Development Cycle Archive

Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II

Varnath
Thu May 20, 2004 6:30 pm
#573

TH,


I haven't seen this question asked, and it will seem rather petty. I started the Holocron path like many people here, and I have been busting my butt to get my FS unlocked before the changes. One thing I am concerned about at this point is the way the new unlocking method works, the character I have been grinding with is not my ideal candidate for my Jedi. Under the old system we made a fresh FS Character and molded him the way we wanted. It would see that under this system the character we unlock with will also be our jedi. This isn't very appealing to me. I never had intentions on taking this character down that path. My question is this. When we unlock under the new system, will it be possible to delete the character we have been grinding with to create our Ideal race/character, or will our progress be completely lost. As it stands my Jedi will be a Wookie. While Wookie Jedi are not very common in the galaxy and it would be kind of cool to be one of the only ones, I never intended my jedi to be a wookie. Can you shed light on this? Have I been wasting my time and dreams of unlocking say a human or zabrak jedi via my wookie?


Thanks in advance,


V


Smeelia
Fri May 21, 2004 12:13 am
#574

I do agree that forcing people to PvP to achieve the higher ranks is a little questionable. However, I don't think it is totally soul destroyingly bad as such because really all theyare doing is moving these high ranks and special force skills into a special feature of the PvP game for those who do enjoy PvP without actually eliminating PvE. There is some confusion as to whether the ranking/skills earned in the PvP system will be used only in PvP and therefore no use to PvE only players anyway. At the moment we don't really know enough (and most likely the devs haven't decided enough) so until we find out there's no point in complaining. Whatever happens though it is likely someone will be displeased, you can't please all of the people all of the time.


I'm not so sure about the continuity aspects, sure there is a lot of background fiction to the Star Wars universe but it doesn't tell you absolutely everything about absolutely everyone so why can't these things have existed? At this point Luke is on his way to Jedi Mastery and it wasn't long ago that the Old Republic was destroyed so the chances of every non-film Jedi being dead are slim. Since Force Sensitivity can be present in anyone then there's plenty of possibility of the escaping Jedi training up new recruits to fight back against the Sith (bearing in mind this back and forth fight has been going on a very long time) so why couldn't players be those new Jedi and it wont be long before the Jedi are back in action so it makes sense that this should be going on. As for large numbers of Jedi going around well aside from the points about players using other characters/sleeping etc. there is also the fact that the numbers of Jedi are probably going to be comparitively very small to the Galactic Population so why can't players beat least somethe Jedi who are training and preparing to take the fight back to the Sith as they have done for who knows how long?


I would really begrudge anyone limiting me from being a Jedi while the powergamers who grinded as fast as they could all got to play Jedi and filled a cap limit I think this would be stupid both business wise and generally gameplay wise. I enjoy playing as my normal character and I look forward to being able to seek the force. Although I'd prefer to do it only once as I don't really want my first character being a Jedi but would like a second character, this also allows me to have fun with PvE as my normal character and take part in PvP with the Jedi character or just have a PvE Jedi for an alternative style of play. I think that Jedi are an important aspect of the game and should be an option but to be honest I could still have fun without them in the game as I have done for some time (though the extra variety of having two characters allowing a break from each will extend the fun I can have).


I do agree that making Jedi Overt only to each other is a great idea, although the penalties should be variable for public intervention. For example, if a stranger happens to walk along and sees two jedi duelling the penalty should be small for the Jedi since only one person saw them, perhaps an exp penalty if the other person gets involved based on the damage the other person does compared to the damage the Jedi does (and a small increase invisibility rating for the terminals). However, if a Jedi whips his saber out in public the penalties should be large visibilty wise and could even reduce their ranking in the PvP system which would certainly prevent Jedi walking around openly flaunting their Jediness .


Another good idea would be to seperate the faction options, rather than have Rebel and Imperial Jedi you could limit them to the seperate factions of Light and Dark Jedi. Both Light and Dark Jedi would be enemies of the Empire and attacked if they have a TEF although I'm not so sure that the Rebels would attack a Jedi (even a Dark one since they wouldn't know unless they were too obvious about it, force Grip for example or a red saber :smileyhappy so that would need some thought but would be far more sensible and enjoyable for the majority I think. It would also help balance PvP in the GCW since you wouldn't have a super character that only a similarly powered super character could defeat in either army.


