Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
Issue:Weapon certification ie you can be certified to use for example the DH17 carbine in your skills sheet but on the weapon it says you are not certified..equiping the weapon results in reduced power.
This has happend to me twice .. once on chimaera with the laser carbine and once on farstar with the DH17 carbine.
Also getting a red square around my mineral serveyer and ubese shirt even tho they are in prefect nick pre patch.
Server:Chimaera/Far Star
Planet:tatooen
Location (x,y):mos eisley
Your profession:marksman
ScottyFL wrote:TH, I have a couple of basic questions that I've never really seen directly answered:Jedi can wear armor, but they cannot use Force Powers while doing so;While wearing armor, can they still:1. Equip their saber while wearing armor.2. Get normal xp, not force power xp, just normal xp, while using their saber on creatures in PvE.Really would like a definitive answer on this one, it affects my and so many other people's game styles.
Here's a direct answer:
You can equip your saber. But it treats it as an uncertified weapon if you have armor on.
You could try to get xp like this, but good bloody luck.
Logged a normal character out in her own scout camp. She was gone (out of game) in less than a minute.
Logged a Jedi out in a hotel. He was in game 4 minutes later.
Logged a Jedi out in a scout camp, six minutes later he's still in world.
Ok, I understand the vulnerability window for logging out in the wilds, out of a camp. But wth? Hotels are supposed to be instant-out. Camps are supposed to be instant out. Is it intended that Jedi get to hang out, vulnerable to bh attack, until the full linkdead timeout (something like 30 minutes) unless they can find a private structure?
LeBob wrote:
LeBob wrote:
Issue: Jedi should not be allowed to be neutral since the Emperor would never allow the public use of the force except to further its own cause.
Given that Jedi are not allowed to be neutral, they should receive a TEF for any use of the force or activating a light saber for the reason mentioned above.
Server: every
Planet: every
Location (x,y): all
Your profession: N/A
Instructionson how to recreate the bug: allow my subscription of SWG to continue
QFE
Welcome to KOTOR Online!
eldo21 wrote:
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This is especially trus considering that at least three different devs (including you) have stated that the new jedi robes are intended to "replace" conventional armor for Jedi.
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but it doesnt... and it wouldnt be fair to let everyone one switch stuff out fast but not jedi... remember my jedi has normall skills now too.
What a waste of forum space.Quit complaining about your win button being taken away.You are wrong on alot of what you wrote sorry to say.
Daker-Naritus wrote:
Thunderheart wrote:
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.
TH,
I STRENOUSLY disagree that there are ANY battle advantages to armor switching macros, and I think the devs REALLY screwed the pooch on this one...
First, let's talk about jedi. Jedi armor switching is a moot issue. There is NO reason WHATSOEVER, to nerf 33 classes just because it is unbalancing for one, single class (jedi) to macro switcharmor.
This is especially trus considering that at least three different devs (including you) have stated that the new jedi robes are intended to "replace" conventional armor for Jedi. If allowing jedit to have conventional armor is THAT unbalancing....do the obvious thing and take it away. There is no reason to burden 33 classes with an armor delay, when the problem could be easily fixed by preventing jedi from wearing conventional armor that you have already "replaced."
Second, let's look at combat advantages. *looks around, and finds none*
As an initial matter, consider the following... When a person takes their armor off they are reducing their encumberance penalty. HOWEVER, they are also taking over 50% more damage. Even the worst armor in the game (bone) has light armor attributes, thereby reducing armor by 50%. I will stick with this number, because I don't know what armor values will be after the combat balance.
Now, There are only 3 possible "advantages" a person could get from an armor switching macro:
(1) Reduced specials costs: You cannot kill any mob worth killing in one hit. You shoot repeatedly, taking between 1 and 5 seconds or so between shots.
Here's the kicker...Specials costs hurt NOT because of one single shot, BUT because they quickly build up after MULTIPLE shots. Singly, specials costs are minimal, they only have an effect after several shots.
For you to get any benefit from encumberance penalty avoidance, you will need to have your armor off EVERY time you shoot to prevent build-up. BUT, when you have your armor off, you are taking 50%+ more damage every time you shoot.
In this circumstance, the constant need to remove your armor for every single shot, paired with the 50%+ more damage you are taking totally negates any benefit you are getting.
The devs are totally wrong on this one, and the delay does nothing.
(2) Reduced Healing Costs: This only has a real combat effect with self healing. Most players can only heal from 200 to 400 points at a time.
Healing goes into the combat queue, so it is really hard to time when the heal is actually going to happen. This means that you HAVE to take armor off a couple of seconds before you heal, and then you have to wait a couple of seconds for the heal to actually take place.
