Kilje Rodal <CKA> (Eclipse) Master Swordsman, Freelancer Pilot 2/2/2/2

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Tensalis
Fri Feb 13, 2004 12:50 pm
#57

I picked up Novice Chef for the first time when thi spublish came out. I'm a master doctor already so I was thinking of trying for a master of the buffs character concept.


How is the experimentation?
-Seems generously high on the lower end foods. Engineering and Domestic Artisan trees combine with novice chef for some top-level experimentation on all the foods I've tried so far. Admitedly, I can't make food past what novice chef gets.


What do you think of the new food items?
-Since I haven't been able to make food before this, I can't really say. Would like for the bonuses to be known before I assemble a food item though. I've been fillin gmy inventory with samplers of everything just to see what it does.

What are your feelings on the buff effects?
-LOVE THEM! They allow for lasting bonuses to areas of the game that few things touch. Lowered Incap time, burst run bonus, terrain neg bonus, pet only boosts, etc.. Great stuff. It puts chefs on an entirely different field of play instead of simply competing with doctors and spice.
I also really like the durations, makes everything involving food much easier and more worth the time involved to get/eat/carry it. Vast improvement.


What are your experiences with the new player stomachs?
-I like that its a more logical system than the mysterious one that was previously inplace. Though not certain if its working or not. My character has digested things way before their bonuses run out. Not sure what that means.

Did you notice the changes?
-Not really, for all that it makes more sense, it still looks to operate in the same manner (practically speaking)


What new food effects were you able to create?
-A drink that heals mind! Happy day! Damage reduction food (basically free armor), Terrain and Burst Run boosters, CH stuff like health boosts, masked scent, and Taming bonuses.

What are your feelings about the changes?
-As a frustrated medic, I'm drooling over mind pool healing.I've already taken steps towards getting crates of Aitha stuff into all my guildmate's hands. Gonna work with a BE or two to push it up even higher.


Did you experiment with the foods?
-Most Definatly, gotta push the limits afterall.

What experiments did you do? What was the outcome?
-I typically experiment for power and duration. On all the artisan foods, I had 10 experimentation points, but was unable to add serious changes to the food effects. A 30minute (base) caf went up to 45 minutes duration after I dropped 10 points (net 50% increase) of experimentation on it. Quantity of the stack also doesn't really change much. 10 pts should do more than add +1 to +2 to the stack size.

What were your food crafting experiences?
-Lots of failures, but a friend pointed out to me that 490 Battle fatigue was likely messing with it. I don't know. Crafting all the sub components is tedious, but a food factory relieves that problem. I'd like to know the approximate bonus a food provides before I craft it. Right now, gotta make everytyhing once and write down the results.


Bio Engineers: Have you experimented with the food additives?
What did your experiments yield?
-Two of my guildmates are beginning BEs. They've made me some sample additives to mess around with. The low-level stuff they passed to me didn't make a substantial difference. Nothing I couldn't get on my own with lucky experimentation. Considering the precious meat and other components they needed for some additives, the effort really wasn't worth it at a low level.


What containers were you able to make?
-Small and Large glasses are all I can make. The large glass doesn't seem to add much, especially for the 100 gemstones it needs (10x the small glass).


One final comment on this long post, meat is a perpetual problem. I refuse to spend skill points on scout and run slaughter missions just so my chef can get the meat and hide he needs. However, buying the stuff is expensive, unreliable, and annoying. Its also virtually impossible (for me) to get enough of one type of meat to produce a decent factory run of one food type. SWG needs ranches, pigs farms, or something. Being able to raise domesticate animals for slaughter would be a trip. Jedi Cowboys - LOL.



----------------
Cowev Onun - Bloodfin. The Quenker Slayer 2000.
Also a 145th generation clone, drunkard, spice abuser, and pharamacuticals addict.
Colosae
Fri Feb 13, 2004 4:09 pm
#58

I have found on Tatooine, Cu Pa's, Banthas and Rontos to milk, except the "Bull" variety of the latter two does not give you the option.
simon23
Sat Feb 14, 2004 10:48 am
#59


Bobastarrunner wrote:


"I cannot extract any items from a crate of pre-publish Flameout. When I try to get an item from the crate I get an email that says "The crate Flameout contains items no longer used by the game and should be removed from your inventory."


I am having this exact same problem with Flameout.

I tried Fishak, I can seem to remove that from crates.

Was wondering if teh Flameout problem is same as teh Prenerf FWG5s and stuff.


Simon Moon(Master Smuggler)

Flurry server
dridernce
Sat Feb 14, 2004 8:15 pm
#60

its ridiculous to have pet only buff food. what good does an 800+ buff do for a 12k pet?
Rhythmic
Sun Feb 15, 2004 5:41 am
#61

I had a problem with Kiwik Clusjo Swirl last night.


When I went to put in the ingredients, it called for Sweet Berries (Berries), Tart Berries (Berries), Fruit Filling (Fruit), and Water (Water). I tried to put Corellian Berries in the Sweet Berries, Tart Berries, and Fruit Filling slots, but was unable to put them in the Fruit Filling Slots. I was also unable to put Corellian Flower Fruit in the Fruit Filling Slot. It looks likea bug in the schematic.



Rhythmic SaPooder


Chef (0-3-2-2), Radient Server




---------------------------------------------------------------------------------------------
Rhythmic SaPooder
Teras Kasi Master

Saitek
Mon Feb 16, 2004 1:34 am
#62


  • I cannot retrieve pre-publish T'sslok from the crate

  • Containers and their quantifying effects are inconsistant from drink to drink



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

BristaAB
Mon Feb 16, 2004 11:04 am
#63

bh missions are ineven more of a mess



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merandor
Mon Feb 16, 2004 2:20 pm
#64

i assume this is the relevent thread to complain about the fishing module. I somehow doubt the programmers have ever tried to use it. It is the most boring, pointless program ever written. i have just wasted an hour of my time watching endless loops of your catch does this, your catch does that, on and on and on. After 30 to 40 repititions your line then falls dead - nothing scored. What is the point of of it. Once 'you caught something' comes up there is no player interaction, you just sit bored senseless watching a seemingly endless loop. Sort it out or you might as well remove fishing from the game.



Meran's Armor
Falkland Naboo 5940 -3880
357kid
Wed Feb 18, 2004 9:03 am
#65

OK I am not a chef but food was supposed to be better than spice and not have as many negative effects.now with the new stomachi have cases of angerian fishak that were the best i could find pre-patch now it buffs mind for less time andtakesthree times longer to be able toeat more even longer than a spicedowner. Makes me wonder why i should bother with food. And why does new buff system not show food buffs?

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