Development Cycle Archive
Thread: Publish 8.2 Feedback: Death Watch Bunker
St1lgar wrote:
AlaManQ5 wrote:
1) Insane Difficulty Level for Casual Gamers.
2) Insane Lag due to increased amounts of players trying their best to overcome the Insane Difficulty Level.
3) Yes, it is meant to be difficult to gain the Mandalorian Armor, but the difficulty is enough to deter less hardcore or casual gamers due to boredom and lower chances of being rewarded for effort.
4) Battle Droids...is it me or do these guys even EXIST in the Star Wars Continuity at this time the game is set it? As it stands, Battle Droids exist at the wrong time, and have exaggerated levels of difficulty. Padme shot a Battle Droid in the head and downed it instantly, and Jedi and Clone Troopers made short work of Super Battle Droids. Their strength is in NUMBERS, not individual strength.
5) It is fun...to a degree. And yet, this fun is short lived for the Master Elites that manage to fight through a few dozen spawns of SBDs and BDs. Its a waste of travel credits, waste of weaponry and armor, and *gasp* an overall waste of time for little or no reward.
There, i said it. Yes it can be fun for some, but most certainly not for all, thus stripping potential entertaining content from the majority of the playerbase.
100% agree.... nothing more to add...
yep. I do have something to add tho...
You won't get me or any other Ranger to do this or any future content like this. We do not have the skill points left to get good combat skills to be well rounded enough to succeed. Nor does the Ranger prof help at all down there.No party will want a single Master combat prof template or one with no masters, other then the ones required. If you require a Ranger in the group for access then the party dies: it will be underpowered. Funny that you gave Rangers the Cert for it (us Rangers have felt you merly did this to throw us a bone so that we would hang on till next year) I have no clue how I could ever get this armor. You would think we would have some kind of combat skill...
I'm not usually this bitter... honest.
"Sendeel wrote:
Ok this is really annoying. For all of you people complaining that the devs should put in more content for the casual gamer, LOOK AROUND. The entire game is full of casual-gamer content! If you need help finding it and are too lazy to go exploring on your own, check out these great maps ---> http://www.simantix.co.uk/swgmaps/ There are PLENTY of things that soloers and small groups can do with little or no experience or help."
Well, Ihad a look a t the maps. They are really good, granted..but they show only what is already known to most players anyhow. Yes there are dungeons for all players to go and clubber their way through with mostly miserly reward, yet this in my mind is not what role-players (even casual ones) look for.
After defeating a dungeon one time the dungeon becomes to me uninteresting. And even worse, all the other dungeons are but (more or less) a repeat of the first dungeon. There is nothing new and there is no story plot at all. Hey! Why should I go anywhere and kill a dozen or so NPC intelligences? What is my reason? Am I just a mindless killer?..or worse..a mindless player...grrr... Roleplaying games are supposed to have good and varient content and at least some kind of plot. If I wish mindless slaughter I can play first action shooters..oh..sorry..even Dukehad a better story plot then SWG has right now! Man....just look at the Final Fantasy series. Now that is what I call a plot.
True, it is difficult to get something like a coherent plot in such a huge game arena as SWG, but i don't think that it is too difficult to implement hundreds of minor plots and coherent quest into SWG. Quest that give the player the feeling they are actually doing something to help with the war effort. Run and destroy for no other reason than to destroy is not the answer!
More difficult Dungeons are not the answer. At least me thinks so! Especially dungeons which I have no reasons whatever to go to!
Have been playing SWG for..uhh..think it is almost 7 month now and hanging in there hoping that something is going to change eventually. But patience is running thin and other games are tempting to be explored. Nevertheless, SWG has so much scope that it is hard to imagine the game will falter all together. One day some Div will start to listen!
Solz I disagree. Although it may make a group more efficient, it does nothing to stop the bordem. Already a super efficient group, we charged down to the first locked door and killed everything we traned with us there. We were taking on 5 SBDs at one time. Our healers were healing, our tanks tanking. We kill them as efficently as possible. That doesn't make me feel better when after we kill all five I get 2500 combat xp and about 20k off my chest piece. Boring. The best most effiect way to kill em all is to trane as many possible to a small area and turn on your spin macros. When you get to 1 or 2 SBDs go through to the next part. Rinse repeat. Take more than one chest piece down.
The group I was with are all the type of people this thing is supposed to target. And probably won't go back. It was tough talking people going there in the first place. Really only cause we killed a gorax nearby.
Devs tell me again why you made this bunker?