Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Saratoga wrote:
Make more of the weapons viable in combat
Pistoleer DL 44 pistol should be AP 3 pistol; SR combat AP 2
Carbineer: elite carbine AP 3 E11 AP2 and increase damage. E11 should be the trademark weapon for carbine and rifle
Rifleman: E11 AP2 increased damage
Swordsman: Cleaver AP3
Fencer: Rykk AP 2
Commando: HAR AP2
add:
Make the Tusken damage Kenetic (continuity issue)
Make the Spraystick 1m long and NOT 1foot long and give it restrant damage and a chance to root (yet another continuity issue). These two weapons have been GROSSLY misunderstood by the devs and bear little similarity to the paper and pencil game.
If you feel this is unbalancing then remove them, they are silly as they are now. Then again, why would you make any personin a group not able to assist thier buddies anyway on some MOBs. This is dumb too.
Because this thread is not for the rebalance, as you call it (it's a total rewrite). It's for upcomming patches prior to pub 10.
ZooparnaMS wrote:
Why would you even make this thread if your holding off the combat revamp for another 6 months
thats like tempting a mouse with a piece of cheese then hitting it with a boot.
P.S. this will be my third post deleted from this thread
Rangersdesire to become more thanskill pointdeficient "super-scouts";we are particularly interested in having increased defence and offence combat capabilities against creatures, wild or player-controlled, giving us a role in both PvE and PvP;this can be accomplished within the current state ofcombat by using existingcode such ascreature to-hit, damage stat mods, & toughness; this would allow us to be the greathunters we were meant to beandnot force us to drop the profession welove tocompete withelite combat profession stackers with only novice scout.