Over that 3-5 second process, you are getting hit for 50%+ more damage the WHOLE time.
For any battle in which your HAM bar is actually getting depleted enough to need healing, you are fighting something that is hitting you for at least25 to50damage per second with armor on. That is a range of75 to250 damage over the 3-5 seconds you have to have your armor off to get the healing benefit. HOWEVER, you take double damage with armor off so you are ACTUALLY taking 150 to 500 damage over the period you have your armor off (about the same as the healed advantage) in addition to having your mind reduced for the heal.
The devs are totally wrong on this one, and the delay does nothing.
(3) Increased regeneration: When you take your armor off, you regenerate faster. HOWEVER, regeneration (even at uber buffed levels) is slow. There is no way that the regeneration you get from removing armor can outweigh the 50%+ more damage you are taking, and you have to have your armor off for an extended period of time for it to work.
The devs are totally wrong on this one, and the delay does nothing.
As a final point, it is important to realize that over 50% of the encumberance penalties associated with armor come from the (1) helmet, (2) chestpiece, and (3) pants.Over 50% of the time that a mob or player hits you, they are hitting you in the (say it with me) (1) helmet, (2) chestpiece, and (3) pants.
According to you, the delay is 3 seconds. 0 seconds for Helmet + 3 seconds for chest + 3 seconds for pants = 6 total seconds to get those pieces equipped.
For most purposes, the REAL delay to get a combat "benefit" as you describe it is SIX SECONDS.
What does this mean?
That means that the developers are annoying the hell out of 99% of the player base over "unbalance" that is cause by:
(1) The 1% of Players that are Jedi
(2) An unfounded myth that armor macro switching during battle gives you any real benefit.
AND most importantly
(3) A change that really only equates to a 6 second delay.
Outside of battle, I NEVER takemy armoroff during battle because it is SILLY to do so. Any player who has any idea how to play the game KNOWS it is a bad idea to take armor off during battle.
In fact, the boards have been filled with people saying "yeah, the delay isn't a big deal, because I NEVER TAKE MY ARMOR OFF DURING BATTLE."
The question becomes: Why are you nerfing players with a delay that only wastes their time equipping armor OUTSIDE OF BATTLE, where armor doesn't matter anyway?
Whyare burdening every player in the game with yet one more game disturbing delay that does NOTHING?
Why are devs being so clueless about this, and why can't they see that the solution is 10 times more annoying and game-breaking than the alleged "problem" itself?
Why?
Thunderheart wrote:
Welcome to the Publish 9: Secrets of the Force thread. This thread is for commenting on general live issues, asking questions andreporting known issues.We’ll post this thread once right after a publish and then again mid-way through the process.
We're seperating this from the weekly roundtable discussion so we can give each topic a little more focus. The last Live Issues thread can be found here.
It would be very helpful to include in your post:
Issue: DELAY SWITCHING WEAPONS/ARMOR
Server: ALL
Planet: ALL
Location (x,y): ALL
Your profession: TK/DOC
Instructionson how to recreate the bug: NOT A BUG--A FEATURE!
Thanks
6:30 :: Problem with
Any items placed on the bazaar between Tuesday’s Publish and Friday morning can never be automatically fixed. They will have to be un-listed and then re-listed by the auction owner.
6-29 :: Some Live Update Updates from today:
Veteran Reward: Nobody received the Veteran Reward Picture that was to have been granted to characters who were more than 30 days old. These will be granted tomorrow (Wednesday). We apologize for the slight delay.
No problem, nice--but hardly as irritating as the rest of this patch.
2) Vehicles/ Droids accessible from Toolbar: This was an erroneous message that should not have been in the update notes just yet. This has been removed for the time being, but it will be available in publish 10 or sooner.
Will be nice, but I think this is unimportant since my toolbar doesn't have room for it anyway.
3) Badges: Clarification: There is no separate tab on the Character Sheet. Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window.
This is an extra feature that is nice (albeit confusing at first) but still unimportant in gameplay fun factor.
4) Weapon Switching/Combat Cue: Update notes mention that switching weapons during combat goes through the combat command queue. This is not currently visible. We are investigating this now.
This is a cure for a scratch on your hand by cutting off your arm!!!
5) Junk Dealers and Loot Kits: Players can get the kits by visiting Junk Dealers that are located in Combat Guild Halls and request a “loot kit". Players can gain the loot kits by conversing with the Junk Dealer and selecting, "What sort of items do you have that you are looking to get rid of?" Once players decide which loot kit they would like, they may begin collecting the parts. Not all junk dealers are offering Loot Kits.
No room in my Doc's inventory for the things I need let alone junk.
6) 0/0 Items: Items with condition 0 have red box around them, some are still usable with the condition 0. We are investigating this now.
ubese shirts???
