Development Cycle Archive
Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback
PwyllTwiceborn wrote:
point out the vast numbers of non humans in Imperial Service.
It clearly shows spice is illegal yet no penalties for Imperials carrying spice.
The way I see it, no fore thought is ever put into these publishes. Rebels are not going to be flagged and killed by NPCs, there are going to be PC imps following around these guys and taking the kills for faction.
People will no longer have the option of picking when and where they want to PvP as they will be forced into PvP with this crackdown. This coupled with the reneg of the decay is unacceptable for some of us.
Besides deciding that I will not PvP because of this reneg on decay, this crackdown will now force me to resign from my faction for the same reason.
TashunkaSapa wrote:
First of all, Thrawn is in the game (as a Captain) and eventually becomes Grand Admiral of the Imperial Fleet. Palpatine's apprentice was a Zabrak. So there are nonhumans in Imperial service and they can rise to high standing with dedicated and loyal service.
A whopping two examples of non-humans in Imperial service and one of them is irrelevant as Maul was NOT in the service of the Empire. It didn't exist at the time.
As to Thrawn, in EU material it is made EXPLICITLY clear how rare this was. Thrawn was the ONLY non-human to ever be ranked so high. It's also made EXPLICITLY clear that much of the Empire is xenophobic.
Pwyll's point is excellent. Don't champion realism in one case 'cause it suits your purposes. If you truly want realism, then let this game be realistic. Anyone caught with spice or sliced weapons would be detained and probably jailed and/or sent to the spice mines. So let's get a jail system going or include Kessel and the spice mines. Let's get non-humans out of the Empire. No more "jumping" off of cliffs and surviving, it's not realistic. Let's institute one shot kills; NO ONE (unarmored; and even armored folks wouldn't last so long under constant fire) would be able to take multiple blaster bolts and live. Et al. Come on, if it's realism you want then be consistent and ask for realism in all aspects.
First of all, Thrawn is in the game (as a Captain) and eventually becomes Grand Admiral of the Imperial Fleet. Palpatine's apprentice was a Zabrak. So there are nonhumans in Imperial service and they can rise to high standing with dedicated and loyal service.
Two examples does not prove that the Empire treated non-humans fairly. Especially not when EU conclusively supports the Empire as pro-human, anti-non-human. Even Zahn, the author the created Thrawn, supports the Empire as anti-non-human in his short-stories about Thrawn's early years in the Empire (in the Star Wars Adventure Journals) and novels.
Hlicalanthe wrote:
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This is a game.
SWG isn't about recreating a real war of good against evil; and it's not about reenacting the SW timeline, as the Devs have said that SWG will likely deviated from continuity as time goes on, based upon what happens in game. A certain level of game balance must be maintained, as no one faction or profession should be inherently more powerful than another.
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Rightwell then the whole backdrop would have to change. Since the Alliance now controls a majority of the galaxy then the Emperor should either go into exile or be removed from the game. Darth Vader would go into exile as well or his power would be greatly deminished or just say that since the Emperor wields no power just remove him from the game and say Luke killed him.Leiashouldcome out of hiding and be placed in a seat ofpower on Naboo. There would be no more rebellion. There would only be the Alliance Faction. All others would be considered outlaws or just mere reminants of the once powerful Empire. No need for Imperials to have faction perks at all since there is no real Empire. So just remove all perks completely and disolve the Imperial faction. Alliance faction perks could be artisian or entertainer pets. Instead of uniforms or faction armor the Alliance would have faction ball room gowns and robes. Get rid of faction bases and allow Alliance faction Installations like Gardens and playgrounds. Surveyors would no longer need to get materials for weapons so they can drop flora farms to make flower arrangements for peaceful halls of joy. The Space expansion can be reduced to just lightly armed trading ships (for those pesky space pirates). Maybe space cantinas were people can go dance and chat. Then we can all have a happy joyful game of playing with no PvP. It will be a sweet Alliance Utopia. After all... they only want peace right? I mean it's not like rebels are warmongers or anything. Finally remove all combat professions from the game. Since the Alliance has acheived victory there is no sense in being say a commando. Start a new faction. Jedi Faction. A new starting profession can be Jedi since without the threat of the Emperor or Darth Vader the Jedi Academy can be rebuilt. Jedi would be the only combat profession and only Alliance faction members can be Jedi. Have the uber powerful Jedi would OWNAGE! anyone who dares oppose them... which would be no one. Ban killing of all animals and creatures except in self defense. Then we can all have a nice sticky sweet chat room to come play in =) Think we can get all this in the next patch?
Or would you rather play Star Wars...
SOE here is your solution:
Just make "Imperial Factional Equipment" on par with sliced equipment!
Make "Rebel Factional Equipment" on par with sliced equipment but make it illegal!
This solves ALL your problems! Imperials aren't drugged-out infacto Smugglers, and it encourages the use of LEGAL Imperial issue equipment!
That probably wouldn't fly with the crafters, and would yet another example of Devs going back on promises (i.e., this will be a player-driven economy, and player-crafted items will be better than loot/npc rewards).
But this is an opportunity for the Devs to implement Imperial weapon and armor schematics that are buyable from a faction recruiter. The schematics should require advanced resources, and be more powerful than existing "regular" schematics, so that a fully experimented faction item is comparable to a fully experimented and sliced "regular" item; these should obviously not be slice-able. This way, the Imps can have player-made, sliced-equivalent equipment without breaking the law.
The trick will be making it so that the crafter would have to charge a higher enough price that buying a normal weapon and paying a smuggler to slice it is still cheaper, so as not to remove all incentive from Imps paying for slicing. The amount and type of specific resources would need to be carefully considered here.
These crafted items should be buyable from vendors only by Imperials and smugglers, though they should be tradable to a neutral or even rebel (at which point it should be considered contraband). This would give the smugglers something to smuggle, as a partial tradeoff from lost slicing business!
JierHolln wrote:
Anyone caught with spice or sliced weapons would be detained and probably jailed and/or sent to the spice mines.
Comments: Kessel is a planet rich in spice, especially the rare spice glitterstim, which induces short-term phychism in its user. The spice mines of Kessel are no-light environments, as light destroys the spice very quickly. The mines were shut down in ABY 11 after Han Solo rescued Ky Durron from them, and a small Death Star created in the nearby Maw Installation desroyed Kessel's moon. The Maw Installation was hidden inside the Maw Cluster of several dozen black holes. There is one safe path into the center of the Maw, and the black holes mask any trace of the Imperial war factory there. In fact, not even the Emperor nor Vader knew about it. Grand Moff Tarkin was the only person other than the scientists there that knew about the Installation. The Sun Crusher was built here and hijacked by Kyp Durron, and was eventually destroyed.
The third Death Star was still unfinished when Admiral Daala, the highest ranked woman in the Empire, commandeered it. She escaped from it before the Millennium Falcon, this time piloted by Han Solo, flew into the center and blasted in the same fashion as the second Death Star was destroyed.
We are upset about the free pass given to imperial officers and the precedent it sets for the future of smuggling.
Please go there and read
Thank you