Development Cycle Archive
Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback
TashunkaSapa wrote:
Hey, Einstein? Listen to yourself, FFS. "Sent to the spice mines" - meaning Imperials run the spice mines.
What do you think they are doing with that spice, throwing it away? No, they are selling it, of course. They control the spice trade - therefore THEY determine who can and can't use it. and if the Emperor wants to say that loyal citizens can use it but suspected terrorists cannot, that's how it will be.
I'm not asking for total realism - I'm answering the demands for justification of why things will/should be as proposed.
Actually, the Hutts control the spice trade. Get your facts straight before posting.
Secondly, what does it matter anyway? My post wasn't about who did or did not control the spice trade. Your reply was a complete non sequitur.
As to the last bit of your post, it's just as I said earlier... you only champion realism when it suits your purpose. Were realism truly being considered, Imperial soldiers and citizens would surely be subjected to penalties for the use/possession of spice and sliced weapons.
the only imperials that shouldnt be scaned would be high level overts , coverts could not correctly ID an officer , and if a covert IDs him self he wouldnt be a covert anymore would he ?
or there should be 2 options
:the storm troopers requests you pay a fine for having ilegal equipment
1:ID your self as an imperial officer (turning your self overt or tefed for 5 minutes )
2
ay fines
make everyone happy
Zbyma wrote:
Faction Points don’t really represent anything tangible (real members of the Armed Forces doing get ‘points’ for service). What faction points (specifically for the Empire and the Rebellion) represent to me is ‘clout’ or respect within that faction. The players that perform more good services for the Empire are more respected within the organization, and eventually get promoted because of that clout (this is a simplification of real life promotion within military organizations, but ok, this is a computer game
youknow there really is a point system for promotion in the armed services, well i know the marines anywayyou need to accrue a certain number of points to even be elligible for a promotion to any given rank, you recieve points for certain number of years served and for other things tho i'm not sure on the details, although i do know u need to have these points...
and lets see what else, oh yeah about being forced into PvP, HELLO no one is being forced into PvP, just like in real life no one forces you to go to jail, however, you break the law they are going to throw you in one, you carry sliced weapons and your not part of the corrupt police, theres going to be hell to pay
but one point that i liked from JierHolln, that got me thinking was the following:
JierHolln wrote:
If you can provide a logical answer as to how Imperial scan teams can magically determinea player is a Rebel, then please do so. And if your answer is "Well, duh, they scan them" then also explain how a Rebellion can continue if all Imperials have to do is scan a person to find out if they sympathize with the Rebellion or not. Would they not simply scan at starports and execute every outed Rebel? THIS is why the turned-Overt penalty makes zero sense. But it's an easy, cop-out "solution" so the Devs went with it. Not particularly shocking.
your absolutely right, i dont know how they do it, maybe people breaking the law who arent Imperials should automatically be given a TEF (neutrals), and then the imps can pick off them too, you all know i'm Neutral right, i'm not a heartless imp as many of you are certain to think
and that idea about choosing whether to pay instead of automatically getting a TEF is really starting to grow on me, there should be no distinction between rebels and nuetrals if they are both breaking the law, they should both get TEFs accordingly, they violate the law opposed on them so the empire should just say your aiding the rebellion, off with your head, but for a price say a high price if you arent an imperial, they might look the other way, back to jier Holln's pointy there isnt a way the patrols should be able to tell what faction you belong to, but then on the same note, how can covert scanners work (oh **edit** i just thought about that) now i'm all confused
and EEMAN, i'm a very good multi-tasker if at any time you want some pointers just give me a PM and we'll discuss techniques
TashunkaSapa wrote:
So support your alleged "fact". The Hutts participate in the spice trade, at the whim of the Emperor, who is capable of annihilating them. Given that the extraction of spice is performed at an Imperial penal facility, I'd call that "control".
I guess you missed the quote by Pwyll, eh? Scroll up a bit. Seems there's more support for my side of the argument than yours.
TashunkaSapa wrote:
My remark was not a non-sequitur. You argued that Imperials caught using spice would be sent to the spice mines. Do you not see how stupid that sounds? If the Empire is extracting spice, who's buying it? Since they're punishing Rebels and neutrals for possession, it only stands to reason that the intended customers are Imperials. I don't know how you can use a term like non sequitur, yet fail to understand this simple reasoning.
Your remark was most definitely a non sequitur, whether you admit it or not makes no difference to me. As for your comment about the Empire extracting spice, I again refer you to Pwyll's quote. The Rebels and Neutrals are only being punished IN THIS GAME. In the context of the "real" Star Wars universe, EVERYONE would've been punished and THAT is the point.
TashunkaSapa wrote:
As for realism? Let me remind you - this is a game. A science fantasy game. Zabrak aren't real. The Force isn't real. Realism is immaterial to the issue.
It's not about "realism" - it's about reason.
This is rich. YOU brought realism into the argument, not me. Now you're backpedaling when I've pointed out your double standard in regards to realism. Look, just admit that you only like the current system because you're an Imperial and stand to lose NOTHING. I'd wager that you were up in arms when the intial 500 FP/Rank Loss penalty was being bandied about. Funny how tunes change when things go in a different direction...
TalixArchilon wrote:
but one point that i liked from JierHolln, that got me thinking was the following:
JierHolln wrote:
If you can provide a logical answer as to how Imperial scan teams can magically determinea player is a Rebel, then please do so. And if your answer is "Well, duh, they scan them" then also explain how a Rebellion can continue if all Imperials have to do is scan a person to find out if they sympathize with the Rebellion or not. Would they not simply scan at starports and execute every outed Rebel? THIS is why the turned-Overt penalty makes zero sense. But it's an easy, cop-out "solution" so the Devs went with it. Not particularly shocking.
your absolutely right, i dont know how they do it, maybe people breaking the law who arent Imperials should automatically be given a TEF (neutrals), and then the imps can pick off them too, you all know i'm Neutral right, i'm not a heartless imp as many of you are certain to think
and that idea about choosing whether to pay instead of automatically getting a TEF is really starting to grow on me, there should be no distinction between rebels and nuetrals if they are both breaking the law, they should both get TEFs accordingly, they violate the law opposed on them so the empire should just say your aiding the rebellion, off with your head, but for a price say a high price if you arent an imperial, they might look the other way, back to jier Holln's pointy there isnt a way the patrols should be able to tell what faction you belong to, but then on the same note, how can covert scanners work (oh **edit** i just thought about that) now i'm all confused
I'd be more willing to accept a TEF (not Overt, no matter what that is UNACCEPTABLE) if Neutrals also received one for having contraband on their person. It's ridiculous that a scan team should be able to magically know a player is Rebel-factioned. Ditto for Covert Scanners. It's a griefing tool, period. I still cannot believe the Devs allowed them into the game. No, wait, I can believe it.
Unless, of course, they *want* to be a rebel. Not everyone plays this game in such a manner as simply to get the most advantages. Some people play imps or rebels because they *want* to, regardless of what the game makes advantageous.
electricnomad wrote:
So Imperials will be the Smugglers now. Tell us again why we spent skillpoint on this...
TalixArchilon wrote:
yeah it would be but, i think they are using the "let them all fight it out" techinque and waiting for this issue to die, and then come in a dn clean up the pieces,
Agreed. They'll favor the majority opinion.