7) Vendor/ Bazaar Resources Display: The name fields for resources on the bazaar no longer include the amount of the resource or the name. We are working on a fix and it will most likely be in a Thursday’s hotfix.
THIS WAS IN TEST CENTER AND REPORTED!!!
8) Personal Shield Generators: There are reports on the forums about inconsistencies. If you have information on how to reproduce this problem, please post it here in this thread.
THIS HAS BEEN A PROBLEM FOR A LONG WHILE! REPEATEDLY REPORTED.
Jedi - Multiple Death and XP: There are reports of confusion with Jedi experience loss on multiple deaths. If you have information on how to reproduce this problem, please post it here in
N/A to me as no jedi except on Test Center.
Twin Force CrystalsInformation: There was some confusion on Twin Force Crystals. Twin Force Crystalsare converted to power crystals, not color crystals. This is working as intended. Also, a Jedi must have the Initiate box before able to tune crystals.
See answer to9)
Message Edited by Thunderheart on 06-30-200408:26 PM
I now see why all 5 of my friends quit playing and let their subscriptions expire--everyone of them had a limit on how many things that were nerfed/changed, and/or removed one more bit of fun or made something actually painfull to do in the game rather than MORE FUN. I am rapidly reaching that point as well. Causing my friends to quit playing by stupid decisions is the biggest factor, but the nerfing of CH was the first item that started removing the "fun factors" from this game. I knew that the CH was not viable profession and still slogged thru making master and then nearly immediately gave it up due to all the nerfs, but at least there were alternative professions to try and other things to do--with the last few patches there reallyare no work arounds (no player stat migrating anymore, and the huge delays being constantly added) and I expect that the coming combat changes will be MY final straw. I fully expect those changes to make the game so un-fun as to be worthless as a viable form of entertainment. /crosses fingers hoping against all odds it ain't so
I have been sticking it out mainly because of my enjoyment of the movies and hoping for a game that would capture the flavor of them while still being new and different at the same time--a tough job in anyones' universe. And---of course hoping that the Jump to Lightspeed would be a great added "fun factor" making up for the many losses in this area for me. I realize that my style of play may not be the norm, or the what the devs had in mind when creating the game, but I was having fun and that is the only thing that was/is important to me as a must have quality in a game that has to becontinually paid for.
The bugs that have been in game for such a long time and not fixed are another irritation, but not a game breaker in and of themselves--they ARE another straw tho...
MrSclod wrote:
What a waste of forum space.Quit complaining about your win button being taken away.You are wrong on alot of what you wrote sorry to say.
It's not a "win button" dufas....that's the point.
NO ONE macro armor switches in combat, because there is no advantage to it.
The only thing this really changes is adding yet another delay to non-combat armor switching, which is not unbalancing in any way, shape, or form.
It was nerfed because of a "combat advantage" that DOES NOT EXIST.
99.99999% of the people who are using macros to switch armor are doing it because it takes too long to physically click the radials for all 9 pieces of armor to equip your armor. They use it as a pure time saver, not a combat "winner."
This nerf returns people to the days when they were clicking radials, because of the new 30 second delay. It is a change with no real purpose other than to annoy players.
Message Edited by Daker-Naritus on 06-30-2004 09:15 PM
Daker-Naritus wrote:
MrSclod wrote:
What a waste of forum space.Quit complaining about your win button being taken away.You are wrong on alot of what you wrote sorry to say.
It's not a "win button" dufas....that's the point.
NO ONE macro armor switches in combat, because there is no advantage to it.
The only thing this really changes is adding yet another delay to non-combat armor switching, which is not unbalancing in any way, shape, or form.
It was nerfed because of a "combat advantage" that DOES NOT EXIST.
99.99999% of the people who are using macros to switch armor are doing it because it takes too long to physically click the radials for all 9 pieces of armor to equip your armor. They use it as a pure time saver, not a combat "winner."
This nerf returns people to the days when they were clicking radials, because of the new 30 second delay. It is a change with no real purpose other than to annoy players.
Message Edited by Daker-Naritus on 06-30-2004 09:15 PM
Im sorry but there are so many things that you wrote in your post that I do not know where to star...Hmm players only being able to heal anywhere from 200-400 damage,I dont think so!
Im a novice medic...Thats it! With decent Stim-B's I can heal ,on average 300 and 500 at any given time on two of my pools.
Oh just being able to switch on the fly to suit your defense up against someone who happens to be using a weapon that was unexpected is another.
Hmm what about making the game more of a programming introduction by forcing people to use macros like these to stay competitive...No it is a game ,both casual and Powergamers alike play it and it should not be about my macros better then yours it should be about skill...Oh how I can't wait until JTL hits ![]()