Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
ZahrIna wrote:
EDIT: Just when it looked like a Tailor would be SAFE to check harvestors again.
You know, it's kinda sad. With all the stupid things that go into this game, and all the things that have to be fixed, you finally do something that has literally everyone in the game excited. Something that pretty much everyone thinks is a good idea and will breath a little fresh (or recycled) air back into the game.
Then you pop back in what, a day or so before the patchand say "Sorry, that was a typo."
Thanks alot SOE. ![]()
stupid stupid stupid
dump it.
i was so looking forward to thius. was going to go overt on aperma basis too ![]()
Ok I'm not sure if this has been brought up and I'm not going to read through all these posts..sorry..but..
Can't the Dev team just link the "insure" code to the flags players have for being overt?? Then the "game" will know who doesn't need to insure after death?? ![]()
One of the few reasons I'm still playing was hope that factional combat would be kicking back up again, but since it seems it won't be....
*Chalks off another reason to stay in SWG.*
3 left guys... 3 more.
Ok ThunderHeart. In the less than 24 hours from the time you posted this there has been roughly 650 replies with many of them being from outraged players.
I know this is not your decision TH, and while some ppl are angry I think we all know it wasnt your plan or choice. All I ask is could you plzstress the importance of this topic. And also plz get back to us with an update if you have made any progress doing so.
Thunderheart wrote:
Maybe it was wishful thinking on my part, but I made a mistake in the last paragraph of the Friday Feature.
It currently reads:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.
It is being changed to:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.
The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).
I sincerely apologize.
Garva is always looking out for you guys and mentioned that it was still a little confusing.
He rephrased it and it sounds better like this...
Ok so this is what you mean...
There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.
This is correct and clearer I hope.
Message Edited by Thunderheart on 02-03-2004 07:27 PM
Boooo!!!
Make that 651. This is unbelievable. Item decay has ruined PvP participation, and everyone knows it. Just when it looked like the long wait to get higher PvP participation back, our hopes are once again dashed. If it were just a matter of getting Armorsmiths more business, that would be one thing..but the problem is that to create a great set of armor you have to buy a ton, and then go through a bunch of slices to get the enc slices you're looking for (maybe in some cases eff, but for most it's enc to be able to wear the stuff buffless). Then, you take those uber rare AA's you've been collecting for months and drop them on the armor to create a fantastic, and (in terms of time and money) almost impossible to replace set of sweet armor. Then, you watch as over only a short few weeks, that armor decays into nothingness.
If you insist on keeping PvP decay then at least accelerate the ability for smugglers to choose the type of slice given, and make attachments removable from clothing and armor so that they can be re-used. While you're at it, make it so that 1/3 of the armor we repair doesn't fall apart when we try to repair it even with a 99.8% tool. That's just dumb and totally unrealistic anyway. Then we'll continue to give armorsmiths business as our armor decays.
Maybe the mass exodus from this game and cancellations of so many $15/month accounts will get you to put this back the way it should be, since nothing else seems to be. For many people playing SWG, you just dropped the H-Bomb.
*sigh*
*starts looking around at the other MMORPGs coming out*