Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

Polychrome
Wed Feb 04, 2004 10:21 am
#573






ZahrIna wrote:

EDIT: Just when it looked like a Tailor would be SAFE to check harvestors again.






Being a tailor myself, I tell you that you should have no trouble. You need very little firepower to protect yourself on all starting planets, and there's plenty of resources there to go around.


And sheesh, you're a tailor. If your clothes decay you can just make new ones. Charging 2k for a fancy dress still makes you a hefty profit, so making a new outfit should be no problem.



lPolicroma Soll

[[[[[[==H==/ggggggggggggggggggggggggggggggggggg)

Elder Tailor, Newbie Jedi, Minor Annoyance

DwrBudr
Wed Feb 04, 2004 10:21 am
#574

You know, it's kinda sad. With all the stupid things that go into this game, and all the things that have to be fixed, you finally do something that has literally everyone in the game excited. Something that pretty much everyone thinks is a good idea and will breath a little fresh (or recycled) air back into the game.


Then you pop back in what, a day or so before the patchand say "Sorry, that was a typo."


Thanks alot SOE.


ArteL
Wed Feb 04, 2004 10:29 am
#575

there will be no respone people...

don't you all know how TH works now... when he is wrong... he just dosen't show up to that thread anymore... and uses the excuse that the thread became "unproductive"


/sad


I have been waiting to come out of a crafting class and do a little pvp... and was getting everything ready to make that move... now, I guess I will stick with crafting... but god... it gets boring after a LONG time doing it..


NO DECAY... what more do we have to say/do devs?? come up to SOE headquaters and have a protest??
kirstar
Wed Feb 04, 2004 10:32 am
#576

stupid stupid stupid



dump it.



i was so looking forward to thius. was going to go overt on aperma basis too





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INTREPID - HABRAX STARSTEEL - RIFLEMAN / DOCTOR
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Havoc420
Wed Feb 04, 2004 10:34 am
#577

Ok I'm not sure if this has been brought up and I'm not going to read through all these posts..sorry..but..



Can't the Dev team just link the "insure" code to the flags players have for being overt?? Then the "game" will know who doesn't need to insure after death??






--Mogg,
-=Public Relations Officer, TKDS=-
Hillslayer
Wed Feb 04, 2004 10:35 am
#578

One of the few reasons I'm still playing was hope that factional combat would be kicking back up again, but since it seems it won't be....


*Chalks off another reason to stay in SWG.*


3 left guys... 3 more.





-Jaramar Hillslayer
Ex-Chef Ex-Squad Leader Ex-Pikeman Ex-Rifleman Droid Engineer

SOE's favorite SW quote - "I have altered the deal. Pray I do not alter it further."
ArteL
Wed Feb 04, 2004 10:36 am
#579

could they... probally

will they.... no

why... who knows
dragonisthedoor
Wed Feb 04, 2004 10:37 am
#580

Decay doesn't bother me, I just don't pvp anymore. What bothers me is that I have been waiting for a month to get back into pvp after they promised the "no pvp decay if insured". Days before the patch they tell me they were wrong. I don't find that acceptable.


There are far too many bugs/exploits/griefing in pvp coupled with double armor decay (damage and death decay) to warrant using my expensive armor with expensive attachments and clothes with expensive attachments. I can't afford to lose a million credits worth of stuff a night in bad pvp, so I guess I will remain out of it as much as possible.



Drache
supa187
Wed Feb 04, 2004 10:38 am
#581

Ok ThunderHeart. In the less than 24 hours from the time you posted this there has been roughly 650 replies with many of them being from outraged players.


I know this is not your decision TH, and while some ppl are angry I think we all know it wasnt your plan or choice. All I ask is could you plzstress the importance of this topic. And also plz get back to us with an update if you have made any progress doing so.





Goodfella


ZooparnaMS
Wed Feb 04, 2004 10:42 am
#582






Thunderheart wrote:






Maybe it was wishful thinking on my part, but I made a mistake in the last paragraph of the Friday Feature.


It currently reads:






The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.




It is being changed to:








The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.




The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).


I sincerely apologize.




Garva is always looking out for you guys and mentioned that it was still a little confusing.


He rephrased it and it sounds better like this...


Ok so this is what you mean...


There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.


This is correct and clearer I hope.



Message Edited by Thunderheart on 02-03-2004 07:27 PM





Boooo!!!



____________________
Please dont shave me
=pBp=
bluefieldinc
Wed Feb 04, 2004 10:43 am
#583

Why am I not suprised.



| Biggs Ibe |
Jedi Knight
Military Strategist
"I have not yet begun to fight!"

PhiSig
Wed Feb 04, 2004 10:44 am
#584

^^^^^^^^^


What he said... losing a suit of armor in less than a week's worth of PVP makes me not want to PVP anymore... and since that's about the only fun thing for me, it basically gives me no reason to play the game itself anymore.



Electra -Tasa Twinkle - Ho-i Knot-Teeb
-Jedi Droid Engineer MBH Galaxy Loot Resorces and more!-

OuttaControl108
Wed Feb 04, 2004 10:47 am
#585

Make that 651. This is unbelievable. Item decay has ruined PvP participation, and everyone knows it. Just when it looked like the long wait to get higher PvP participation back, our hopes are once again dashed. If it were just a matter of getting Armorsmiths more business, that would be one thing..but the problem is that to create a great set of armor you have to buy a ton, and then go through a bunch of slices to get the enc slices you're looking for (maybe in some cases eff, but for most it's enc to be able to wear the stuff buffless). Then, you take those uber rare AA's you've been collecting for months and drop them on the armor to create a fantastic, and (in terms of time and money) almost impossible to replace set of sweet armor. Then, you watch as over only a short few weeks, that armor decays into nothingness.


If you insist on keeping PvP decay then at least accelerate the ability for smugglers to choose the type of slice given, and make attachments removable from clothing and armor so that they can be re-used. While you're at it, make it so that 1/3 of the armor we repair doesn't fall apart when we try to repair it even with a 99.8% tool. That's just dumb and totally unrealistic anyway. Then we'll continue to give armorsmiths business as our armor decays.


Maybe the mass exodus from this game and cancellations of so many $15/month accounts will get you to put this back the way it should be, since nothing else seems to be. For many people playing SWG, you just dropped the H-Bomb.


*sigh*


*starts looking around at the other MMORPGs coming out*





Yyrkoon [FH] Bounty Hunter
NUNA 2004 Voted Most Deadly Dueler and Best Armed Combat Professional
Jedi Kill Counter: ~143~ "Perfection Does Not Happen by Chance"
Uber Loot Vendor: Dant MO -1166, 1900 (Auctioneers Plz Offer Items Here)
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