Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

Budhus
Wed Feb 04, 2004 10:49 am
#586

Thunderheart,


Please print this entire thread out and then make 3 copies. Deliver one to your Supervisor, one to your Marketing Dpt. and the other to theidiot that decided Decay was a good idea.


Then you may not have to ask a 3rd time to get decay out of PvP because I would imagine it won't be around at all!



My solution to the problem? Implement the original Corpse Runs that increased the since of danger, dread for death and the money sink of insurance.


If you don't remember here is a little reminder that I got just a few weeks ago.


http://sandstormcantina.com/forums/attachment.php?attachmentid=253





Flint
Wed Feb 04, 2004 10:51 am
#587

I like the idea I saw from Jester. If you die while Overt you don't suffer from the 1% decay. Surely you guys can track that we're Overt or not when we die. That'll encourage more people to go Overt and get some more GCW conflict going on between the players. That can also have the side benefit of doing away with or at least penalizing the people that like to take advantage of the Group TEF nonsense.
gordeye
Wed Feb 04, 2004 10:51 am
#588

Come on TH. Look at how fast this thread is growing. Please remove all decay on insured deaths until you can properly implement the PvP decay system without decay.


PLEASE SAVE PVP IN SWG!!! YOUR OUR ONLY HOPE!!!





Thado / Maloso
Elder Of KIA
white96cobra
Wed Feb 04, 2004 10:58 am
#589



Everyone has said what needs to be said, I just wanted to add this:



I showAhazi's tailors plenty of love.


I think I have more clothes then they do.








Ariodea Runningwave
|DS| Master Officer
Dying with grace since 2003
Ivanhae Runningwave
Master Tailor
Proprietorof Senia House of Style
-523, -4127 Senia Naboo | Accepting custom orders.
JuCat
Wed Feb 04, 2004 10:58 am
#590

WHAT THE **edit** DOES INSURANCE MEAN TO YOU FREAGIN PEOPLE. iT'S FREAGIN INSURED, 1% SHOULD HIT WHEN YOU DON'T MAKE THE INVESTMENT TO INSURE.



WHAT OTHER COMMON SENSE REASON DO YOU NEED..



Insurance: Coverage by a contract binding a party to indemnify another against specified loss in return for premiums paid.








JuJu VooDoo .. AI


shadowist
Wed Feb 04, 2004 11:01 am
#591

YOU DO REALIZE THAT THE ONLY PEOPLE WHO CAN AFFORD TO PVP RIGHT NOW ARE THE


CRAFTERS!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?





Viruza - FIGHT

"The pasthword is: _ _ _ _ _ _" -Cable Guy
memnoch37
Wed Feb 04, 2004 11:02 am
#592

I hope the only reason TH hasn't responded yet is because he's busy researching the issueand making sure he doesn't look like a moron (again) when he comes back....






Memnoch

BrynnQel-Droma
Wed Feb 04, 2004 11:04 am
#593

0% extra decay is the ENTIRE POINT behind insurance. There is NO REASON WHATSOEVER to spend thousands of credits for no benefit!



Vajra
REBEL SCUM!
Scylla

"Do, or do not. There is no try."
Gairnok
Wed Feb 04, 2004 11:04 am
#594

Decay of any kind/ammount when involved with PVP will not further pvp/GCW, I avoid pvp now for the simple reason That I can not afford to constantly replace items, nor do I wish to. And I will certainly never wear my ST armor in PVP if thier is ANY decay. You want OVERTS? Get rid of PVP decay.







Best,

Gairnok
Aakhperkare
Wed Feb 04, 2004 11:04 am
#595

Still no replies. I smell some cowardly behavior here. TH, you are posting elsewhere in the forums but are avoiding this topic like the plauge. Yet another reason for me to have zero faith in you. I am not trying to be a complete pr!ck. But what do you expect? You expect us to just be happy that you are ignoring us...YET AGAIN. How about you fess up to your mistakes or whoever made the mistake fess up. You are all adults there right? How about you start running your business with a little professionalism...
deXtoRious
Wed Feb 04, 2004 11:09 am
#596

I'm so frustrated with the devs of late, that I'm simply gonna say it straight:



IF YOU ARE UNABLE TO DISCERN TWO DIFFERENT TYPES OF DEATHS, JUST REMOVE DECAY ALTOGETHER UNTIL YOU LEARN HOW TO DO THAT!!!



WE (CUSTOMERS) DO NOT NEED TO SUFFER BECAUSE OF YOUR TECHNICAL INABILITIES!






deXtoRious [SH]


"If men can be made to believe in absurdities, they can be made to commit atrocities" - Voltaire

KombatCamKombat
Wed Feb 04, 2004 11:09 am
#597

Ok here's a thought. I ask if you agree with me please post it. The Devs say frequently 'Oh thats a hard change' or 'That would require a lot coding'. Here's my thought...


And your point is!??!!?!


This is a MMORPG a complex PC game playable by thousands, of course its not the easiest code in the world. But the developers of the game should be able to implement anything.


Like we care about how hard the change is? They're prorammers, this is their job. Bottom line if it is REALLY that hard to tell a different between a PvP death and a PvE death than something is wrong. I just refuse to believe its that hard, I'm sure a programmer could do it if he really wanted too.


I just feel like everytime an idea is suggested we get an answer of 'Oh that would be too hard, NEXT!'. Please, am I right or wrong but didn't TH say the decay would be removed? He said that.



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Seiryuu
Wed Feb 04, 2004 11:12 am
#598

TH, you say there are technical difficulties determining PvP during decay? Then let me propose this:

All new characters start with three fully-insured, non-item decaying deaths. I tested it this morning, so I know this is the case. So every player has this counter.

At the time of death, the game has to know if the player died in PvP or not, else the damage couldn't be reduced and the new insurance couldn't be implemented.

So at the time of death, add a large number to this counter indicating it was a PvP death and to prevent mixing with the Newbie Deaths. This is because of cloning at closest facility can still give you wounds in PvP, so there needs to be differentiation (if I'm wrong, then even easier).

When you make the check on the counter for newbie deaths, if it was PvP you can bypass the decay and insurace check altogether. If newbie death you do it as is.

Tada! No decay with an already existing system being used.



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