Development Cycle Archive

Thread: Live Issues Publish 9: Secrets of the Force

SioBabble
Wed Jun 30, 2004 3:49 pm
#573



Daker-Naritus wrote:




The question becomes: Why are you nerfing players with a delay that only wastes their time equipping armor OUTSIDE OF BATTLE, where armor doesn't matter anyway?


Whyare burdening every player in the game with yet one more game disturbing delay that does NOTHING?


Why are devs being so clueless about this, and why can't they see that the solution is 10 times more annoying and game-breaking than the alleged "problem" itself?


Why?




I'd like this question answered as well. If I intende to go into battle with armor, I put it on before the music starts. I don't take off armor in the middle of it.


Why am I being punished with yet another annoying little time synch because some Jedi a$$hat powergamers are instantly putting on and taking off armor in the middle of a fight?


As I suggested up thread, come down on the Jedi doing this like a ton of bricks.


As a commando/TKA novice, I need to be able to change weapons quickly. If you're doing this in the name of "realism", may I suggest that we get really serious about this, and allow me to one shot kill Jedi guardians with my FT?


But we can't have that.. the crybabies exploit, and all the rest of us suffer because of a fraction of 1% of the playerbase.


The devs wonder why people call them names. It's because they've earned the names.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Shazeen
Wed Jun 30, 2004 3:49 pm
#574

Janta's aren't dropping power crystals as was stated in that crystal drop post. Killed about 150 Janta's and have only looted 2 color crystals, have the npc's that dropped changed or is this a bug?




~ Blanchbaca ~ Master Rifleman / Master Chef ~ Flurry || Orim ~ Master Pistoleer / Master Smuggler ~ Scylla ~


Slagrath
Wed Jun 30, 2004 3:52 pm
#575


the weapon switch delay is the most important issue of this patch.



In PvP and in PvE, i constantly change between ranged and melee weapons, based on the situation, the location of the enemy, if i am targetting the CM or the Tank, and any other factor that comes up in combat.


this change NERFS EVERYONE WHO HAS BOTH MELEE AND RANGED PROFESSIONS, and uses the different skills in different situations. It makes the combat system more one-dimensional then ever before, and SERIOUSLY LESSENS THE FUN FACTOR!!


PLEASE:


1. apply the change to ARMOR ONLY


2. apply the change to FORCE USERS ONLY (like a "delay tef" for using force powers)


WORST CHANGE....EVER!


Message Edited by Slagrath on 06-30-2004 03:56 PM



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ChewGoBack
Wed Jun 30, 2004 3:53 pm
#576






Thunderheart wrote:





Camrux wrote:

TH,


Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?





No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.







what other instances? what are you talking about? why are you gimping every single combat prof because of jedi?



Gimble
M*A*S*H
I am Elder, hear me ROAR!
Disable ratings for a happier life!


Daker-Naritus
Wed Jun 30, 2004 3:54 pm
#577






Southwick wrote:


Is 30 seconds to put on armor that big of a deal?





Heck yes it is!!!!


(1) It means you have to spend 30 seconds waiting for your armor to equip before you can enter battle.


(2) It is REALLY ugly, and detracts from the beauty of the game itself. Equipping armor gets rid of clothing pieces that cover various part of your body (ex: when wearing a flight suit, I stand there naked when I equip any piece of armor other than my boots and gloves) and it causes people to run around naked while their armor snails on their bodies.


(3) It causes players to have to spend time worrying about when to start putting their armor on, when they should be looking at the beauty of the game and having a good time.


and MOST IMPORTANTLY:


(4) There is NO freaking reason for it. The 1% of jedi are not a reason to nerf 100% of players.



Both the weapons and armor delays are stupid, unthoughtout, worthless nerfs that never should have been implemented on either test center or live.


This is not an and/or thing.....BOTH delays need to go.


Burr
Wed Jun 30, 2004 3:55 pm
#578







Thunderheart wrote:


No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.




