Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

TalixArchilon
Fri Feb 06, 2004 7:44 pm
#612






PwyllTwiceborn wrote:

Hey Talix, do you own anything sliced? You don't? You must not really PvP. You do? Great, it's illegal, please destroy it. If I RP this and say I want to be a true covert Rebel and decide I am going to make sure I don't get caught in a city or in the wilderness, I will have to get myself a new suit of Composite for when I decide to run faction missions because to lose my TEF, all it requires is 5 minutes. Also I will need a new suit of Ubese because that is what i use to PvE because it's alot less money and has great kinetic resistance. I will also need a new Stun Baton, Gaffi Stick, and Vibroblade.


Because all this stuff was fine before, who will reimburse me? Actually never mind, I am only worried about my Doc/Musician/Scout/Artisan, my other 2 chars can hold their own.....I need new suit of Ubese and Padded, and a new Republic Blaster. If I am to RP like I have been, I'd like it all replaced then. And not by my own credits.


You know good and well that sliced stuff is carried by everyone, and forcing everyone to re-equip unsliced stuff to be legal and not worry about the Overt thing is total BS. It's been in the game since the first smuggler sliced the first item. When mounts came in, they reimbursed everyone who had a pet CL11-15. Even just crafters run to their harvesters with sliced armor and weapons when they get jumped they can fight off the offending critters.







if the game was this way right from the beginning you know we wouldnt be have any conversation about it, everyone would just have accepted it as part of the story, but now that we have all had our pacifiers in our mouths for months, we call this a travesty, we complain about it, i dont think we should, this is a duly needed change to bring everything back into perspective, to bring back into perspective the whole idea behind the rebellion, this is called an imperial crackdown but this brings the most content to the rebels, it gives them a cause for their fighting, it gives them a reason to pull that trigger, it gives them a reason to fight, and to fight by choice, not by being forced, this is how everything goes, this is how ever should go...

and for the record yes everything i own is sliced, everything i use is sliced, my backpack of weapons for specific damage types, also my two sets of armor, and yes i am willing to accept that o need to buy new pairs of all of this and i am still happy about it and i dont accept anything from the devs, because now i am breaking the law and should get dealt with harshly, but theres a problem, i'm out of cash... so what am i going to do, i'm going to try to evade things for a bit till i get some resources for a new pair of armor i can make, thats about it...


think about it, live by it...




"una salus victus nullam sperare salutem"
--------------------------------------------------------------------------------------
Talix Archilon
Master Armorsmith
Master Carbineer
Gorath
Kyark
Sat Feb 07, 2004 12:52 am
#613

Sounds good -- and yay to the high ranking Imperials getting the bonuses. I'd be insulted to have a lowly stormtrooper shake me down, being a colonel and all...






Kyark Xichau, Gorath
Master Musician/Master Entertainer/Teras Kasi Master

Retired: Master Pistoleer
Anti-Holocronist and Imperial Loyalist
Hlicalanthe
Sat Feb 07, 2004 12:59 am
#614



TalixArchilon wrote:
you want to have ur sliced armor so you can be good against npcs



Imagine that... PvEers want to actually be good against NPCs. Oh, the horror! Perhaps if the challenging content didn't pretty much require sliced weapons and armor, this wouldn't be a problem. Then, such contraband would be the purview of PvPers. But as long as the more challenging PvE content requires contraband, PvEers, rebel or otherwise, have every right to expect access to them without being forced into PvP.

Thank you! Yet another Imperial proponent of this change puts foot in mouth and supports that implementing it will hurt PvPers.



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
TashunkaSapa
Sat Feb 07, 2004 1:08 am
#615






JierHolln wrote:





You play a Rebel alt., big deal. That means NOTHING. For all I know you play the Rebel character 1% of the time, so what would it matter to you? If anything that fact hurts your position as you can simply flip flop between factions whenever one gets the upperhand.




No, it's called giving me an objective viewpoint. I can see both sides of the issue from personal experience on Test Center - how about you? Played on TC or TC-Bria lately? Got only one character?


As for how often I play my Rebel Smuggler, he's2/4/0/4 so I play him often enough. And unlike you, I understand what it's like to be a smuggler and will be personally affected by this new plan.


The fact remains that, by your own admission, you don't know anything about me.

So stop presuming to judge me. Unlike you, I speak from experience.




Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
Kav
Sat Feb 07, 2004 1:13 am
#616

The Imperial crack down is indeed looking better as to it’s goal of bringing a harder life on rebels and some perk to Imperials. The initial role out was to harsh on imps in comparison to the rebel penalties. However I am concerned with the level of “perk” being granted to the imperial “high ranks”


Faction pets were a slight to the CH profession. In less time than it took to get Novice CH you could have a ranged combat, healing, CL25 pet.

