Development Cycle Archive

Thread: In Development: The Village of Aurilia

ZhaoZilong
Thu Jul 29, 2004 7:51 pm
#573

I like the idea of the village and the Idea of a quest journal.


That being said, I would like the path to Force Sensitivity to be KNOWN. I dont think the path to "general" force sensitivity should be an unknown parallel to hologrinding.


If a musician wants to be FS to enhance his music playing , have him do the quests to achieve it..simple as that.


I dont mind long quests or time restrictions, I just dont want to have to spend months wondering what I have to do to even get started NOR do I want to have to camp rare spawns or camp and compete for rare drops for anything.
HuntingOhioan
Thu Jul 29, 2004 8:22 pm
#574




I do like the ideas, but I didnt like that sentence about "all that can be said is play the game." I remember hearing that the first time around. I'm ready for JtL, looks likethe only place I can take on a Jedi that isnt wet behind the hilt.



Message Edited by HuntingOhioan on 07-29-2004 11:23 PM



-Hunting Ohioan

"The Fighting 128th Jolly Rogers Squadron" - Crypt Fighter Wing - Commander


sith_jedi
Thu Jul 29, 2004 9:04 pm
#575


how do find this The Village of Aurilia ,how to get there what the way point , have it being created , will BH find their way there,

what the quest will be like,can imp faction chracter go there.after unlock the FS slot can we revisit this village again,which planet will it be.............yain 4,since it belong to the rebel now???and less imp trooper there!, i want to be a jedi..............does it need us to install

SWG jump to light speed , so that we need to fly our own to this planet where The Village of Aurilia is

reply me plspls pls pls pls , help
darthjaina
Fri Jul 30, 2004 2:23 am
#576

Don't make it impossible to become a jedi, make it hard to level your jedi!

I'm a casual gamer and i dont think it should take 6mos. to find the village.
TKA-MC
Fri Jul 30, 2004 10:20 am
#577

I like it! Adds some mystery and expands the reality that is SWG.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
Jason036
Fri Jul 30, 2004 1:08 pm
#578




JediNg wrote:

Jedi is supposed to be hard and timeconsuming. if it weren't then everyone would be jedi and/or exploit the system to be jedi. I'd hate for the game to be like that.



I think most people would agree that the system is already being heavily exploited because of everyone simply grinding out professions. I am new to this game and have already met so many people doing this. No matter what the Devs do, the process will be exploited, but some processes are less likely to be exploited than others.


I'm beginning to agree with the other casual gamers (I myself am one) about making the process known to become force sensitive. I really like the village idea and with that, it should be known how to achieve entrance into this village. I would like it to be on a lesser visited planet, not instanced, but permanent, and only those who have gone through the known process to gain entrance to the village will be allowed in without being attacked. Anyone who tries to enter the village without approval will be attacked by NPCs and can be attacked by players whom have gained access already. Overt players should be NOT allowed into this village and possibly even attacked on site by NPCs. As more quests are done to gain FS, the deeper a player can get into the village. This will help keep some the annoying PvP stuff that happens out of the village and away from those concentrating on gaining more and more FS. Also, no dueling in the village should be allowed.


Gaining FS could be quest driven just like becoming a jedi, and why not. This gives people lots of fun stuff to do. I think the FS quests given by the village people should be oriented around using up to aMAX of five professions. This way players stay within a mastered proffesion and give back to the games economy. This will stop profession grinding, but still allow player to explore what they want to do. I don't like the idea of being forced to master a proffesion a player has no interest in. Possibly as you do more quests, the more FS skills you gain access into achieving. Having lots of FS players is not such a bad thing, but having lots of jedi is. Allow people to expirment with the force and if they really like it, then they can decide to tackle the long long process of becoming a jedi. So many players want to be the super elite PvP jedi, but only a select few can achieve that. I think if you allow everyone to experiment with FS skills that will dramatically decrease the dissatisfaction with the way SWG is now.





Nauticus | Master Medic | Novice Carbineer
Resident Of Mos Athens, Tatooine
Kyle2003
Fri Jul 30, 2004 1:32 pm
#579

First off, an NPC comes to you? well of course something has to trigger this, maybe once you do the Heros quest, an NPC comes and sees that you have done extrodenary tasks, and maybe that npc gives you a test and if you pass, you can go to the village, BUT make it so that the npc just asks questions about your charicter, tell the truth, and give multiple answers for the charicter like:


the noc: would you like to come with me?


