Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
KombatCamKombat wrote:
Ok here's a thought. I ask if you agree with me please post it. The Devs say frequently 'Oh thats a hard change' or 'That would require a lot coding'. Here's my thought...
And your point is!??!!?!
This is a MMORPG a complex PC game playable by thousands, of course its not the easiest code in the world. But the developers of the game should be able to implement anything.
Like we care about how hard the change is? They're prorammers, this is their job. Bottom line if it is REALLY that hard to tell a different between a PvP death and a PvE death than something is wrong. I just refuse to believe its that hard, I'm sure a programmer could do it if he really wanted too.
I just feel like everytime an idea is suggested we get an answer of 'Oh that would be too hard, NEXT!'. Please, am I right or wrong but didn't TH say the decay would be removed? He said that.
Yeah, I get tired of this pathetic excuse too. I could give a **edit** if it's hard to impliment. If it's possible, DO IT ANYWAYS. It's your job, we don't want to know how difficult it is.
And another thing I tire of. If you (TH and Devs) are going to continue treating us like this, drop the lame friendly act. I don't buy it. You are not believable. How about you actually make your reputation worth something with your customers before pretending to be their gaming buddies...
Its a faction subtraction. You suffer the same faction loss regardless of what kills you (MOBs have faction as well.)
Dont think of the system process death, the challenge is in measuring what kills you - - a laser blast is a laser blast and a slash from a blade is a slash from a blade.
Ding dong PVP is dead! The wicked old PVP is DEAD!
WHO? The wicked PVP!!!
Please get a clue!
If know one is using the armor or clothing how will this help the crafters?
It just sits in the bank collecting dust.
ArteL wrote:
but of course... like I said earlier... TH ISN"T coming back to this thread...
give it up people!!!
Sorry, Not Buying it....
The biggest obstacle to that is if nothing decays then Tailors and Armorsmiths don't get repeat business...and we need to love them too.
2 Things:
A) My armor decays plenty fast as it is without death decay; I can burn through a set hunting on Dath in a matter of days
B) I currently have a number of clothing items at 0 condition, yet I can still wear them. Why do I need to see a tailor again? I can see it now; I'll be called an exploiter for wearing clothes with 0 condition...
Point:
Your"biggest obstacles" are not changed at all by the complete removal of decay. The Armorsmith comment is complete BS, and until the Devs figure out a way to make items unwearable at 0 condition there is no point in re-visiting a tailor unless you want to change your look.