Development Cycle Archive
Thread: IC4: Path of the Jedi
Idea for a part of path to become Jedi master, it starts off from Jedi Knight level.
"Jedi Master. A title bestowed upon those upon the greatest of the jedi knights, those who were strong enough in the Force and patient enough to pass on their skills by teaching a new generation"- A guide to star wars universe, by Bill Slavicsek.
It would be great if the system to become a Jedi Master required that you helped a padawan or initiate to reach jedi knight. This could be done by a system that gave you apprentice experience points while grouped with an apprentice of your choice. Watching him hunt, helping him out, protecting himand so forth. That would bring a social aspect to the jedi proffesion.
Raildriver -
TH said this thread could be used for both....Pre and Post Jedi ![]()
darkhawk000 wrote:
Also many people hate to fight. I know about 10 entertainers and crafters that just love to talk
dance and craft goods to sell on the market. Dont forget all of these people.
FeartheLettuce wrote:
darkhawk000 wrote:
Also many people hate to fight. I know about 10 entertainers and crafters that just love to talk
dance and craft goods to sell on the market. Dont forget all of these people.
just wondering...why would an entertainer or crafter that "just love to talk dance and craft goods" want to be jedis? there 1 1 crafting tree in jedi.... buildinglightsabers, the rest is COMBAT..... why have missions besides combat for crafters/entertainers when they dont even fight anything with their mains?
not a flame, just pointing out that they dont need to be a jedi to talk and sell goods......
Have to agree wuth Fear on this one.....
What I mind is the way we have to get to becoming a fs character. Having quests to become FS is cool with me, but I think it should be left alone as a profession after you obtain the fs slot.
Quite impressed with the number of constructive posts
seen some really good suggestions and also some questionable ones, althought i am glad people are putting their views across and also for the developers to give this opportunity to us to put forward our suggestions. I just want to add my thoughts which are as follows:
Essentially i am going on the notion that everyone playing wants a slot. If this is the case you need to avoid having a common set of quests which are exactly the same for everyone and require loot etc to complete these quests, or a simple problem solving exercise. Reason being when someone has completed these quests he/she could spread the knowledge of what to do etc to complete a particular quest or even sell looted items for certain quest etc which would lead to a similar thing we saw with the holos mass numbers of grinders. You also need to avoid randomly appearing NPC's which could appear at a x time or x number of days. The quests have to be done solo and also not at such a great difficulty that you will be stuck for months on end on a particular quest.
What you need to do is have a commonpool of quests with a similar purpose that is relevant to the Jedi, i.e diplomacy, problem solving, combat, learning about the force (could be something to do with learning the history of thejedi, learning to use the force (you get the basic idea). From this basic quest pool you assign people with different quests to each other (obviously it would be very hard to generate random quests all the time so some may be the same but different npc's give them and may be situated in different locations). This can be done on character creation much like how our professions were assigned to us. Now when a player wishes to start these quests he could have to locate a jedi in hiding such as the NPC on dantooine who will begin to choose these quests randomly from the pool to begin your journey down the path of jedi. One thing you must make sure is that there is a good mix of problem solving, combat, researching, etc to make these quests interesting and worth while. As rewards for completing these quests your assigned trainer could give you certain things such as a jedi robe, fragments to make your light sabre, holocrons with important information for later quests etc.
Now the way you are given titles should be dictated by your performance in these quests i.e if you opted for a more combat orientated approach, or if you used diplomatic solutions, much like the questions asked by the member of the Jedi council in KOTOR which determined weather you were suited to guardian etc. Now doing these quests should offer you 2 hidden paths dark and light so certain actions such as killing an npc in a quest for no reason would give you dark side points where as solving the problem using force pursuade etc would align you to the light side. Upon reaching initiate depending on which path your actions took you too should be marked with a relevant event. For instance if you decided to go down the path of the dark side you turn on your trainer and duel him and strike him down after which you hear an inner voice which gives you guidence on finding a master of the dark side to follow. Where as if you decide to follow the path of the light side you recieve a visit from a blue glowy who will begin your next step of training. This symbolises the unlocking of your FSC in the old system.
From this point on things should get interesting and fun to do unlike the current constant killing for xp the jedi tree involves. For one you should be able to use the fragments your trainer at initiate lvl gave you to craft your own sabre along with other elements your blue glowy friend or dark jedi master asks you to find for your first quest as initiate. This could involve surveying for certain types of crystal and metals, to finding another npc who will give you a series of quests to gain the parts to consrtuct your sabre. This part of the path to jedi master be it dark or light should focus on the actual training of using the force powers so the quests have to represent this. The quests need to be relevant to either path you are following, i.e dark side would involve using your hate and anger causing suffering and pain to others which would more or less mean doing quests for the empire. You get the basic idea i could go on for ever lol but i leave it at that for now.
Also you need to think about quests which would allow the looted item be crystals or let the jedi survey for them as the current system is inadequate and would affect the new system if its not changed. Also instead of the jedi wearing armor let them wear robes or relevant outfits for their titles i.e at padawan you get clothes etc which provide you with the required skill mods for defences i.e +18 to dizzy resistance etc as you advance you are given the opportunity to obtain the next clothing item via a quest which will mark the start of your new lvl i.e from padawan to knight.
right my brains gone dead so i'm gonna stop there
cya later dudes
1. Give us quests that involve PC's, for ex: I need a component that only a Master Artisan can fashion, once I supply him with the 3-use template (in case there are crit fails). Then I need to return this item to the quest giver. Hell this could be used for Lightsaber components, or whatever. Basically it can get non-FS players involved with the Jedi profession.
2. make craftible cystals or at least make crumby ones available.
3. Move the ability to createhigher genlightsabers throughout the trees. I'm a new FS and I think it's pretty retarded that I can make a 5th Gen saber the day after unlocking.
4. Give us a force-sense, basically we whip out our saber when a BH with our mission comes within 80 meters.
5. ADD AN ALTERNATIVE WAY TO GAIN JEDI XP ASIDE FROM SLAUGHTERING 100's OF THOUSANDS OF CREATURES.