Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

JierHolln
Thu Feb 05, 2004 5:50 pm
#560






TashunkaSapa wrote:


Hey, Einstein? Listen to yourself, FFS. "Sent to the spice mines" - meaning Imperials run the spice mines.


What do you think they are doing with that spice, throwing it away? No, they are selling it, of course. They control the spice trade - therefore THEY determine who can and can't use it. and if the Emperor wants to say that loyal citizens can use it but suspected terrorists cannot, that's how it will be.


I'm not asking for total realism - I'm answering the demands for justification of why things will/should be as proposed.






Actually, the Hutts control the spice trade. Get your facts straight before posting.


Secondly, what does it matter anyway? My post wasn't about who did or did not control the spice trade. Your reply was a complete non sequitur.


As to the last bit of your post, it's just as I said earlier... you only champion realism when it suits your purpose. Were realism truly being considered, Imperial soldiers and citizens would surely be subjected to penalties for the use/possession of spice and sliced weapons.




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Ralrinag
New Solah, Naboo - Bria
Master Brawler - Teras Kasi Master - Master Heavy Swordsman - Explorer
RedVenom400
Thu Feb 05, 2004 8:05 pm
#561

the only imperials that shouldnt be scaned would be high level overts , coverts could not correctly ID an officer , and if a covert IDs him self he wouldnt be a covert anymore would he ?



or there should be 2 options


:the storm troopers requests you pay a fine for having ilegal equipment


1:ID your self as an imperial officer (turning your self overt or tefed for 5 minutes )


2ay fines



make everyone happy




Roberto Venomancer Teras Kazi Master Rip
Bounty hunter and Ace Imperial pilot
Regarding jedi nerfs:"All who gain power are afraid to lose it, even the Jedi"Chancelor palpatine
TalixArchilon
Thu Feb 05, 2004 8:51 pm
#562

first off fine i cave, i'll write 'you' and your' and what not, but did u have to pick on meu *ahem* you hurt my feelings, how about tho, though is so long and awkward to type, i say its the middle english form of the word so its ok, but dont expect puncuation, and fine i'll try paragraphs




Zbyma wrote:


Faction Points don’t really represent anything tangible (real members of the Armed Forces doing get ‘points’ for service). What faction points (specifically for the Empire and the Rebellion) represent to me is ‘clout’ or respect within that faction. The players that perform more good services for the Empire are more respected within the organization, and eventually get promoted because of that clout (this is a simplification of real life promotion within military organizations, but ok, this is a computer game






youknow there really is a point system for promotion in the armed services, well i know the marines anywayyou need to accrue a certain number of points to even be elligible for a promotion to any given rank, you recieve points for certain number of years served and for other things tho i'm not sure on the details, although i do know u need to have these points...


and lets see what else, oh yeah about being forced into PvP, HELLO no one is being forced into PvP, just like in real life no one forces you to go to jail, however, you break the law they are going to throw you in one, you carry sliced weapons and your not part of the corrupt police, theres going to be hell to pay


but one point that i liked from JierHolln, that got me thinking was the following:





JierHolln wrote:


If you can provide a logical answer as to how Imperial scan teams can magically determinea player is a Rebel, then please do so. And if your answer is "Well, duh, they scan them" then also explain how a Rebellion can continue if all Imperials have to do is scan a person to find out if they sympathize with the Rebellion or not. Would they not simply scan at starports and execute every outed Rebel? THIS is why the turned-Overt penalty makes zero sense. But it's an easy, cop-out "solution" so the Devs went with it. Not particularly shocking.






your absolutely right, i dont know how they do it, maybe people breaking the law who arent Imperials should automatically be given a TEF (neutrals), and then the imps can pick off them too, you all know i'm Neutral right, i'm not a heartless imp as many of you are certain to think


and that idea about choosing whether to pay instead of automatically getting a TEF is really starting to grow on me, there should be no distinction between rebels and nuetrals if they are both breaking the law, they should both get TEFs accordingly, they violate the law opposed on them so the empire should just say your aiding the rebellion, off with your head, but for a price say a high price if you arent an imperial, they might look the other way, back to jier Holln's pointy there isnt a way the patrols should be able to tell what faction you belong to, but then on the same note, how can covert scanners work (oh **edit** i just thought about that) now i'm all confused


and EEMAN, i'm a very good multi-tasker if at any time you want some pointers just give me a PM and we'll discuss techniques







