Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
Daker-Naritus wrote:
The question becomes: Why are you nerfing players with a delay that only wastes their time equipping armor OUTSIDE OF BATTLE, where armor doesn't matter anyway?
Whyare burdening every player in the game with yet one more game disturbing delay that does NOTHING?
Why are devs being so clueless about this, and why can't they see that the solution is 10 times more annoying and game-breaking than the alleged "problem" itself?
Why?
I'd like this question answered as well. If I intende to go into battle with armor, I put it on before the music starts. I don't take off armor in the middle of it.
Why am I being punished with yet another annoying little time synch because some Jedi a$$hat powergamers are instantly putting on and taking off armor in the middle of a fight?
As I suggested up thread, come down on the Jedi doing this like a ton of bricks.
As a commando/TKA novice, I need to be able to change weapons quickly. If you're doing this in the name of "realism", may I suggest that we get really serious about this, and allow me to one shot kill Jedi guardians with my FT?
But we can't have that.. the crybabies exploit, and all the rest of us suffer because of a fraction of 1% of the playerbase.
The devs wonder why people call them names. It's because they've earned the names.
Message Edited by Slagrath on 06-30-2004 03:56 PM
Thunderheart wrote:
Camrux wrote:
TH,
Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?
No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.
what other instances? what are you talking about? why are you gimping every single combat prof because of jedi?
Southwick wrote:
Is 30 seconds to put on armor that big of a deal?
Heck yes it is!!!!
(1) It means you have to spend 30 seconds waiting for your armor to equip before you can enter battle.
(2) It is REALLY ugly, and detracts from the beauty of the game itself. Equipping armor gets rid of clothing pieces that cover various part of your body (ex: when wearing a flight suit, I stand there naked when I equip any piece of armor other than my boots and gloves) and it causes people to run around naked while their armor snails on their bodies.
(3) It causes players to have to spend time worrying about when to start putting their armor on, when they should be looking at the beauty of the game and having a good time.
and MOST IMPORTANTLY:
(4) There is NO freaking reason for it. The 1% of jedi are not a reason to nerf 100% of players.
Both the weapons and armor delays are stupid, unthoughtout, worthless nerfs that never should have been implemented on either test center or live.
This is not an and/or thing.....BOTH delays need to go.
Than by all means, give us the other examples and make us understand why this was necessary. Because right now you have a whole mess of combat players who recieved a sudden nerf and no one understanding whyit was done. And now we are told that it will be fixedduring the mythical combat balance? You guys have changed the whole complex of battle with this, you know. We can't get one damn positive fix tothe combat system that benefits anyone because "It will all be fixed in the combat revamp", but you guys seem to have no problem throwing in random nerfs that effect everything.
Thunderheart wrote:
No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.
Message Edited by Burr on 06-30-2004 06:57 PM
SioBabble wrote:
Daker-Naritus wrote:
The question becomes: Why are you nerfing players with a delay that only wastes their time equipping armor OUTSIDE OF BATTLE, where armor doesn't matter anyway?
Whyare burdening every player in the game with yet one more game disturbing delay that does NOTHING?
Why are devs being so clueless about this, and why can't they see that the solution is 10 times more annoying and game-breaking than the alleged "problem" itself?
Why?
I'd like this question answered as well. If I intende to go into battle with armor, I put it on before the music starts. I don't take off armor in the middle of it.
Why am I being punished with yet another annoying little time synch because some Jedi a$$hat powergamers are instantly putting on and taking off armor in the middle of a fight?
As I suggested up thread, come down on the Jedi doing this like a ton of bricks.
As a commando/TKA novice, I need to be able to change weapons quickly. If you're doing this in the name of "realism", may I suggest that we get really serious about this, and allow me to one shot kill Jedi guardians with my FT?
But we can't have that.. the crybabies exploit, and all the rest of us suffer because of a fraction of 1% of the playerbase.
The devs wonder why people call them names. It's because they've earned the names.
AMEN Sio!!!!
Well said!
/bow
Thunderheart wrote:
Camrux wrote:
TH,
Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?
No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.
What about the rest of us when were not in combat though... I dont have any problem with either timers if we are in combat or have been in the last minute or so but often when I was in town not fighting I'd use a macro to change out of my comp and into my cloths. Now it just takes so much time to get back into cloths and into armor agian later that I probably will only take my comp off to replace peices. Now I wouldnt mind so much if there was a 5 second delay or so to check for combat in case someone hit the macro just as a fight was about to start but if no combat started the whole suit would come off at once.
server: Eclipse, planets: any where you find commuters.
2. issue: mobs that are about to die (less than 150 or so ham on any ham bar) start walking or running of. However, after a few steps they warp away like 60-90m from their last location, get stuck in the air and can't move nor being hit. After about 10 sec or so they drop to the ground and then you either kill it quickly or it might do the same trick again.
Same technical and player details as on 1st issue. Planets I tested so far: Endor and Dathomir
3. more or less off topic issue: people posting issues here that are not bugs/issues because they did not read the patch notes and flag some intended changes as bugs/issues.
Thunderheart wrote:
Georb79 wrote:Everytime I load up it still full scans. Should I be waiting for a fix?In your StarWarsGalaxies directory, you will find a file that says, "TREFix.exe". Double click and run that file and then you should be ok after that...
Sorry TH, but that isnt working for me either. I ran TREFix.exe...but Launchpad is still scanning everytime.
Thunderheart wrote:
PokinJoo wrote:
why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.
It perhaps doesn't need to be said, but I think alot of players myself included are really starting to feel like the "combat balance" is little more than a scapegoat tactic to keep us pacified. I find this particuarrly rings true when the reason formost things going unresolved comes down to the "combat balance" but never the less doesn't seem to stop you from implementing combat changes anyway.
I guess as a player I'd just like to know the combat balance was real and definitive as to what it's goin to do. Because I tell ya seeing these tweaks go thru simply put makes SOE looks bad. Makes it seem like you have no real plan. Because in effect what you do with alot of these changes thus far is unneccessarily nerf the effectivness of various professions. For example this one definately hamstrings and already hamstrung profession, being BH. I would think if you really had a clue what was coming down the pike you would of at least improved BH to compensate. I dunno, I'm starting to rant a little but I felt it needed to be said.
What I really want, and I think alot of other people would like to see is a far more definitive listing of if nothing else at least the ideas you are tossing around in direct relation to the all great and powerfull "combat revamp". So that at least as poor BH's sit and fester in anger at how much more now they are gimped, at least perhaps they could temper that with the perspective of how things will be after the combat revamp. So far I think the information that is out there about it, is too little, to far inbetween, and definately not comprehensive.