Development Cycle Archive
Thread: Corellian Corvette Feedback
When heard from Testcenter how hard it is, I said I lost all interest in the Corvette and was very disappointed.
Now I switched to Chimaera and started completely new, so I'm only 0031 Marksman and 0300 Brawler right now. I got into a very nice guild and yesterday they took me with them to the Corvette.
It was a slaughter and I died a dozen times, but it was a lot of fun.
I still dont get, why the Admiral was able to one-shot everyone with only a DL44, but I guess the Devs gave him some uber-legendary one ![]()
Summary: From all wipes I ever participated, I enjoyed this one the most ![]()
Xscape wrote:
and to top it off swg has the worst dungeon map system ive ever seen ovelapping map that makes navigation exclusive to a few people.
More feedback from my experiences:
I nearly solo'd the place today. I made two mistakes and it cost me the mission, but I could probably do it easy now. But coming so close and failing gave me a wake up call. I don't like doing that sort of thing. I ran passed 2 dozen rebels before anything aggro'd me, and as soon as I started I realised - this is an exploit. I don't meanitwasmajor revalation, but reading how you can solo the corvette and suddenlyrealising you're prettymuch coasting it are two different things.I felt better once the guns started blazing. My buffs and armour kept me alive while I ran to the next elevator, but the mobs not following just made me feel guilty. The Super Battle Droids didn't fire a shot at me. I was more releived by that than anything else.
. Once I died, the attempt got harder, and facing a more serious challenge helped blank out the doubts. But overall I'm glad I failed (incap'd after unlocking the bridge door for 100 seconds with the timer at gone 2 minutes. I was ported out as I stood up
). The funny thing is, what really clinched it for me was the Badge. I didn't want to get the badge (I've gotten 75+ now) and be forever looking at it and knowing I cheated to get it.
Curse my Klingon sense of Hounour. What, you don't think we get internet on Cronos??
Anyway.
Reading back a few posts I've noticed a few comments about not knowing what you were supposed to do. On the one hand I sympathise. It's frustrating not having a clue what you're meant to be doing. On the other, the intention of the designers was most likely that players spend several trips working out what needed to be done. I guess that brings us to another common greivance - the sheer cost involved of doing the mission. Anyway, given the back and forth involved in the Corvette Missions it'd be hard to provide a guide that wasn't a walkthrough.
No, I don't know what my point is ![]()
Sal.
I'd like it even more if I got my badges and loot though
Thesehave beencommented onhere many times, but still not enough:
1. It is NOT OKAY that I am ruining my expensive armor on this quest. When I get killed, and then clone to a camped stormie who IMMEDIATELY griefs me two or three more times, each wasting my advanced comp, that is just plain not fun AT ALL. I mean, I wish I could run up and put a big hammer dent in the hood of your car every time you stopped at ared light....just to have you share the feeling I get when this happens.
2. Why can't I heal wounds on this ship? I sorta understand 'no burst run' (some artificial gravity thing) but what the heck situation occurs where I cannot get my wounds healed??? Every ship has a sick bay...make us go there. Or, just let our droids and healers do their thing. Its not like we get that much of an edge against the huge armor hole shots we receive anyway.
3. Looting items is again a melee/macro gets it all thing. This has always bugged the crap out of me. A few folks always get the good loot, and those that have ranged skills or healers always get the shaft. What if....no matter who loots, the stuff is randomly assigned to a group member, and no one gets more than one piece per mission. It would be more fair and less aggravating to those who are not standing over a corpse all the time but have just as much to do with its demise.
4. I LOVE this quest. It requires some team work, a little strategy, and the fact that it is "instanced" is wonderful. We have not quite finished, but we have been close several times. Other than the above issues, this is a nice way mission for the ultra-combat savvy. There is certainly no place for a tailor/merchant/novice marksman on this one...
Thanks for listening.
Liani Ivy