To balance this aspect of faction perks overriding profession skill sets faction pets are now GCW use only.

Following this same logic the only time Imperials should get a bonus to avoid scans is if Overt, therefore actively part of the GCW.


Covert Imps of any rank should be susceptible to scans and penalties.


High Ranking Overt Imps should get a Bonus to avoid scans based on their rank but never exceeding the ability of a Underworld3 Smuggler.


Otherwise you are giving a skill tree, (in excess of a skill tree really since it’s 100% avoidance), to imperials of “high rank”



The dev community seems very concerned with balance as it applies to skill points and combat, looking at the trend in the combat droids development.


Well do not be mistaken this is also combat balance. By enabling imperial officers a pass on scans they get more ability than a Master smuggler Pays skill points for. They pay no skill points for this ability. And this enables them to always use sliced armor, weapons, and spice. Making them more able in combat, without the expenditure of skill points.


Faction Perks are intended for GCW use only. That is the message the devs brought forth with the faction pet changes. If contraband scans are waived for imperial officers, especially covert officers, than this is a set backwards from those changes.


Devs I ask that you reconsider. I know smugglers getting the ability to move contraband past faction police, you know…smuggle, was an afterthought in this Imperial Crackdown; but please do not undervalue it before it is even given to us.






Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Earymi
Sat Feb 07, 2004 1:21 am
#617






cappyra wrote:

If you joined the Rebel faction to fight the evil oppression of the Empire... well now is your chance. You need not have fighting skills in order to get around the checkpoints... You might have to either find an alternate route... hire some protection or travel in groups...hire a smuggler to get you through a checkpoint. The problem so far is that the game has been without the threat of Imperial Dominance... it is a great opportunity in a role playing sense to feel theoppression of the Empire. What you are feeling now is probably what the rebels felt in the story... so go with that and enjoy the added content. Keep in mind... why be a rebel... if there is nothing to rebel against. . .





And you miss the point that there were a lot of alternative ways to accomplish infusing hte game with a "threat of Imperial Dominance" without forcing PvP on those of us who are both uninterested in, and ill equipped to, PvP.


My personal objection is not to the concept of the Imperial Crackdown or the idea that rebels will be subject to stiffer penalties than Imperials. My *only* objection is to using a TEF or a transformation from covert to overt as the penalty.





Earymi Iekia, Master Doctor, Pikeman
Arolena Eto, Master Droid Engineer, Master Artisan, Master Chef

Sunrunner
Visit McChottle's Fine Food & Drink, now in 2 locations
Dantooine, outside of Mining Outpost (-1022, 2868), Corellia, just 1km from Coronet starport (324, -3588)

TashunkaSapa
Sat Feb 07, 2004 1:22 am
#618








Kepten wrote:


How do the Stormtroopers know if i am a covert Rebel? Because if they catch me and the notice that i have drugs or sliced weapons it doesnt automatically mean that i am a rebel. Perhaps i am a neutral person.




Please keep in mind (for JierHolln's sake if nothing else), that I'm merely answering your question. People want to know what possible justification there could be, and here it is.


Lots of times, police have stopped motorists at checkpoints or for minor moving violations. Sometimes these individuals make it through or are let off with a warning (passed the scan). However, if the cop finds drugs and illegal weapons in your vehicle/on your person, you are going to be detained while they run a very thorough check on you. They're obviously not going to invest that kind of time on everyone, only on those with probable cause.


When they run that check, theycanfind out if there are warrants for your arrest or if you have a criminal record and you will be handled accordingly. Rebel activity is noted by the Empire and it's not unreasonable to expect that a thorough check will reveal those activities. Case in point:


"We've captured a freighter entering the remains of the Alderaan system. It's markings match those of a ship that blasted its way out of Mos Eisley."
-Master Smuggler fighting his way through the first checkpoint and having his vehicle stopped at the second




Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
PwyllTwiceborn
Sat Feb 07, 2004 1:31 am
#619

Yea, but being stopped for contraband is not an indication that you are a Rebel is it? Because anyone can have it, if you fight, then you should get a TEF, not get automatically thrown into an Overt state whether you fight or not.



=====================================================================
Pwyll Twiceborn - Bloodfin Server, Master Fencer / Doc
Masakari - Intrepid Server, TKM / 0444 Pistoleer / 0040 Smuggler
Ngamok - Orc Warrior still in my Orc mother's Womb

*Disclaimer* Posts are my opinions, not FIGHT CLUBS *Disclaimer*
TashunkaSapa
Sat Feb 07, 2004 1:38 am
#620






PwyllTwiceborn wrote:
Why force what i should be doing onto me, it's none of your business of people's gameplay and style.



Here's a simple answer for you, Pwyll: It's a game, therefore it has rules.

Not all of the "rules" are in the manual, some you learn through experience.