I really wish some people would stop complaining about something they don't know the details of (and as I said, even the devs probably don't yet) and be more constructive. I would also like to say that this is a game and it's designed to be fun not tofitsome people'sobsessive and stubborn idea about the supposedly unshakeable facts of the Star Wars universe. At least accept that SWG can be a part of that fiction and expand it as each story or film has done, whether for better or worse in your opinion. I think that SOE are doing their best to make the game as much fun for as many people as possible and it's not an easy task. I for one feel they are doing a good job all things considered as I can safely say that I and most people I've found playing the game enjoy it. I look forward to further improvements and hope that things go well.



Smeelia Smacktoma
Rodian Junk Collector
Master Fencer/Master Doctor
Visit Smeelia Corp HQ on Corellia (FarStar) -1755 -868
Kehi
Fri May 21, 2004 12:37 am
#575

Smeelia


I think that since the existing information is all we have to go on , and that this limited information represents the idea flow of the devs, that we are licensed to give our opinions. If we sit back and do not debate the information before us, then we cant help them mold the game to a proper direction that suits as many as possible.


I agree with you that this game does not and should not follow the movie series to the letter, but it is the basis and the foundation for the game. Surely we can add and imagine all kinds of facets for the game, but Im trying to believe that the purpose of the forum here , is to give the devs a picture into what we as players want and then make a fair option come to life.


To the poster who listed those multiple ideas, I like that alot, give the term Jedi a totally new depth and gives lots of choices than just being light or dark. We should ba able to join NPC faction, that would be a neat twist.


Thanks


Kehi
Smeelia
Fri May 21, 2004 6:28 am
#576






Kehi wrote:

Smeelia


I think that since the existing information is all we have to go on , and that this limited information represents the idea flow of the devs, that we are licensed to give our opinions. If we sit back and do not debate the information before us, then we cant help them mold the game to a proper direction that suits as many as possible.


I agree with you that this game does not and should not follow the movie series to the letter, but it is the basis and the foundation for the game. Surely we can add and imagine all kinds of facets for the game, but Im trying to believe that the purpose of the forum here , is to give the devs a picture into what we as players want and then make a fair option come to life.


To the poster who listed those multiple ideas, I like that alot, give the term Jedi a totally new depth and gives lots of choices than just being light or dark. We should ba able to join NPC faction, that would be a neat twist.


Thanks


Kehi







Agree, Agree and Agree .


Basically that's what I was trying to say, I just think that some people are complaining and moaning rather than pointing out possible flaws and suggesting ideas to make the system workable and enjoyable.


As far as I can tell Varnath if you haven't unlocked by publish 10 through the holocron path you will have to complete the Force Sensitivity quests with your first character to unlock your second slot and then complete the quests with the second character to make them able to be a Jedi (so you can have a new character to be jedi but you will have to do the quests twice). I hope this is wrong and that everyone will get 2 characters after publish 10 and be able to choose if they want either or both to have FS abilities because I would like to do the Force Sensitivity quests once with a character I created to be a Force Seeker without having to do them with my first character who I will keep as a normal one. Ultimately I would be willing to go through the quests twice if it is deemed absolutely necessary but preferably in a way that doesn't prevent my first character from being the character Iwanted for too long. By this I mean that the first character doing the Force Sensitivity quests (my current character) should not have all of his time and skill points etc. consumed by pursuing this just so I can get another character to go through it all again. I'm not going to grind professions though, I did the 4 holocrons and they were good fun but now I'm going to settle into a role for a while and see what happens, I doubt that anything that comes in Publishes 9 or 10 would make me want to stop playing even if I did have to go through the quests twice to have a new Jedi character I would either just do them if they are fun or stick with my normal character.


