Development Cycle Archive
Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback
PwyllTwiceborn wrote:
Hey Talix, do you own anything sliced? You don't? You must not really PvP. You do? Great, it's illegal, please destroy it. If I RP this and say I want to be a true covert Rebel and decide I am going to make sure I don't get caught in a city or in the wilderness, I will have to get myself a new suit of Composite for when I decide to run faction missions because to lose my TEF, all it requires is 5 minutes. Also I will need a new suit of Ubese because that is what i use to PvE because it's alot less money and has great kinetic resistance. I will also need a new Stun Baton, Gaffi Stick, and Vibroblade.
Because all this stuff was fine before, who will reimburse me? Actually never mind, I am only worried about my Doc/Musician/Scout/Artisan, my other 2 chars can hold their own.....I need new suit of Ubese and Padded, and a new Republic Blaster. If I am to RP like I have been, I'd like it all replaced then. And not by my own credits.
You know good and well that sliced stuff is carried by everyone, and forcing everyone to re-equip unsliced stuff to be legal and not worry about the Overt thing is total BS. It's been in the game since the first smuggler sliced the first item. When mounts came in, they reimbursed everyone who had a pet CL11-15. Even just crafters run to their harvesters with sliced armor and weapons when they get jumped they can fight off the offending critters.
and for the record yes everything i own is sliced, everything i use is sliced, my backpack of weapons for specific damage types, also my two sets of armor, and yes i am willing to accept that o need to buy new pairs of all of this and i am still happy about it and i dont accept anything from the devs, because now i am breaking the law and should get dealt with harshly, but theres a problem, i'm out of cash... so what am i going to do, i'm going to try to evade things for a bit till i get some resources for a new pair of armor i can make, thats about it...
think about it, live by it...
Sounds good -- and yay to the high ranking Imperials getting the bonuses. I'd be insulted to have a lowly stormtrooper shake me down, being a colonel and all...
TalixArchilon wrote:
you want to have ur sliced armor so you can be good against npcs
Imagine that... PvEers want to actually be good against NPCs. Oh, the horror! Perhaps if the challenging content didn't pretty much require sliced weapons and armor, this wouldn't be a problem. Then, such contraband would be the purview of PvPers. But as long as the more challenging PvE content requires contraband, PvEers, rebel or otherwise, have every right to expect access to them without being forced into PvP.
Thank you! Yet another Imperial proponent of this change puts foot in mouth and supports that implementing it will hurt PvPers.
JierHolln wrote:
You play a Rebel alt., big deal. That means NOTHING. For all I know you play the Rebel character 1% of the time, so what would it matter to you? If anything that fact hurts your position as you can simply flip flop between factions whenever one gets the upperhand.
No, it's called giving me an objective viewpoint. I can see both sides of the issue from personal experience on Test Center - how about you? Played on TC or TC-Bria lately? Got only one character?
As for how often I play my Rebel Smuggler, he's2/4/0/4 so I play him often enough. And unlike you, I understand what it's like to be a smuggler and will be personally affected by this new plan.
The fact remains that, by your own admission, you don't know anything about me.
So stop presuming to judge me. Unlike you, I speak from experience.
Following this same logic the only time Imperials should get a bonus to avoid scans is if Overt, therefore actively part of the GCW.
cappyra wrote:
If you joined the Rebel faction to fight the evil oppression of the Empire... well now is your chance. You need not have fighting skills in order to get around the checkpoints... You might have to either find an alternate route... hire some protection or travel in groups...hire a smuggler to get you through a checkpoint. The problem so far is that the game has been without the threat of Imperial Dominance... it is a great opportunity in a role playing sense to feel theoppression of the Empire. What you are feeling now is probably what the rebels felt in the story... so go with that and enjoy the added content. Keep in mind... why be a rebel... if there is nothing to rebel against. . .
And you miss the point that there were a lot of alternative ways to accomplish infusing hte game with a "threat of Imperial Dominance" without forcing PvP on those of us who are both uninterested in, and ill equipped to, PvP.
My personal objection is not to the concept of the Imperial Crackdown or the idea that rebels will be subject to stiffer penalties than Imperials. My *only* objection is to using a TEF or a transformation from covert to overt as the penalty.
Kepten wrote:
How do the Stormtroopers know if i am a covert Rebel? Because if they catch me and the notice that i have drugs or sliced weapons it doesnt automatically mean that i am a rebel. Perhaps i am a neutral person.
Please keep in mind (for JierHolln's sake if nothing else), that I'm merely answering your question. People want to know what possible justification there could be, and here it is.
Lots of times, police have stopped motorists at checkpoints or for minor moving violations. Sometimes these individuals make it through or are let off with a warning (passed the scan). However, if the cop finds drugs and illegal weapons in your vehicle/on your person, you are going to be detained while they run a very thorough check on you. They're obviously not going to invest that kind of time on everyone, only on those with probable cause.
When they run that check, theycanfind out if there are warrants for your arrest or if you have a criminal record and you will be handled accordingly. Rebel activity is noted by the Empire and it's not unreasonable to expect that a thorough check will reveal those activities. Case in point:
"We've captured a freighter entering the remains of the Alderaan system. It's markings match those of a ship that blasted its way out of Mos Eisley."
-Master Smuggler fighting his way through the first checkpoint and having his vehicle stopped at the second ![]()
PwyllTwiceborn wrote:
Why force what i should be doing onto me, it's none of your business of people's gameplay and style.
Hey Talix, do you own anything sliced? You don't? You must not really PvP. You do? Great, it's illegal, please destroy it. If I RP this and say I want to be a true covert Rebel and decide I am going to make sure I don't get caught in a city or in the wilderness, I will have to get myself a new suit of Composite for when I decide to run faction missions because to lose my TEF, all it requires is 5 minutes. Also I will need a new suit of Ubese because that is what i use to PvE because it's alot less money and has great kinetic resistance. I will also need a new Stun Baton, Gaffi Stick, and Vibroblade.
Because all this stuff was fine before, who will reimburse me? Actually never mind, I am only worried about my Doc/Musician/Scout/Artisan, my other 2 chars can hold their own.....I need new suit of Ubese and Padded, and a new Republic Blaster. If I am to RP like I have been, I'd like it all replaced then. And not by my own credits.
You know good and well that sliced stuff is carried by everyone, and forcing everyone to re-equip unsliced stuff to be legal and not worry about the Overt thing is total BS. It's been in the game since the first smuggler sliced the first item. When mounts came in, they reimbursed everyone who had a pet CL11-15. Even just crafters run to their harvesters with sliced armor and weapons when they get jumped they can fight off the offending critters.
PwyllTwiceborn wrote:
Yea, but being stopped for contraband is not an indication that you are a Rebel is it?
Actively = you have to do something for something to happen.
Choose = Choice, you make a desicion
Participate = You are engaging in a situation, social or non-social, that has cause and effect.