Development Cycle Archive

Thread: Live Issues Publish 9: Secrets of the Force

Jinxx0r
Wed Jun 30, 2004 5:06 pm
#599

Nothing is spawning on Dantooine on Intrepid. Your lack of spawns on planets, as it gets later into the day, is going past annoying. For the love of god, fix the way you spawn things.



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
Bleemo
Wed Jun 30, 2004 5:19 pm
#600

i saw a jedi getting attacked by a BH at a starport while he was still loading... of course he died.

maybe there shld be a timer .. till hes done loading and +5 sec or sth like that, till hes attackable.
shld be same with being overt also, if it isnt already.
Fr0st07
Wed Jun 30, 2004 5:20 pm
#601

They need to fix everything, this patch is horrible. Yeah not alot to say because everyone else has already said it, what the hell were the devs thinking.


Rustitobuck
Wed Jun 30, 2004 5:21 pm
#602

Like many others, I am not happy with the recent changes to armor and weapon wielding. Most of my complaints have already been made here on the board, and I second them.

I understand that the equip delays are to prevent exploits due to the rapid switching of weapons.

I offer this constructive advice. The problem seems to be:

1. The delay is entered in the combat queue.

2. The delay happens before equipping.

3. The delays are annoying when there is no combat even going on.

I came up with the following idea, which I think would prevent exploit, and eliminate most of the complaints.

1. Keep a timer on each 'slot', slot including armor/clothing slots and wielded weapons.

2. Player can equip each slot instantly, and many slots quickly in succession.

3. However, once equipped with armor or a weapon, that slot is frozen for say, five seconds, AFTER the slot is equipped.

4. During that delay, the weapon or armor can't be removed or swapped in that slot.

5. Since the combat queue is not involved, players can defend themselves in the meantime.



Complaint: Players switching between different weapons with DOT to exploit stacked poison.
Solution: #3 says that once a weapon is wielded, it must be held for five seconds, limiting the rate at which weapons can be changed.

Complaint: Players switching armor on and off rapidly to exploit the game.
Solution: Once worn, armor must stay on for the delay time.

Complaint: Player has to wait 45 seconds to equip suit of armor, standing around in his/her underwear while waiting for segments to arrive.
Solution: Each slot is separate, so there is no delay for each part of the suit. The whole suit can be equipped instantaneously. Each piece of armor has to be worn for at least five seconds afterwards.

Complaint: Target has started to run, player selects ranged weapon, has to wait.
Solution: As long as the melee weapon has been held for more than five seconds, the weapon switch can be instant.

Complaint: Long delay to equip armor when not in combat.
Solution: Delays are now after equip, so suit up!

Complaint: Incapped while waiting for armor to equip.
Solution: Armor equips instantly if the slot timers are not running. Not using the combat queue means that even if you mess up, you don't lose your turn at combat.

Complaint: User interface (toolbar) does not reflect state of chosen armor, causing confusion.
Solution: The delay is gone. If the player attempts to equip/remove armor during the slot delay, give a message to the effect of "must wait xx seconds", just like for medicine use.

This also solves the problem of people wanting to show off their nifty tailored clothes (or image-designed fur!). It's safe to be casual, equipping up if surprised with an attack.

Respectfully submitted,

Rusty



--

Rustitobuck on Starsider
Wookiee Master Creature Handler/Teras Kasi Master
eldo21
Wed Jun 30, 2004 5:30 pm
#603

_____________________________-

This is especially trus considering that at least three different devs (including you) have stated that the new jedi robes are intended to "replace" conventional armor for Jedi.

_________________________________



but it doesnt... and it wouldnt be fair to let everyone one switch stuff out fast but not jedi... remember my jedi has normall skills now too.





× eldo ~ ezzra ×
Khalil-Gibran
Wed Jun 30, 2004 5:31 pm
#604

Give you an example... Normal pvp fight for me would be... (against less experienced players and as a pikeman)



Normally I run around with my high damage pike in case I come across an unbuffed subject... so in the event that I find a buffed target...

Swap weapons to Mind Fire Lance
1) Apply mind fire and kd the subject



Swap weapons to Mind Poison Lance
2) Apply mind poison and dizzy the victim



Swap weapons to Stun Baton
3)Warcry and let them sink in



when warcry wears off, hit subject on head very hard with stun baton... When poison/fire wears off/is cured or subject dies...
Swap weapons back to damage pike...

back to stage 1

Now it's more like...
Run around... see a buffed target...