"una salus victus nullam sperare salutem"
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Talix Archilon
Master Armorsmith
Master Carbineer
Gorath
JierHolln
Thu Feb 05, 2004 8:54 pm
#563






TashunkaSapa wrote:


So support your alleged "fact". The Hutts participate in the spice trade, at the whim of the Emperor, who is capable of annihilating them. Given that the extraction of spice is performed at an Imperial penal facility, I'd call that "control".







I guess you missed the quote by Pwyll, eh? Scroll up a bit. Seems there's more support for my side of the argument than yours.






TashunkaSapa wrote:

My remark was not a non-sequitur. You argued that Imperials caught using spice would be sent to the spice mines. Do you not see how stupid that sounds? If the Empire is extracting spice, who's buying it? Since they're punishing Rebels and neutrals for possession, it only stands to reason that the intended customers are Imperials. I don't know how you can use a term like non sequitur, yet fail to understand this simple reasoning.






Your remark was most definitely a non sequitur, whether you admit it or not makes no difference to me. As for your comment about the Empire extracting spice, I again refer you to Pwyll's quote. The Rebels and Neutrals are only being punished IN THIS GAME. In the context of the "real" Star Wars universe, EVERYONE would've been punished and THAT is the point.







TashunkaSapa wrote:


As for realism? Let me remind you - this is a game. A science fantasy game. Zabrak aren't real. The Force isn't real. Realism is immaterial to the issue.


It's not about "realism" - it's about reason.






This is rich. YOU brought realism into the argument, not me. Now you're backpedaling when I've pointed out your double standard in regards to realism. Look, just admit that you only like the current system because you're an Imperial and stand to lose NOTHING. I'd wager that you were up in arms when the intial 500 FP/Rank Loss penalty was being bandied about. Funny how tunes change when things go in a different direction...




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Ralrinag
New Solah, Naboo - Bria
Master Brawler - Teras Kasi Master - Master Heavy Swordsman - Explorer
JierHolln
Thu Feb 05, 2004 9:00 pm
#564






TalixArchilon wrote:


but one point that i liked from JierHolln, that got me thinking was the following:





JierHolln wrote:


If you can provide a logical answer as to how Imperial scan teams can magically determinea player is a Rebel, then please do so. And if your answer is "Well, duh, they scan them" then also explain how a Rebellion can continue if all Imperials have to do is scan a person to find out if they sympathize with the Rebellion or not. Would they not simply scan at starports and execute every outed Rebel? THIS is why the turned-Overt penalty makes zero sense. But it's an easy, cop-out "solution" so the Devs went with it. Not particularly shocking.







your absolutely right, i dont know how they do it, maybe people breaking the law who arent Imperials should automatically be given a TEF (neutrals), and then the imps can pick off them too, you all know i'm Neutral right, i'm not a heartless imp as many of you are certain to think


and that idea about choosing whether to pay instead of automatically getting a TEF is really starting to grow on me, there should be no distinction between rebels and nuetrals if they are both breaking the law, they should both get TEFs accordingly, they violate the law opposed on them so the empire should just say your aiding the rebellion, off with your head, but for a price say a high price if you arent an imperial, they might look the other way, back to jier Holln's pointy there isnt a way the patrols should be able to tell what faction you belong to, but then on the same note, how can covert scanners work (oh **edit** i just thought about that) now i'm all confused






I'd be more willing to accept a TEF (not Overt, no matter what that is UNACCEPTABLE) if Neutrals also received one for having contraband on their person. It's ridiculous that a scan team should be able to magically know a player is Rebel-factioned. Ditto for Covert Scanners. It's a griefing tool, period. I still cannot believe the Devs allowed them into the game. No, wait, I can believe it.