As for lightsaber damage type would it be possible to implement a new damage type called Saber? I know this might mean changing everycreature's resistances but it would at least solve the issue. Infact they could just make everyone and all armour types vulnerable to sabers (and why not? Sabers can cut through blast doors) while making sure to not make the damage too high. The problem of course being that people could just not wear armour against Jedi but since Jedi should only be PvPing against Jedi and BHs this wouldn't be too big a problem. They couldeven give Armoursmiths a Cortosis Weave upgrade for Composite armour, this would allow BH to buy special Composite for Jedi hunting and as long as it wasn't made too resistant then it would make for a good armour vs Sabers implementation (although you'd still have to sort out creature resistance). As a point of interest on damage types, what weapons actually do Restraint damage? Very few creatures seem to be resistant to it so maybe they could use that damage type for sabers, although the name doesn't sound right if they did.



Smeelia Smacktoma
Rodian Junk Collector
Master Fencer/Master Doctor
Visit Smeelia Corp HQ on Corellia (FarStar) -1755 -868
Tenfo
Fri May 21, 2004 11:08 am
#577






Lexy wrote:
Wow, already at 5 pages. There's no way I'm gonna read through all of that

So I'll just ask and hope no one else has asked. From the description in the Friday Feature, Jedi Knights will be flagged permanently overt. There's also static gathering points for Jedi (the enclaves).

Now we all know that the server population will quickly discover where the enclaves are. They won't be able to enter, but what about people of the opposite faction of the Jedi enclave sitting outside overt, ready to kill any Jedi Knight that even approaches the enclave? Will there be anything in place to prevent this sort of thing from happening?






Lexy,


Very good point. I would suggest a 500m safe zone surrounding the Enclaves to prevent anyone attacking /being attacked in the zone. Kindof like a battlefield zone except a non-battlefield zone.




l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
Tenfo
Fri May 21, 2004 11:11 am
#578






Kulian wrote:





makimus wrote:

sweet, now bring on publish 10!







yes, can't wait this is great info. Now, im confused this kind of implies we will gain points doing soemthing to buy fs slots...then when we are a padawan we can do FS quests to unlock our second character.


Is it a quest system to get padawan...or is it something else...Ahh the things to ponder on.


-Truwen






Yes it is a Quest system to get a Padawan after Publish 10 goes live, but not until.


You can earn up to 24 Force sensitive slots, from what I've read, and then qualify for Padawan trials.


Keep in mind that earning 24 Force sensitive slots will take longer than mastering 32 professions.



l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
Tenfo
Fri May 21, 2004 11:28 am
#579






jroth79 wrote:
TH I have a question about the whole light/dark thing. Will current dark jedi remain dark or will they be brought back to light again until they reach knight? Also this leads this question...say your main toon is an imperial and he becomes a jedi, will I then have to become a rebel just becuase I want to be a jedi, or will I stay imperial?






In the new system you can choose to be rebel or imperial covert or overt up until Jedi knight. At Jedi Knight you must choose to be perma-OVERT either Light side (Rebel) or Dark Side (Imperial)



l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
Smeelia
Sat May 22, 2004 2:52 am
#580

From what I've read you don't have to be permanent Overt when you reach Jedi Knight, only if you decide to do the Jedi Trials and go into the Ranking system will you become permanently Overt. So you could still reach Jedi Knight using PvE and stay a covert PvE Jedi Knight but you wont be able to gain any benefits that ranked Jedi have (whatever these may be, Jedi Robes is the only one that is fairly certain) and you will only be able to enter the Enclave as far as it takes to get involved in the Ranking system (assuming the Ranking system will begin in the Enclave which I don't think has been outright confirmed but seems likely).


I'd still like to know about the new 2 character system. I think that everyone should get their second characterslot at Publish 10 since after that time the second character will just be a normal one to begin with. This way everyone can take part in the Force Sensitivity Quests without having to do them twice if they want to create a new character for Jedi and keep their first one the same. It also shouldn't really be a problem because people who have unlocked will have bypassed the FS Quests and therefore shouldn't feel cheated since other players who haven't unlocked will only be getting a new normal character to try to unlock Jedi abilities with. If it is that SOE are worried about selling less second accounts then I think it may have the opposite effect, as the prospect of having four characters instead of just two is likely to appeal to plenty of people. If it's account sharing they are worried about then they should realise that (a) most people want one normal and one Jedi character and this probably wont change and (b) if anyone was to share an account they'd probably just create characters on seperate servers anyway.



