Development Cycle Archive
Thread: IC4: Path of the Jedi
I would like to be able to take a mission on a roque BH who felt he had to group to do his mission or has failed to kill his target on the first try.
As an aspiring Dark Jedi, I feel this should generate a great amount of xp like it does for the BH. I think letting a BH take a mission on another player with no consiquenses is just plain stupid. They should share in the skill lose if they are killed on a mission and the jedi should recive it.....oh and also, once the mission is either completed or failed...please take it off the boards...being clone camped (like i was with my first jedi) is just wrong and wont be tolerated much longer
I saw a Jedi in the Knight tree with at least 4-0-2-0 and a Rifleman with a Jawa Rifle.... They started a Duel... and in 5secs.. the Jedi was incap(mind bar all gone)... the Jedi didnt even get to move....
A Jedi shouldn't be this weak in PvP vs a Rifleman. And from what I hear.. any Jedi can be taking down if u have just 2 Rifleman... which is very believable after see the Duel. Isn't Jedi suppose to be able to take on 10 elite prof. at Jedi Knight and 20 at Master???
One of the big problems with the current system is once you obtain your FS slot, you must automatically be aligned with the Rebels. I think it would be much more immersive if you are given the choice at character creation which side you wish to support and then be stuck there with that faction until a point where you could either be "influenced" to fall to the dark side or go back to the light side. At that point, you will once again be stuck with that faction. Jedi should have the choice to fall or be saved at a point, just like has been established in the movies and be forced to choose a side and make that hard choice and stick with it. The way the current system is set up implies that Darth Maul was once a supporter of the Rebels, which clearly was never the case.
By allowing this choice at the beginning, it allows more dark side supported FS characters in the game which will add more game options for rebel bounty hunters. Currently only imperial bounty hunters get to have all the fun at first until a jedi "falls" do the dark side. Because it takes some time for this to happen, it makes that whole system completely unbalanced. This needs to be corrected and by doing so will actually support the game and immersion alot more than the current system.
I only have a few requests for the new system...
1. It should be possible to solo and not include having to kill things like ancient krayt dragons. Some people play the solo game or play at off peak hours.
2. Players should definitely be compensated for theirprevious work towards Jedi, i.e. after mastering 4 holocron suggested professions they shouldn't have to do the whole epic quest but rather just the last fith, quarter or third (whatever). I'm guessing that only the holo profs can/have been recorded as part ofa playerspath to jedi so this is unfortunate for the grinders but you have t draw a line somewhere.
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I have to completely agree with this. The system that we are dealing with now (Hologrinding) was very poorly put together, and was done out of haste (And it shows). The problem with trying to put in a new system is that many people are in the middle of their path to being a Jedi. There are many, like myself, playing the guessing game of professions. So how do you count this into a new "quest" system?
The answer isn't going to be easy, and none of it could really be fair. The only way I can see any form of making this work would result in either a flood of Jedi (At least for a few weeks till people go back to their other characters) or a very disgruntled population.
The only thing I can see (and most likely get flamed for) would be to give the players (who've at least USED a holocron) a window of 2-3 months. These players would also be given their lucky list of professions. Holocrons would have to be disabled before this and this would result in being a brief wave of Jedi. The benefit of this however is that the new system would take time to figure out...which means you have a surge followed by a drop.
Is this fair to those who grinded before us? Not entirely, but even they benefit from it some. Those with FSCS already would have the benefit of other newb Jedi running around being shot at by BHs. The only ones who'd possibly get screwed in this would be those with really tough lists...IE Squad Leader, BH, ect kinds. In the end though if they pushed hard it could be done.
~Arcadius Pryde
We know the path to becoming a Jedi is long and hard... A few thoughts from me:
Rather than orienting the quests to your main character becoming a Jedi, they should be oriented towards discovering "one of the last jedi" in existance to help the Imperial/Rebel/Other side. Think about it your main character never becomes a jedi, you only open the fscs to startanew: no connection between the two.
A path to becoming a jedi is supposed to be hard, a path to finding the jedi ever harder. Lets say you need to complete 50 preset missions of the200+ jedi quest modules (all tiereddifficulties levelsas you advancethrough them), make each mission require a differentblock from thecareer table.As you would be wanting to keep the fact that you are looking for a Jedi a secret, to complete the quests you would need to take on the various skills yourself (NB: forcing movement through careers & skill trees).
Bamn FSCS quest solved, give me a medal and get on with it.
Ideas for starting quest: Midiclorian detector (for fscs npcs).