Development Cycle Archive
Thread: Publish 6 Feedback: Chef Profession Revamp
GeminiMoon wrote:
If you read the Chef foum you can see a lot of people aren't happy, yet they have high hopes and their mouths all lubed up to complain so some changes get in.
In my opinion, these are the problems right now:
- Too reliant on a lot of other professions (Master Artisans, BE's, Tailors)
- Too reliant on creature resources for all the components, and too many components in themselves
- Barrels not working still
And I'm sure there are others. Good intents gone wrong for now, yet hopefully things get figured out.
PS - a lot of chefs are peed because they thought they had another day to create older, "better" food as they saw
As much as I wish they would have had more time to make me some fishak, I can't say that I'm sorry they didn't have more time to take sell crates for millions of credits. The economies in these games are always whack.
I'm a big fan of the requirements for components created by other professions. Get out there and make some business contacts. I'll make everything I can for a chef for some good food in return.
apulieus wrote:
I know some people are complaining about failure rates, but i'm having no problems. I am crafting in research center with a plus 48 crafting station. In fact pretty much every experimentation is great with a decent amazings. Only one crit failure after making about 20 items versus 5 amazings.
Food that doesn't work:
Starshine Surprise- Does not reduce incap time (I've timed with watch) Still takes 104s from max incap time
Cavaellian Creams- Same as above
Player Stomach: The stomach meters for food and drink now decay over a period of one hour.
Player Stomach: The stomach meters for food and drink now decay over a period of 30 minutes.
I'm not happy when a crit drops a stat to zero or causes me to lose some components, but it doesn't really affect me to much its pretty minor since its mostly time. Its not like were architects combining thousands of resources at once or weaponsmiths using krayt tissues.
This doesn't really have anything to do with the patch though it was how it was prepatch. I just wanted to say my success rate is still the same.
I do miss pate and ryshcate though.
- many resource requirements do not justify the outcome, or are overwhelmingly high for something that is consumed so quickly
- resource requirements for BE components are very high for animal resources, I cannot ever imagine a BE even remotely catching up to demand
- Overall I do not mind working with other professions, but the resource costs are a killer.
- Barrels do not work
- Ithorian Mist & Casks seems bugged. With other drinks I get a stack size of +11 or 12, however with this drink, a casks only yields 6
- Various foods and drinks including Breath of Heaven and Thakitillo have bugged quanitities, I am unable to experiment on quantity and have any kind of effect
- Till Till - This drink is supposed to help with digestion, but in and of itself takes up 70 to 90 percent of your stomach? For what you are getting, it's not worth it.
- Factory times are speedy, which is much appreciated
- New Graphics are great, I look forward to even more in the future
- New Pet Foods target the wrong pools to be valuable, secondaries are more important
- Chef clothes are great
- I notice an increase in critical failure rates
- Extra steps with BE components are annoying and time consuming. This just seems more of a step that was added to "keep us busy", I wouldn't mind however if at this step it let me add my own ingredient to improve the BE comp further.