Development Cycle Archive
Thread: Publish 8.2 Feedback: Death Watch Bunker
Still think it is boring. Spin Spin Spin. SBD != content.
Still not sure of the point. Seems you can't even get armor out of it.
I feel bad for all the people who have been going there a lot. They must of thought they we close to getting armor. "Dude we were so close to getting it!" Bzzzt nope. it doesn't work. Go back to half pay missons on Dant, so you can get another set of armor and food.
Thunderheart wrote:
Boba Fett has discovered that an ancient splinter group of Mandalorian mercenaries known as the Death Watch are not just the stuff of myth and rumor but are operating out of a hidden location. Boba Fett?s network of spies has also discovered that the Death Watch assassins have contracted a heavy of contingent of the Black Sun to help them in their unknown plans. Are you brave enough to find out what these heinous villains are up to? Work your way through this new adventure zone with over 6 Action packed new quests and unique new crafting missions to find out what has brought these ancient warriors out of hiding!
Have you made it out to the bunker yet?
What were your experiences?
What is your opinion of this new adventure zone?
I have never been able to get a large enough group together to tackle these area's. No one seems that interested or that it is worth the effort. Maybe I should try a pickup group but I have never had any luck in swg in finding such groups.
I feel I am probably to low of skills to go there and I know I am unable to solo as I don't have good composite.
Bounty Hunter1-4-0-0, Carbineer 1-4-0-2, Ranger 0-0-4-0, Squad Leader Novice, CH 0-0-0-1
Dasyra wrote:
Thunderheart wrote:
Boba Fett has discovered that an ancient splinter group of Mandalorian mercenaries known as the Death Watch are not just the stuff of myth and rumor but are operating out of a hidden location. Boba Fett?s network of spies has also discovered that the Death Watch assassins have contracted a heavy of contingent of the Black Sun to help them in their unknown plans. Are you brave enough to find out what these heinous villains are up to? Work your way through this new adventure zone with over 6 Action packed new quests and unique new crafting missions to find out what has brought these ancient warriors out of hiding!
Have you made it out to the bunker yet?
What were your experiences?
What is your opinion of this new adventure zone?
I have never been able to get a large enough group together to tackle these area's. No one seems that interested or that it is worth the effort. Maybe I should try a pickup group but I have never had any luck in swg in finding such groups.
I feel I am probably to low of skills to go there and I know I am unable to solo as I don't have good composite.
Bounty Hunter1-4-0-0, Carbineer 1-4-0-2, Ranger 0-0-4-0, Squad Leader Novice, CH 0-0-0-1
I have seen a few TKM's meditating with the black sun armor or the normal drop armor. Hopefully I will be able to go out there and solo a few bad guys to see if I can get a set of that armor. I never expect to actually get a set of mando though as I doubt even if I got a group together that I would be the one to receive the pieces, it would go to other members of my guild.
- its very challenging. but it is anoying that you need 20 minutes for a SBD the buffs last only 3 hrs. balance this down a bit. (make them do double or tripple damage so our healer has some fun too. and make them fall in 5 minutes thats enough)
- the standart Battledroids are a good match. a group of 6 people can handle them good and its not too anoying.
- The Humanoids are fair.
my ideas
- someone alredy mentioned above to let the droids drop loot. Did you consider dropping something for the droid engeneer off them? perhaps a shematic for a battledroid chassis or something like that. i likebattledroids they are very starwarsy .) Combat modules, upgrades for droids so on... your 12 year old whining customers ( sry looks like that to me ) should not only think about the armor. what about high lvl loot for the other professions? this bunker should make every profession interestet in it so everyone has a reason to go there. here is a short list :
Risk versus Reward
- droid engeneer: new chassis, modules. (not only mando crafting)
- smuggler: perhaps a molecular clamb that pops up one more window which asks you what you want to slice ? onetimeuse ?
- Entertainers: i actually dont know what a mandalorian merc does on vacation but it MUST have something to do with entertainers. as i said : high lvl dungeon, high lvl loot. new songs learnable from shematic, and instruments, clothing with stat mods and special VIP look for dancers.
- Tailor. WS, AS, same thing as above. they are not only there to craft mandalorian. they always need components and things... not only special things like DE10. also riflestocks, powerhandler like krayt tissues that can be used in standart weapons too.
- did you ever think about an architect how he would go mad if he would find a component that lets him craft a factory which needs only half the time for an item? or a component that lets harvesters get more effective? or a component with that he is able to make a special look naboo house ?
- Bio engeneer : perhaps a onetime use shematic that lets him make some biosensors for combat skills ? or a shematic for a cool lookingancient mandalorian pet *g*
- common loot for all classes: Skilltapes. CA / AA
last words:
We need a looting system like it is explained in the manual. define the person who gets the loot to roll it out afterwards.
before i forget : dont listen to the whiners. everything is fine in the DWB except theno dropping droidsand the to tough SBDs ![]()
greets