Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Bumbofett
Fri Jul 16, 2004 6:50 pm
#612
Give carbine users another damage type i do not care how this gets done ie: changing an exsisting wepon. but do it for the love of god i wanna shoot a nighsister spellweaver!
Houdani
Fri Jul 16, 2004 7:03 pm
#613
Give MOBs their special attacks back, such as letting Nightsisters usetheir force powers again.
Houdani
Fri Jul 16, 2004 7:08 pm
#614
To compensate for the unbalancing power of Doctor buffs, a nice way to add tension back into combat would be to significantly increase the damage of EVERY single MOB (this is coming from a Doctor, too).
Hex_Caliber
Fri Jul 16, 2004 7:18 pm
#615
Simple and straight forward fix for unbalanced damage types and armour. Give weapons random slots and add rare loot items that can change the damage type of weapons (permanently), why the hell can't a pikeman damage the only mob that drops a pike schema, oh and sort out the duplicate specials we pikemen are stuck with.
Dirtyspoon
Fri Jul 16, 2004 7:28 pm
#616
Take away player poison and diseases (including looted weapons)or give 75% reduction in PvP and bring back the jedi tef.
Vlherg
Fri Jul 16, 2004 7:33 pm
#617
Allow pistoleers to take part in high end content by fixing and improving our broken specials (pistol whip 2 should KD and dizzy), giving ussome weapons with at least mediumarmour piercing or reduce the excessive number of mobs that have heavy or medium armour, speed up the ticks on our bleeds which are weaker than those ofother classes but tick at the same rate, give us dual wield that isn't just cosmetic, give us better speed mods than riflemen and remove the weapon switch delay.
A few words for all those calling for amour or buffs to be nerfed. While that may be needed in PVP, Some of us take part only inPVE. When fighting a mob who auto attacks for3500 damage, buffs and high level armour are needed.How about getting the 75% PVP reduction removed instead? That way you can still hit harder in PVP without affecting us.
Eklectrick
Fri Jul 16, 2004 7:40 pm
#618
Rangers want an increase in DPH via a ranger special attack useable with any weapon so that we can be more efficient hunters/harvesters than elete combat profession stackers with novice scout
Twentytolife
Fri Jul 16, 2004 7:49 pm
#619
Combat Medics are a pvp-breaker and need to be rebalanced.
Delusionalminer
Fri Jul 16, 2004 8:04 pm
#620
Re-evealuate the way Mind, works as currently the innability to realistically heal mind and the availability of attacksthatpeople have little or no resists to,completely bypass armourand arent subject to damage reductions (most notabley poison dot from CM and Nightsister lootweapons) make mind the single biggest stumbling block PvP.
Westpark
Fri Jul 16, 2004 8:05 pm
#621
Allow players to atleast slow down or reduce the damage of the poison by a few means.. such as say a food, not made by chefs but perhaps by Rangers.. They live in the wild, they should know something about poison.. There really is no reason to become a ranger, the traps are useless, the tracking works only half the time, and rescue means nothing.. Rangers barely harvest more organic than a scout does.. And with the 15 second calling delay, camps are barely useful and high level camps are just a waste of resources..
Allow them to make something a player can ingist and/or give them a skill which allows them to slow the rate of the poison or reduce its damage per tick.. And/or perhaps give one of the higher up camp kits the ability to do the same but to eventually cure it and those within the camp are immue from it.. A camp disbands if the person is in combat so would help against AOE poisons perhaps..
ArchEnemy828
Fri Jul 16, 2004 8:06 pm
#622
Craftabel faction armor, give it stun resists but weak to say blast and acid
ArchEnemy828
Fri Jul 16, 2004 8:08 pm
#623
Put CMs who use Poisons on BH terminals, then if they die at the hands of a BH they lose xp
ArchEnemy828
Fri Jul 16, 2004 8:11 pm
#624
Make high level pets invulnerable to KD and Dizzy, IE the Rancor....make them also more resistant to Kinetic type damage so melee profs cant solo a 50 foot tall fanged creature with a bad attitude.