Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

AgonThalia
Fri Jul 16, 2004 4:42 pm
#586

Scouting Experience does not have a direct correlation with success in hunting, in fact (because of the skill points involved) Rangers are successful hunters often despite Ranger rather than with it; to improve our hunting abilities, Rangers need melee defenses, creature tougness, natural resistance to diseases and poisons, a damage increase modifier and a Ranger specific weapon.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

GemmaGirl
Fri Jul 16, 2004 4:42 pm
#587

bring back jedi lightsabertef



PWND - INACTIVE SPEEDCAPPED SWORDSMAN AND KRAYT HUNTER
GEMMA - INACTIVE EX PVPER
RavenHoF
Fri Jul 16, 2004 4:44 pm
#588

[quote]Nerf buffs and armor[/quote]


I have to agree



"i, too, don't want to be luke, nor leia, nor han, nor boba, nor lando, nor oola, nor cody, and definately not that droid medic." kuertee a community member
Fred_Skinner
Fri Jul 16, 2004 4:52 pm
#589






ScreaminTomcat wrote:

Ap0 on jawa rifle




That won't change the damage you take. AR is egnored if you are vunerable.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


ZooparnaMS
Fri Jul 16, 2004 4:56 pm
#590

Why would you even make this thread if your holding off the combat revamp for another 6 months

thats like tempting a mouse with a piece of cheese then hitting it with a boot.



P.S. this will be my third post deleted from this thread



____________________
Please dont shave me
=pBp=
GreatWarrior
Fri Jul 16, 2004 4:58 pm
#591

1) Do not allow disease + poison to cause incaps, especially the 3 time incap by this usage... once your up, your down and dead without any pvp interaction occuring and resulting in decay.


2) 75% reduction on disease/poisons


3) Armor balance, and possibly change faction armor to beat par with or better thencomposite (honestly, you pay more for this armor then any composite armor available when averaging the credit per faction point cost. Needs to be worth something and would make a much better combat situation and gcw experience at the same time).






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luigi22_
Fri Jul 16, 2004 5:03 pm
#592

  • Remove the TEF and the GTEF and replace them with marking people Overt.

  • Make all Overts attackable by opposing Coverts, turning the Coverts Overt in the process.



"There's nothing like religion to make us feel safe and loved in a world divided.... by religion."
- Jon Stewart
Onid4ever
Fri Jul 16, 2004 5:05 pm
#593

I speak for my whole server whenI say this addsomething delicious and nutritious to chef foods to help promote good eating for our children and demote "the great effects of brandy". As a mother of 8 children I can say that the promotion of alcohol and drugs should not be tolerated in this video game!! It is an outrage!!



.:[ Onwyr Ogg ]:.
I tame wild kittens! They do bite from time to time.


"Nobody realizes that some people expend tremendous energy merely to be normal."- Albert Camus


poopak
Fri Jul 16, 2004 5:07 pm
#594


To re-examine special management HAM/Actions by adding a bar of endurance insoignable in addition to 9 bars HAM or would be reflected the special actions, of attacks, dance or care.
DarthHossith
Fri Jul 16, 2004 5:07 pm
#595

Check with Novamarine about the carbineer wishlist



Hosoke Enaitol - Eclipse
Carbineer - No matter what the NGE says
Commander:Nightfall Leigon, protectors of HyperDrive Radio

Eutock
Fri Jul 16, 2004 5:11 pm
#596

Remove the bio-terrorist, err I mean combat medic, profession.




Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

eoldrennelendil
Fri Jul 16, 2004 5:11 pm
#597


To re-examine special management HAM/Actions by adding a bar of endurancewich is not possible to healin addition to 9 bars HAM or would be reflected the special actions, of attacks, dance or care.
XiLorith
Fri Jul 16, 2004 5:14 pm
#598

When we delay a creature or NPC for 10 secs with a special attack, give us visual information that it hasd occurred.
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