Development Cycle Archive
Thread: IC4: Path of the Jedi
RebellionCommando wrote:and relax man...not everyone wants to flame ya....
Thank you for the positive attitude
I mean, I hate grinding too, I have been more than a week grinding and grinding and not playing like I like most.. so, I understand what all people say. This thing destroy making fun of the game and a lot of interacting (whole cantinas afk! we are now more NPCs!
I try to get the positive things I get from that. Maybe "someone" understand under this that ideas are not bad, it is bad the way you sometimes put it at practice!
So, time for reflexion and trying to get this new path the best way it can be.
In the case of the reward for us holo-grinding. If some good ideas in this post are being heard, I would love to do the whole path, and I think that somewhere to start it, of more hints to us than to other people, maybe enough, and we are not going to lose interest in the game, but again, taht is my case, where the path is so funny as the end (FSCS). I understand that is not the case of other people and a lot of accounts are at stake.
Good luck Devs! And May the Force be with you (you are going to need it
I haven't read through all of the posts but I have an idea. One thing I would like to see worked into the process of opening the FSCS is sort of a focus on PvP and possibly longevity in acombat profession. I know someone must have a better idea than mine on how to impliment it, but it will help their main prepare the player for PvP. Since Jedi is always open to PvP, the person will get better and won't see Jedi as such a let down...especially once combat is revamped and PvP becomes something better than just having the right template.
I was thinking something like this:
A random box is generated from the first elite combat profession the player wishes to persue. They don't know which box it is so mastery hasthe benefit of covering the bases. Once the player trains in that box, a random number is generated. That number is the times they must DB a player of an opposing faction in combat to meet just one of the criteria of attaining Jedi.
This would prepare the player for the PvP life of a Jedi, help them get used to live targets instead of just finding a trick that works against the AI, and it could bring the GCW into the path for attaining the FSCS. I know this doesn't address those who wish to only follow crafting, entertainment, or the medical professions but a Jedi is PvP and a player needs to get used to it before getting their slot or they will not be happy with the door they have opened.
With any combat profession, there are players who are good at PvP and those who aren't. I am one of the people who get waxed in most PvP encounters because I am used to picking apart the AI and using strategies that work well in PvE. I think it would be beneficial to take the lumps andprove someskill inPvP before opening the slot. After opening the FSCS it would be very frustrating to suffer loss while trying to learn the role of Jedi, build the character...and learn basic PvP skills.
I think the new system should encourage people to have to become forced exiles for a while, almost making it neccessary to develop personally and not ride the coat-tails of a group, with the prospect of being able to join some type of elite organizations when they become a master.
Not that I want to see Jedi factions out ruining things, but the idea of a noble Jedi council and an evil Dark Jedi orginization in league with the empire would be cool. THEN I could see forced PvP. You become a Jedi ... no forced PvP. You take on the responsibilities of a Jedi Master Trainer or Council Member, with its power and prestige, then you become a mark.
Do not listen to ideas that suggest we should not be able to be buffed nor that we should have a choice of what to wear (such as armor).
Yes, consider introducing some "Jedi robe" wearables. But, don't remove our choice to wear armor.
These ideas might sound "cool", but coming from ahardcore PvP background (ie. PvP every weekday for about 3 hours and 6 hours a day on weekends)...removing the ability to have buffs or wear armorwould be the worst idea that could ever be implemented concerning Jedi.
Achievers and rollplayers are making these "cool" suggestions... but, from a 84% killer...these ideas would be an unmitigated disaster for Jedi.
Effectively, you'd turn Jedi into Wookiees without even a buffing option!
PhoenixOrion wrote:
The no more death for Jedi was but the last straw for the class canon-wise.
- Give credit to professions grinded by "unlocking" quests for us to do with every 3 professions mastered
- ie...grind 9 professions..let us do 3 quests
- Max this out at a total of 21 professions...7 quests total (keep the mastering professions in the new system)
- make the 21 professions our choice...yes..everyone will master the basic 6..but by doing 21..it will both allow us to create a template, explore other things we would have never done...& give us the choice to *NOT* have to master BH or CH or BE ..ect..
- by letting us do a quest after mastering 3 proffessions...it would let us explore a combat quest say if we just mastered TKA..or a crafter quest if we just mastered Armorsmith.