Smeelia Smacktoma
Rodian Junk Collector
Master Fencer/Master Doctor
Visit Smeelia Corp HQ on Corellia (FarStar) -1755 -868
davefan222
Sat May 22, 2004 11:32 pm
#581

The new publish looks great cant wait to see how it turns out





Mekhi Strider
Master Chef/Master ShipWright
Mekhi's Food and Drink for Thought II
Shop C-net 820, -4712


MoebiuZ
Mon May 24, 2004 4:05 am
#582

Well, I was DM in other game for a few years, and I can say that a vote system involving players don't works.


U can do a system based in player votes, but MUST exists a "dark hand". Elections for the Council must be scheduled in certain dates, as guided quests. Jedi players can vote in the elections, but GM must be present in that feature, and they have to consider if the elected player is a good player to hold this position in the Council, and permit or not this player as a Council member.This requires a minimun trace of this player, but if GM are good psycologist can distinguish a kiddie power gamer and a good role player in a few mins, only reading his speak (in the elections, for example). I don't know if this is possible in SWG, but u must consider this option, and I can say that if u aren't present andact asthe real electors, this system will not work, and so many people will bore or hate the game cause these kiddie power gamers (in fact, this happens now, not only with Jedis). Other things, as uncontrolled shouts in all places is other "system crashing" in SWG.



Best regards





Emeriel Ty'Vanna - Elder Jedi
Gouxi Petrucci - Elder Squad Leader
zSpinblaze
Mon May 24, 2004 3:11 pm
#583

Ok I have an idea, i am sure it has been said earlier in the post, but i am not reading 26 pages, so here is my idea, i think to become a jedi, u should have to be the highest rank of your faction, that way it thins the herd a lil. Only the real devout people (or people with lots of money and a smuggler friend) can get to be a jedi. This way people aren't going on ebay, buying 5 mil credits, buying holocrons from every vendor they come accross. So now they have to pay smugglers if they don't want to use the time killing bases of the opposite faction. Or maybe have another whole FP rank system that u have to do special misisons and can't give away the FP as a smuggler, so u DO have to put something into the game to become uber powerful. It just pisses me off when someone just buys the game, goes on ebay, buys 5 mil credits and/or an acct and is stronger than me without doing anything. But thats just me, well shuttle is here, gotta go
ArchFirehaven
Mon May 24, 2004 6:13 pm
#584

Uhm a couple of things Spin...


One the new FS system (publish 11) will be quest based so having "money" probably won't matter too much.


Two 5 million really is not that much and while it will buy the required Holocrons in the current system it is probably not enough to support Pearls or even the resources needed for the artisan professions.


Three anyone (even a casual player) can make 5 million in a couple of months through resource selling.


Maybe you should read some more on the subject (no really the 26 pages) but it seems (and all we can do is speculate) money will not be a major factor in the new FS system.






8Firehaven7
Chilastra Born . Day One


wannabeajedi2199
Mon May 24, 2004 9:31 pm
#585

ok here is my take on the whole fs slot idea. I have read a lot over the months and havent said anything on the forums up until this point. Ok so as u progress as a padawan you will slowly gain jedi abilities as you become force sensative. The devs also said that those people will be able to wield lightsabers at a low level without having to give up your entire past. The devs also said they were trying to make it fun for everyone so they could try out jedi. Now being in the time of the movies it is jedi should be rare but at the same time the people who really want it should have it. There for they should get ride of the second slot idea all together. Those who are really dedicated to jedi will have to give up there past and all the work put into there character up untill this point, those who do not wish to give up there character will get some force sensitivity and a lightsaber. The way I see it is if your really dedicated to jedi you will give up your character as I will be doing if not it will keep those people who dont really care about it away from it there for keeping jedi a little more rare than the will be with two slots.


"Jedi wont be fun if all your fighting is jedi"
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