Than by all means, give us the other examples and make us understand why this was necessary. Because right now you have a whole mess of combat players who recieved a sudden nerf and no one understanding whyit was done. And now we are told that it will be fixedduring the mythical combat balance? You guys have changed the whole complex of battle with this, you know. We can't get one damn positive fix tothe combat system that benefits anyone because "It will all be fixed in the combat revamp", but you guys seem to have no problem throwing in random nerfs that effect everything.

Message Edited by Burr on 06-30-2004 06:57 PM



----
Nothing personal..... it's just business...
Daker-Naritus
Wed Jun 30, 2004 3:56 pm
#579






SioBabble wrote:



Daker-Naritus wrote:




The question becomes: Why are you nerfing players with a delay that only wastes their time equipping armor OUTSIDE OF BATTLE, where armor doesn't matter anyway?


Whyare burdening every player in the game with yet one more game disturbing delay that does NOTHING?


Why are devs being so clueless about this, and why can't they see that the solution is 10 times more annoying and game-breaking than the alleged "problem" itself?


Why?




I'd like this question answered as well. If I intende to go into battle with armor, I put it on before the music starts. I don't take off armor in the middle of it.


Why am I being punished with yet another annoying little time synch because some Jedi a$$hat powergamers are instantly putting on and taking off armor in the middle of a fight?


As I suggested up thread, come down on the Jedi doing this like a ton of bricks.


As a commando/TKA novice, I need to be able to change weapons quickly. If you're doing this in the name of "realism", may I suggest that we get really serious about this, and allow me to one shot kill Jedi guardians with my FT?


But we can't have that.. the crybabies exploit, and all the rest of us suffer because of a fraction of 1% of the playerbase.


The devs wonder why people call them names. It's because they've earned the names.






AMEN Sio!!!!


Well said!


/bow


Kutan
Wed Jun 30, 2004 3:58 pm
#580

What kind of junk painting is that....Looks like a pencil sketch. Thought a painting had paint on it?


Wow what a cool present for 1 year of paying for this broken game.


And boy I was really happy when I got off my swoop and warped a 100 meters away....I hate to see the vehicles function properly after 7 months after there release. Well,At least the small percentage of Jedi players are happy...That all that counts, and not to clean up all the crap they sent out on previous patches or fix the combat balance for the majority of "normal players". There still is no pvp or galactic war. But keep them Jedi coming and happy. Who cares about everyone else. Jtl better be good or bye bye.



Regards,


Kutan
Merendel
Wed Jun 30, 2004 4:01 pm
#581






Thunderheart wrote:





Camrux wrote:

TH,


Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?





No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.







What about the rest of us when were not in combat though... I dont have any problem with either timers if we are in combat or have been in the last minute or so but often when I was in town not fighting I'd use a macro to change out of my comp and into my cloths. Now it just takes so much time to get back into cloths and into armor agian later that I probably will only take my comp off to replace peices. Now I wouldnt mind so much if there was a 5 second delay or so to check for combat in case someone hit the macro just as a fight was about to start but if no combat started the whole suit would come off at once.



nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
Landorin
Wed Jun 30, 2004 4:02 pm
#582

1. issue: AFK filter became useless already since people simply turn off auto afk feature or put /afk into their macros. For some hours I finally was able to highlight the spatial tab again. Not anymore. Please find a way to make this a useful feature again.
server: Eclipse, planets: any where you find commuters. Happened both on my BH and on my jedi character.


2. issue: mobs that are about to die (less than 150 or so ham on any ham bar) start walking or running of. However, after a few steps they warp away like 60-90m from their last location, get stuck in the air and can't move nor being hit. After about 10 sec or so they drop to the ground and then you either kill it quickly or it might do the same trick again.
Same technical and player details as on 1st issue. Planets I tested so far: Endor and Dathomir


3. more or less off topic issue: people posting issues here that are not bugs/issues because they did not read the patch notes and flag some intended changes as bugs/issues. TH, I know it's silly but somehow there seems to be the need to extra notify people of this ("before posting read patch notes" or something like that). Sorry for posting that off topic stuff, I just don't get it why people never read something first.
EnzoQ
Wed Jun 30, 2004 4:11 pm
#583

Ok, I'm gonna rant a little bit about the weapons switching bug. I say bug because I believe it is definitely not working as intended (I hope). And yes, it's a little long, but saying "the weapon switch delay sux big tme" just doesn't cut it, and the Devs really need to know what REALLY goes on when we play this game.