And if you want an explicit reason why this can happen despite your "promises", I'll give it to you again:

GAME EXPERIENCE MAY CHANGE DURING ONLINE PLAY.

It's right on the box, you can read it before you even buy the game.


You really can't provide any justification for wanting to play a Rebel who is immune from Imperial retribution.

You're just going to have to accept the fact that all of your choices have consequences - behavioral professionals would say that's one of the key elements to being an adult


"PvP combat is not enabled by default; instead, you must actively choose to participate in the PvP system..."

You do that when you tell the recruiter that you want to join a faction. It's not enabled by default - you're Neutral by default and nothing aside from your own explicit choice to join a faction can change that.


"Declaring as a covert member of a faction allows you to participate in limited PvP..."

PvP means Player versus Player and there's nothing in the manual that implies that this is only at the time and place of your choosing. No way that you're going to convince anyone that there is an impication of mutual consent in that.


I'm providing stuff right from the game materialsto support my stance. There's nothing in there that implicitly says that Coverts will never be engaged in PvP against their will - but since it does say that PvP can possibly occur while Covert, there you have it.


You're right, it's none of my business how you play. You make your own choices - now be an adult and learn to accept and live with them.



Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
PwyllTwiceborn
Sat Feb 07, 2004 1:40 am
#621

Hey Talix, do you own anything sliced? You don't? You must not really PvP. You do? Great, it's illegal, please destroy it. If I RP this and say I want to be a true covert Rebel and decide I am going to make sure I don't get caught in a city or in the wilderness, I will have to get myself a new suit of Composite for when I decide to run faction missions because to lose my TEF, all it requires is 5 minutes. Also I will need a new suit of Ubese because that is what i use to PvE because it's alot less money and has great kinetic resistance. I will also need a new Stun Baton, Gaffi Stick, and Vibroblade.


Because all this stuff was fine before, who will reimburse me? Actually never mind, I am only worried about my Doc/Musician/Scout/Artisan, my other 2 chars can hold their own.....I need new suit of Ubese and Padded, and a new Republic Blaster. If I am to RP like I have been, I'd like it all replaced then. And not by my own credits.


You know good and well that sliced stuff is carried by everyone, and forcing everyone to re-equip unsliced stuff to be legal and not worry about the Overt thing is total BS. It's been in the game since the first smuggler sliced the first item. When mounts came in, they reimbursed everyone who had a pet CL11-15. Even just crafters run to their harvesters with sliced armor and weapons when they get jumped they can fight off the offending critters.





=====================================================================
Pwyll Twiceborn - Bloodfin Server, Master Fencer / Doc
Masakari - Intrepid Server, TKM / 0444 Pistoleer / 0040 Smuggler
Ngamok - Orc Warrior still in my Orc mother's Womb

*Disclaimer* Posts are my opinions, not FIGHT CLUBS *Disclaimer*
PwyllTwiceborn
Sat Feb 07, 2004 1:43 am
#622

Please read that sentence again, and this time get all the words in it.


You must ACTIVELY CHOOSE to PARTICIPATE in the PvP system. Why did you leave that out?



=====================================================================
Pwyll Twiceborn - Bloodfin Server, Master Fencer / Doc
Masakari - Intrepid Server, TKM / 0444 Pistoleer / 0040 Smuggler
Ngamok - Orc Warrior still in my Orc mother's Womb

*Disclaimer* Posts are my opinions, not FIGHT CLUBS *Disclaimer*
TashunkaSapa
Sat Feb 07, 2004 1:44 am
#623






PwyllTwiceborn wrote:
Yea, but being stopped for contraband is not an indication that you are a Rebel is it?




You're right, it isn't. It's the background check that follows that determines if you are a Rebel.

You can't be turned Overt if you're Neutral, right?


The reason Rebels who fail the scan are made Overt is because they are "outed" by the Imperial check.

It's sort of like having an APB or warrants for your arrest.


And it's not the contraband that gets you flagged. You're not flagged because of guns or drugs, that's just the probable cause for suspicion. You're flagged because after they discover you with guns or drugs on your person, they check a little deeper and discover that you're a terrorist.


"Citizens" (neutrals)with guns or drugs are simply fined. You can't make a Neutral Overt because there's nothing to be Overt about.



Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
PwyllTwiceborn
Sat Feb 07, 2004 1:46 am
#624

Actively = you have to do something for something to happen.


Choose = Choice, you make a desicion


Participate = You are engaging in a situation, social or non-social, that has cause and effect.





=====================================================================
Pwyll Twiceborn - Bloodfin Server, Master Fencer / Doc
Masakari - Intrepid Server, TKM / 0444 Pistoleer / 0040 Smuggler
Ngamok - Orc Warrior still in my Orc mother's Womb

*Disclaimer* Posts are my opinions, not FIGHT CLUBS *Disclaimer*
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