Development Cycle Archive
Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II
TH,
I haven't seen this question asked, and it will seem rather petty. I started the Holocron path like many people here, and I have been busting my butt to get my FS unlocked before the changes. One thing I am concerned about at this point is the way the new unlocking method works, the character I have been grinding with is not my ideal candidate for my Jedi. Under the old system we made a fresh FS Character and molded him the way we wanted. It would see that under this system the character we unlock with will also be our jedi. This isn't very appealing to me. I never had intentions on taking this character down that path. My question is this. When we unlock under the new system, will it be possible to delete the character we have been grinding with to create our Ideal race/character, or will our progress be completely lost. As it stands my Jedi will be a Wookie. While Wookie Jedi are not very common in the galaxy and it would be kind of cool to be one of the only ones, I never intended my jedi to be a wookie. Can you shed light on this? Have I been wasting my time and dreams of unlocking say a human or zabrak jedi via my wookie?
Thanks in advance,
V
Kehi wrote:
Smeelia
I think that since the existing information is all we have to go on , and that this limited information represents the idea flow of the devs, that we are licensed to give our opinions. If we sit back and do not debate the information before us, then we cant help them mold the game to a proper direction that suits as many as possible.
I agree with you that this game does not and should not follow the movie series to the letter, but it is the basis and the foundation for the game. Surely we can add and imagine all kinds of facets for the game, but Im trying to believe that the purpose of the forum here , is to give the devs a picture into what we as players want and then make a fair option come to life.
To the poster who listed those multiple ideas, I like that alot, give the term Jedi a totally new depth and gives lots of choices than just being light or dark. We should ba able to join NPC faction, that would be a neat twist.
Thanks
Kehi
Lexy wrote:
Wow, already at 5 pages. There's no way I'm gonna read through all of that
So I'll just ask and hope no one else has asked. From the description in the Friday Feature, Jedi Knights will be flagged permanently overt. There's also static gathering points for Jedi (the enclaves).
Now we all know that the server population will quickly discover where the enclaves are. They won't be able to enter, but what about people of the opposite faction of the Jedi enclave sitting outside overt, ready to kill any Jedi Knight that even approaches the enclave? Will there be anything in place to prevent this sort of thing from happening?
Lexy,
Very good point. I would suggest a 500m safe zone surrounding the Enclaves to prevent anyone attacking /being attacked in the zone. Kindof like a battlefield zone except a non-battlefield zone. ![]()
Kulian wrote:
makimus wrote:
sweet, now bring on publish 10!
yes, can't wait this is great info. Now, im confused this kind of implies we will gain points doing soemthing to buy fs slots...then when we are a padawan we can do FS quests to unlock our second character.
Is it a quest system to get padawan...or is it something else...Ahh the things to ponder on.
-Truwen
Yes it is a Quest system to get a Padawan after Publish 10 goes live, but not until.
You can earn up to 24 Force sensitive slots, from what I've read, and then qualify for Padawan trials.
jroth79 wrote:
TH I have a question about the whole light/dark thing. Will current dark jedi remain dark or will they be brought back to light again until they reach knight? Also this leads this question...say your main toon is an imperial and he becomes a jedi, will I then have to become a rebel just becuase I want to be a jedi, or will I stay imperial?
In the new system you can choose to be rebel or imperial covert or overt up until Jedi knight. At Jedi Knight you must choose to be perma-OVERT either Light side (Rebel) or Dark Side (Imperial)
Well, I was DM in other game for a few years, and I can say that a vote system involving players don't works.
U can do a system based in player votes, but MUST exists a "dark hand". Elections for the Council must be scheduled in certain dates, as guided quests. Jedi players can vote in the elections, but GM must be present in that feature, and they have to consider if the elected player is a good player to hold this position in the Council, and permit or not this player as a Council member.This requires a minimun trace of this player, but if GM are good psycologist can distinguish a kiddie power gamer and a good role player in a few mins, only reading his speak (in the elections, for example). I don't know if this is possible in SWG, but u must consider this option, and I can say that if u aren't present andact asthe real electors, this system will not work, and so many people will bore or hate the game cause these kiddie power gamers (in fact, this happens now, not only with Jedis). Other things, as uncontrolled shouts in all places is other "system crashing" in SWG.
Best regards
Uhm a couple of things Spin...
One the new FS system (publish 11) will be quest based so having "money" probably won't matter too much.
Two 5 million really is not that much and while it will buy the required Holocrons in the current system it is probably not enough to support Pearls or even the resources needed for the artisan professions.
Three anyone (even a casual player) can make 5 million in a couple of months through resource selling.
Maybe you should read some more on the subject (no really the 26 pages) but it seems (and all we can do is speculate) money will not be a major factor in the new FS system.