I'll start out by saying that any profession that utilizes multiple weapons is pretty much completely broken. I'll follow up by saying that any player that does combat with more than one profession no longer has the option to effectively be able to use multiple professions. That being said, follow me on a fantastic adventure into how PvP for 93% of the combat community is totally broken and PvE is a great deal less fun. Imagine you're a M.Swordsman/M.Fencer/2-0-0-4 Pikeman/N.Medic, just like myself. You're out with your Jedi buddy on Dathomir, hunting Nightsisters and acting as a bodyguard against bounty hunters (although we're not too worried about them anymore), and you come across (gasp!) a Nightsister Elder and a Nightsister Spellweaver! Joy of joys, not only are there only two of them (good news for your Jedi buddy, whose robes have no resists, poor guy), but they're both extremely vulnerable to damage types that you can deal AND the elder might drop some cool loot! Luckily, you already have your Center of Being macro running, which will hopefully keep you alive, and you have your Scythe Blade out, which is what you would've used first to kill the Spell Weaver before moving on to the Elder (which has the blast damage low-resist). The fight with the Spellweaver goes off without a hitch, for you never had the need to switch weapons or anything like that. With the Spellweaver dead and her credits now yours (sorry, no loot for you!), you turn to the dreaded Nightsister Elder, and attempt to pull out your trusty Power Hammer to take care of this evil fiend. And you wait for two or three combat rounds (all while smacking away at the Elder with 100% Kinetic resist) because the game queues up a bunch of generic attack rounds for some reason and your weapon switch, which would obviously have priority in any combat situation (real or imagined), gets thrown onto the stack instead of taking priority. Imagine this in a real life hunting situation... A bear charges you and your only hope is your hunting knife, but you've gotta let the bear smack you around for ten seconds or so before you can let go of your rifle and pull out your knife and save yourself... Oops! You have to wait another five seconds after pulling out your knife to start attacking. But oh wait, you're dead now. *rolls eyes*


Ok, so you've finally got your Power Hammer out, and you've decided that you can deal with that slight delay, seeing as all of your Two-Handed Melee Toughness, Center of Balance, and Counterattack mods were keeping you in pretty good condition during those three combat rounds. After smacking away at the Elder for two minutes or so, your Ahrisa food buff goes away! Ohnoes! Due to the fact that you didn't have enough Ahrisa to completely rebuff yourself, you're forced to switch to a less-HAM demanding attack, melee2hHeadHit2, down from melee2hHeadHit3. So you queue up a few of those attacks and you grab your beverage of choice to sit back and watch the fireworks because while these actions are in the Combat Queue and your HAM is basically full, what could possibly go wrong? You'll soon find out that everything can go wrong, and that you'll be dead in the next 20 seconds. Here's what happens: You successfully perform one attack. Then your Power Hammer disappears. Why? Because you accidentally pressed the hotkey that corresponded to your Power Hammer! You proceed to say goodbye to your Two-Handed Melee toughness bonus, your Center of Balance, and your Counterattack mods, and you say hello to the massive amounts of damage that the Elder is now inflicting upon you. Of course, you don't notice this immediately because you're in the middle of taking a nice, big gulp of your beverage, but when you look down, you realize that the sky has effectively fallen and your HAM is at about 75%. In a split second, you put down your beverage and press your Power Hammer hotkey to hopefully salvage this wreck of a combat situation. But ah, you remember those two or three combat rounds that the game queues up whenever you're default attacking something? They come back to haunt you with a vengeance this time, for when you put your Equip Power Hammer command onto the stack, you put it on top of two or three untrained attacks, each of which has a round timer of about five seconds (rough estimate). During this time, the Elder is beating you to within an inch of your life, and so you figure that your last chance of survival for you and your Jedi friend is to throw your Center of Balance macro to the winds and just do it manually, so you throw the Center of Balance command onto the stack, along with a Warcry so you can heal yourself a little bit with your novice medic skill. Your weapon switches and your hopes soar! And then....! What? "This slot is already occupied." Doesn't Center of Balance say "You focus your thoughts on self-preservation."? And then again: "This slot is already occupied." And a third time. Because in your excitment, you had accidentally pressed your Power Hammer hotkey twice and your Scythe hotkey twice, probably because they are right next to each other. But oops, you're dead because each of those times that you tried to re-equip, it took an entire combat round to tell you that the slot is already occupied, and so the Elder was able to break your face in while you sat there like a drunken idiot trying to equip the same weapon twice (see what all that brandy does to you?). And while I'd like to say that your Jedi friend fought the good fight and came through to save the day, sadly, this is not the case, and he is now in the negative numbers in experience points because he lost 200,000 of them when he died.