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Ralrinag
New Solah, Naboo - Bria
Master Brawler - Teras Kasi Master - Master Heavy Swordsman - Explorer
TalixArchilon
Thu Feb 05, 2004 9:01 pm
#565

and please rebels just wait till this game starts to suck for the imps, you guyz start off crappy and know its going toget better but you cant look that far into the future can you, the imperials on the other hand can only go down hill, all they want is that the STORY starts being followed closer so that they can feel the power and know the power that they all realize they will soon fall far away from, and this crackdown would be perfect to bring the story to the point of where it needs to be


again like i said before this isnt a game, a game implies that the players have an influence on the overall outcome, this is a story being told through an interactive medium, and you all signed up for it, dont complain, dont try to change the story, make it feel like more the story, not the antithesis of it...



"una salus victus nullam sperare salutem"
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Talix Archilon
Master Armorsmith
Master Carbineer
Gorath
Tyrin-the-scout
Thu Feb 05, 2004 9:07 pm
#566






electricnomad wrote:

So Imperials will be the Smugglers now. Tell us again why we spent skillpoint on this...





Unless, of course, they *want* to be a rebel. Not everyone plays this game in such a manner as simply to get the most advantages. Some people play imps or rebels because they *want* to, regardless of what the game makes advantageous.

TalixArchilon
Thu Feb 05, 2004 9:07 pm
#567

see againt the thing tho, is that we are all hanging on one word of one man, no one else has stepped up to say anything, although i'm sure they are starting to feel some heat now from the higher ups about getting this out, if someone could just clarify the "overt" thing it would soothe alot of these ravenous dogs out here, and by ravenous dogs i mean U CRAZY WHINING REBELS hehe, gotcha dont take me seriously, or do, some will whatever, but people have made typos in the past, like a little 1% decay detail about going away and then oops not going away, but mistakes happen, but they are greivous when the community rests on each and every of those one words...



"una salus victus nullam sperare salutem"
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Talix Archilon
Master Armorsmith
Master Carbineer
Gorath
JierHolln
Thu Feb 05, 2004 9:12 pm
#568

You're right, TH could've meant TEF and all this arguing would've been for naught. However, I think the fact that TH or any other red-name has yet to clarify the issue means that we're correct and Rebels caught with contraband will be made Overt. Seems like it'd be a lot easier for one of them to say "Calm down, it's just a TEF" if that was the case...



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Ralrinag
New Solah, Naboo - Bria
Master Brawler - Teras Kasi Master - Master Heavy Swordsman - Explorer
TalixArchilon
Thu Feb 05, 2004 9:17 pm
#569

yeah it would be but, i think they are using the "let them all fight it out" techinque and waiting for this issue to die, and then come in a dn clean up the pieces, but they have to be feeling pressured now from not just the community, i really feel for those guyz, i hope they arent in high-rises...



"una salus victus nullam sperare salutem"
--------------------------------------------------------------------------------------
Talix Archilon
Master Armorsmith
Master Carbineer
Gorath
Spacer619
Thu Feb 05, 2004 10:40 pm
#570

Awesome! Alot better than the original way the Crackdown was going. I can't waitforthe patch now.






Astus Fox

Master Bounty Hunter

Intrepid



ASTUS FOX
TheMDude
Thu Feb 05, 2004 11:11 pm
#571






TalixArchilon wrote:
yeah it would be but, i think they are using the "let them all fight it out" techinque and waiting for this issue to die, and then come in a dn clean up the pieces,





Agreed. They'll favor the majority opinion.
Starode
Fri Feb 06, 2004 12:15 am
#572


Anyone have a clue as to what neutrals will be charged


a) a good "two rebels were in a bar" joke

b) same cost as insuring

c)cheapertobecome a covert imperial officer



Starode Ar'lya ~ Master Pistoleer/ex-Master CH/Medic
MMOGs played ~ Diku MUDDs (long live TinTin++) 3 years
Kal Ort Por 5 years ~ Solrain Core under 6 months (I still love many aspects of it)
Jove's Fury 6 months (un-describable disappointment) ~ SWG *clock still ticking*

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