Swap weapons to Mind Fire Lance


Delay so take a couple of hits... if I'm up against a Master Rifleman or anyone with an exceptional/legendary weapon, i'm dead... If I'm still standing when the weapon is finally equipped...
1) Apply mind fire and kd the subject



Swap weapons to Mind Poison Lance


Delay so if the target is a doc the fire is probably now healed so was pointless... pity it has a very limited use, but nm, we continue... oh and still taking hits because in the meantime the target has stood up
2) Apply mind poison and dizzy the victim



Swap weapons to Stun Baton


Another delay, but this one doesn't really matter that much as the dizzy is pointless now as the subject is standing once again... oh and take more hits
3)Warcry and let my Master Pikeman damage (dots are only Pikeman damage as kinetic is useless and so is electric for pvp against 90% resists) sink in, except they don't as due to the delay they have already been healed...



By this time i'm normally dead...


Now, imagine fighting a master doc/elite combat prof who know's what he is doing... I used to have a chance as I could apply dots, state changes, posture changes etc... at the same rate as he could heal them using havla, so that he either had to choose whether to keep healing until his havla wears off, and then run, or try and kill me as quick as possible then heal his dots and states before he dies from them... Now, however, a doctor who doesn't really have a clue how to use his skills in pvp canheal anything I can throw at him way way faster than I can apply it... Unless I don't swap weapons... But after hunting NS forever, I have yet to find one weapon which has average damage, and more than one decent dot... Normally decent fire, poison and disease are on three separate weapons, not all on the same one... Making it essential for a pikeman to change weapons...


I also played a BH character for a while... was great fun, got the feeling of a character who has a multitude of weapons and can swap between them to best suit his situation... NPC running at you, pistol comes out and kd's... carbine comes out and does some damage while dizzying, then move in with a light lightning cannon and shred him... I can only imagine what poor BH's have to go through now...

yehdeiah
Wed Jun 30, 2004 5:33 pm
#605


Thunderheart wrote:


Camrux wrote:

TH,

Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?


No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.





Do force powers include sabre specials? If it does not this unbalanes PvP horribly as everything is vulnerable to sabres and even with many unarmed people on a jedi it is easy to use a multiple target special and take them all out easily(this happened last night to my group). Hopefully all the balancing wasn't finished on testcenter.



Traneth De'Santu - Bria
Leader of Sidious SDS
Joukko -SV-
Barb-Wire
Wed Jun 30, 2004 5:39 pm
#606






Thunderheart wrote:





Camrux wrote:

TH,


Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?





No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.








i can understand that. however i disagree with the decision. and i disagree with it because it really wasnt that big of a deal. it made having multiple combat templates viable. it made entire professions viable. bounty hunter is even more gimped than it was before. comando is more than useless and this takes away what little use the FT actually had.


if you want people to group together to go durni hunting just say it. ill go do something else. if me soloing NS elders and krayts is disrupting the world so much ill stop. there are lots of other games to play until JTL.


i loved SWG because ididntHAVE to group to go after the hardstuff. but i could if i wanted to. i had a lot of fun slinking into the death watch bunker solo taking 3 hours to get half way to the bottom. without the ability to rapidly switch weapons and specials it is just getting stupid to play. fun is being removed and it just seems that you guys have blinders on. everything is turned into an exploit.


i just dont understand why it seems the devs are bent on taking out the fun of the game and concentrating on boosting and balancing for the .01% jedi population.




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
LLJK_Griz
Wed Jun 30, 2004 5:44 pm
#607






Thunderheart wrote:





Camrux wrote:

TH,


Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?





No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.







There are four types of people who use weapon/armor switch macros.


1) jedi abusing armor macro to take off armor, use force power, put on armor. Completely irrelevant now that they cannot wear armor at all, and should not even be considered when coming up with reasons for this.


2) regular people who use an armor macro so they don't have to run around in full armor all the time. the game is boring when the only variance between people is the color of their composite. when it takes THAT LONG to put your armor on, people will just leave it on all the time.


3) BH and multi-class combat characters who switch weapons during combat to adjust to the situation. This is an intended benefit of multi-class combat characters, and with such huge delays switching is no longer viable, those templates are greatly reduced in value, and even more people will flock to CM since that's the fastest way to kill anyone and they're not affected at all by this since they don't have to equip things.