All this because of something normally only would've cleared your combat queue because of invalid attacks, and would've only taken about one or two seconds to fix. Now imagine how this makes you feel about the combat system. And don't say "Oh well it's different and I'll just deal with it and adapt" because that is a response fitting of a masochist (no offense to those of you that are) because this weapon-switching delay is not fun, and does not add to the fun at all. It takes the fun factor pretty close to zero. I don't know about the rest of the player base, but I play SWG because it's fun, and it's a lot less stressful than my day-to-day life. Now I have to deal with the fact that in combat, if I accidentally press the wrong button or something of that sort, that my entire combat experience is screwed. That's not fun, that's stressful! REALLY stressful!


I'm not even going to write about how this would be a problem in PvP because I'm pretty sure it's quite easy to imagine how a problem that knocks out this much time in PvE combat would act in a PvP situation, where things happen a great deal faster.


Thanks for reading, sorry for the post length...



-----------------------------

WHOAREYOU
Sl1cerOne
Wed Jun 30, 2004 4:19 pm
#584



Thunderheart wrote:


Georb79 wrote:
Everytime I load up it still full scans. Should I be waiting for a fix?

In your StarWarsGalaxies directory, you will find a file that says, "TREFix.exe". Double click and run that file and then you should be ok after that...





Sorry TH, but that isnt working for me either. I ran TREFix.exe...but Launchpad is still scanning everytime.



Yaztro Jettsin
Master Explorer/Bounty Hunter
KnightHawk420
Wed Jun 30, 2004 4:22 pm
#585






Thunderheart wrote:





PokinJoo wrote:


why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??




The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.


Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.






It perhaps doesn't need to be said, but I think alot of players myself included are really starting to feel like the "combat balance" is little more than a scapegoat tactic to keep us pacified. I find this particuarrly rings true when the reason formost things going unresolved comes down to the "combat balance" but never the less doesn't seem to stop you from implementing combat changes anyway.


I guess as a player I'd just like to know the combat balance was real and definitive as to what it's goin to do. Because I tell ya seeing these tweaks go thru simply put makes SOE looks bad. Makes it seem like you have no real plan. Because in effect what you do with alot of these changes thus far is unneccessarily nerf the effectivness of various professions. For example this one definately hamstrings and already hamstrung profession, being BH. I would think if you really had a clue what was coming down the pike you would of at least improved BH to compensate. I dunno, I'm starting to rant a little but I felt it needed to be said.


What I really want, and I think alot of other people would like to see is a far more definitive listing of if nothing else at least the ideas you are tossing around in direct relation to the all great and powerfull "combat revamp". So that at least as poor BH's sit and fester in anger at how much more now they are gimped, at least perhaps they could temper that with the perspective of how things will be after the combat revamp. So far I think the information that is out there about it, is too little, to far inbetween, and definately not comprehensive.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
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