You


i dont go with strangers.

sure ill come

i would be honored

im afraid youll murder me


kinda like KOTOR.



as for the quests at the Village... say they test you again, just to make sure: go retreive this item from this cave and when the person gets there, say some npc has it and you have multiple ways of geting it from him, like say hes hungry or something, give him food, make him clothes, take it from him by force, trade him, heal his wounds, or play music/dance for him, make this achievable by ALL charicters not focusing on the COMBAT.


then after you completed this "test" the person that gave you the test gives you an old book to read, about the jedi, the jedi code, and the force. once the person studies this they will undergo another test based on the information they read, like recite the jedi code and explain to them about the force and the history of the jedi.


after that they take your training further by testing you based on profesion but not different on all the 32 proffesions but on the 6 basic profesions: marksmen, you are in a mini-game were you have to shoot targets, based on your skill you may proceed, for brawlers they would have to maybe block attacks, artisans would have to try to make an object with no or little instructions, entertainers would do a rythem based mini-game were they have to keep up with the beat, medics would have to keep a poisoned man from dying, by either using the packs to cure or heal them as much as possible, and scouts would have to maybe play a game of "hide and seek" were they would have to track down a certain npc or creature that would maybe have eaten jewelery and you would have to kill it and harvest it.


once you complete that you get the FS skill tree according to your proffesion. once you have spent time learning skills in that tree the people at the village would then test the charicter once more, they tell you to go to the cave (the one with the old man) and get two crystals for them, a clear and a color, bring it to them.

do one more task for them and they give you jedi initinate, and give back those two crystals with the nesesary tools and resources to craft a lightsaber, make it so that its a 50/50 chance of crafting it and if they make a mistake they will be givin the resources (and crystals) again until they complete the lightsaber.


the path to become abasic jedi, this is just an idea critisisum and expansions to the idea welcome




I have one request make it so the village is a place were the player goes ALONE maybe generate it like the corvette and make it so that there are no other people there, this is a personal path and should not be completed with the aide of others.
VegitoX
Fri Jul 30, 2004 2:28 pm
#580

Hmm..I dont know how feasible it would be to make it so that every player gets their own village. It definitley should be a limited number though.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
Arrikkyo
Fri Jul 30, 2004 3:43 pm
#581

"Have fun with with your Jedi everyone. Just do the community a big favor, and show some class that some of the current Jedi lack."

The reason of the lack of class in current Jedi, is the system to unlock... those who actually care to roleplay, adventure, and not just sit and grind out what had to be done, never unlocked, so we all ended up with the current crop of power gamers with lightsabers. Since publish 9, I've actually found a few low level jedi out and about, who had either just unlocked, or not had time to grind out the Jedi exp prior to pub 9. With the new system, yes, I expect an influx of new jedi, mostly those of us who have been waiting in the wings for a system that actually made sense to come out. Mayhap then we can bring some respect back to what it is to be a Jedi.

Just my two credits.
skabogee
Fri Jul 30, 2004 9:29 pm
#582

Can we get five pages now of people asking how to get the mysterious npc character to "approach" you to get invited in the first place, so that we might get an answer?



kukumaka -HK-
HumanRebJediMaster
Sat Jul 31, 2004 1:45 am
#583

I love the idea Thunderheart. Keep up the good work! You have me all excited now! ^_^



- I Came back to the game BECAUSE of the NGE!
Eario
Sat Jul 31, 2004 7:09 am
#584

I agree with previous posts on the quests. Hunting for needle-in-the-haystack mobs on a speeder bike for hours in not at all challenging. It is BORING!. I hope the quest system does not come down to this. Anything but this. I plan on having a group together for the quests and putting 3-5 peeps together and combing planets for hours on bikes really stinks. There are lots of exciting and challenging game options out there and this would cause a person to quit in shear frustration quickly.


Hope these posts are all read and heeded by the devs.



Eario Turbauk
Shadowfire
Legacy of FIRE
Elder Jedi
DarkShadow1313
Sat Jul 31, 2004 10:39 am
#585

/agree


Just a few suggestions:

Make it by invintation only. Kinda like you do wit the theam parks. Have to do some kind of mission to even get acess to the Village.

Make the Quest/Missions Profession based so every type of profesion can at least become FS.

Give rewards, besides Jedi xp, for finnishing a quest, like a force crystal here, asaber resource there.





So many stupid people are still alive because it is illegal to kill them.
Anyone who says, "Trust Me" can not be trusted.
It is not what you are killing but what you are allowing to live.

Cieboa - Elder Jedi
Danu - Trader (Domestics)
Rachis - Elder Smuggler
Arianrhod - Trader (Structures)
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