4) gatling-lance pikemen abusing weapon switch macro to apply nine DOTs in nine seconds. IF THOSE800/TICK LOOT WEAPONS DIDN'T EXIST, THIS WOULD NOT BE AN ISSUE. GET THAT CRAP OUT OF THE GAME. THERE IS NO REASON FOR LOOT ITEMS FAR BETTER THAN CRAFTED ITEMS TO BE SO COMMON.


so the ONLY valid justificiation for this change is the small population of FOTM whores who see nothing wrong with abusing game mechanics as much as possible, and they're only able to do the lance crap because of Sony's fetish for uber loot and total disregard for crafter economy.


They are inconveniencing every player in the game because of the actions of a minority. This problem could have easily been solved with no trouble to the majority - all they had to do was REMOVE OVERPOWERED DOT LOOT WEAPONS.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
PanzerGR
Wed Jun 30, 2004 6:07 pm
#608

Heres an issue:


Dont put in quests whent hey dont work.


i spent hours and hours looking for the Pirate Leader for the Badge of Honor int he new Hero of Tatooien quest


finally found him.....and then he wouldnt converse.


WP was somewhere Southeast of Mos Eisley on Tatooine...near the middle of my search pattern for the NPC spawn for this pirate leader. Time was around 8:25 on Bloodfin server


To recreate the bug i wouldnt knwo what youd do.....but youd have to spend countless hours looking for the NPC to even have a chance to talk to him.


If you guys, at this stage in the game, cant even be competent enough to create new quests like this.....and test them flawlessly......then maybe you need new talent or to just hang it up. I am fuming at the waste of time spent doing something, which in the end i was not even able to complete due to yoru incompetence as programmers. It's bad enough you are focusing all yoru efforts to appease 5% of the population by workign with jedi the next 2 months....its quite a bit to ask everyoen else to sit idly by, especially whent he few things you do patch for the rest of us "mortals" dont work. I could have easily spent a month doing that quest before finishing all 4 parts of it, back in the day some peopel spent a month or more just looking for the Altruism spawns; and then at the end i would have runa cross this and not been able to converse with an NPC at the end??? Why do I pay you guys for this?








"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

Liakewrrlofro
Wed Jun 30, 2004 6:20 pm
#609

Vehicles in the toolbar do not work. I see this has been removed from the publish notes - but it did say that Tuesday morning.


Group UI is not fixed. In fact it looks the same. I still see the same person 5 times in my list, all on different planets, while he is standing next to me.


I can deal with the delay on weapons and armor. In fact, I think it's a pretty good idea. It should not occur when out of combat though. Furthermore, if you want to make it so everything goes in the queue then you need to make a command that immediately purges your combat queue. The Clear button isn't quick enough in most combat situations and it would be best to put something on the toolbar.


Unless you're a Jedi or a BH it is like this patch never existed. Jedi got things fixed, BH's got screwed. I'm neither so if you fix the clear queue command I'll be set.
Skorn2
Wed Jun 30, 2004 6:26 pm
#610






Thunderheart wrote:




No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.







then what are a few of the other instances, Thunderheart the Carebear?


I doubt there is one. Once again, bowing to the Jedi. NO Jedi should be able to wear armor. you've screwed us out of any Star Warsyness in the game.


I'm glad I canceled my account. I refuse to give my money to idiots like you.


I move for a vote of no confidence in Thunderheart the Carebear's Leadership!!!



-Skorn

Owner, Skorn's Stims, Poisons & Parts!
Combat Medic & Doctor Supplies
Brenn, Naboo (Shadowfire)
Bevof
Wed Jun 30, 2004 6:29 pm
#611



Liakewrrlofro wrote:
Vehicles in the toolbar do not work. I see this has been removed from the publish notes - but it did say that Tuesday morning.
Group UI is not fixed. In fact it looks the same. I still see the same person 5 times in my list, all on different planets, while he is standing next to me.
I can deal with the delay on weapons and armor. In fact, I think it's a pretty good idea. It should not occur when out of combat though. Furthermore, if you want to make it so everything goes in the queue then you need to make a command that immediately purges your combat queue. The Clear button isn't quick enough in most combat situations and it would be best to put something on the toolbar.
Unless you're a Jedi or a BH it is like this patch never existed. Jedi got things fixed, BH's got screwed. I'm neither so if you fix the clear queue command I'll be set.



Ctrl+Backspace clears the combat queue.
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