Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
2. Weapons and Armor switching, doing anything gets put into the action queue. This change really doesn't help anyone, if you get jumped and need to put your armor on or heal your dead before you've done it. It makes professions like BH which rely on weapon combo attacks ineffectual, Squad Leader with any other profession pointless, Doc with anything pointless. This may have been a fix to an exploit, but this simply is a nerf for everyone, there must have been a better less gameplay destructive means of doing this.
3. Bike warping, this seems to have got out of control now, I did a simple test, called bike, mounted, then got off bike warped 150m away from bike. That was without moving on the bike, repeatable about 1 in 10 times, moving one the bike pretty much increases the chances of it happening.
It stacks. It queues. It can't be cleared. And it exists even when not in combat. ptui!
Add to this that it's not just armor that's affected.
We, the player community, should not have to fight with the ui. When I have to explain more than a dozen times a day to new players that: No, they're not lagged. Yes, it's a feature. Yes, it's not a good game mechanic even though it's sort of realistic. Then there's a real problem. Once again, the many should not suffer from the acts of the few.
Thunderheart wrote:
Camrux wrote:
TH,
Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?
No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.
Thunderheart wrote:
PokinJoo wrote:
why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.
apparently you missed the question ...
how is this important when the macro is usedOUTSIDE ofcombat?
you cant tell me that the programmers are incapable of writing code to tell whether someone is engaged IN COMBAT or not .. i see every reason for implementing this while someone is engaged in combat .... but when im running around dant surveying, i shouldnt have to sample while still in my armor for fear of getting jumped ..
i use macros for taking my armor on and off before i check the quality of a resource.the reason for this is such that i do not spend the next 10 mins regenerating my action, because i have to leave my armor on so i dont get killed by a random spawn .. all this delay does is add an unnecessary time sink into the game because you cannot be bothered to spend a little extra time so that this only affects the people who were using it to gain an advantage IN COMBAT.
the rest of us dont need any more of our time wasted ...
Moonnstarz3 wrote:
Serious Issues with Armor Delay. Heads up for all the women in the game!!!
Issue: Armor Delay
Server: Every
Planet:Every
Location (x,y):Every
Your profession:Every
Instructionson how to recreate the bug:As far as I know this is a new feature and not a bug!!
Thanks
I have a serious complaint about the Armor Equip Delay. I, being a Female playing a female in the game, find a problem with the delay going from Dress to armor since NOW I will be standing in a starport/outpost half naked and subject to all the comments. You better believe I will report every single comment and you WILL here from me every single time until you remove this armor delay!!!
I don't mean to be a pain about this but its already difficult enough being one of the few real female players in a male dominated game, this just adds to the problems.
Moonstar
Thunderheart wrote:
Camrux wrote:
TH,
Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?
No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best exampl
Well, erm all your examples so far in these threads have used Jedi as the example, how about a better one ?
ResourceMonkey wrote:
I bet if you tried to macro dress yourself in just a shirt, pants and boots, you'll get the same 30 second delay.