- this would also keep the FSCS openings levelled to what they are now
- the quests ....I prefer the majority of them to be new theme parks..by adding missions..and loot..will both add time needed to open ..but also keep us interested
- *IF* the path to opening is going to be different for everyone..make 12 quests...we need to do 7/12 ...by doing this, quests that are *less* combat oriented can be created for entertainers & crafters.
- *maybe* quests that are based on "Hero of Tatooine" can be created *BUT* this leads to camping and *BIG* problems with the Mark of Alutruism...(when only 1 can complete it at a time) - people need to work together..not against
- quests need to be longer than Jabba..and emperial retreat...I did Jabba in 2-3 hours...if all the quests took that little time...Id be opening my FSCS in a day or 2 after mastering 21 professions
- DONT make the quests a large PA thing...make them solo
hope it helps
I think you all are going to be in a world of hurt. Everyone complains about having to find holos etc. Well what are u going to do when u have to kill a FS character with a 22k ham all by urself? What if you can't complete this? Are they going to allow you to use a group to help? So then you'd have groups of people runnin around helpin each other to become jedi. Personally I believe holos are the best way to have people become Jedi. This quest idea is far fetched and its only gonna cause more complaints because its too hard or takes to long. If you all do decide to inact these quest I believe people should have the option of doing holos and not quest. I myself will be quite angry if the quest are put in and all my work is tossed out and I must start over again..and I know thousands share this feeling.
Lycon
Vaclyn server
I'm a Star Wars fanatics and I have been for 14 of my 16 years of my life. Yet I agree with all those who want the permadeath system removed, and am glad it was,just because the few want to have permadeath affect them, doesn't mean everyone does. All that really matters to SOE is truly that the majority of players enjoy the game, and how close to star wars it is doesn't really matter. No offense to the dev SW fans, but it is true to SOE profit is all that matters. The jedi are something that all players want to master. I my self have always wanted to be a jedi, and still do. Although part of me wants to acquire jedi easily (do 2 kill missions of some sharnaffs), I know that it should be a very difficult path, and the length of the missions should be dependant on the class that you have chosen and the faction you have taken. There is one thing that would be considered a problem, and that would be whether or not the missions were hidden from players. I believe that the becoming jedi missions should be given by an old jedi master, who will be your personal jedi trainer when you become a jedi.
How I believe this should be implemented is Once you've mastered the current elite, or hybrid profession that you are leveling you get a force thought from a master. Telling you something like "NAME come to WP on PLANET further your learning" These should be in dangerous places like on Dantooine, Lok, Dathomir, etc. You get 5 missions of varying length and are then told that the master was wrong about you.
Lightsaber: lightsabers should not decay should all be two-handed (look at the Padawans in AOTC are they using single-handed lightsabers), with the exception of the rare pole arm one which require a schemetic to be found instead if earnt by a master, Is Darth Maul a Master Sith? I don't think so, does Jedi Master Yoda use a polearmed light saber, does Mace Windu, does Obi-Wan (Alec Guiness), does Darth Vader, no they all use two-handed light sabers. Also lightsabers should have NO minimum damage and have no speed there is nothing that can slow a lightsaber, it is a beam of purelight and is thus weightless, lightsabers should also allow the benefit of extra defense themselves;lightsabers shouldhave the chance of removing a limb (thus removing the characters ability to equip any weapon, and thus require the character to search out a doc for a bionical limb);
When in the films do any of the jedi use force-lightning, it should be removed from the jedi skill tree, the addition offorce-lightning to the Jedi wasof EU doing, and I consider it utterly unlike the lightside of the force, even force choke annoys me, although Luke does use it on the guards in Jabba's Palace, it would be wise if it only removed the opponents ability to attack or stop the jedi from doing something.
Mind trick should be able to be used to remove a TEF from their character, although this would not be able to be used while a lightsaber is out.
These are just some suggestions of a crazed Star Wars fan who thinks too much on these types of things.
jedi quests -
- you know the little blue (i) above the heads of NPCs we can all see??..do a little green (q) for jedi quests
- make these quests static or random..but make sure *only* jedi can see the (q)
- make these npcs are both heads of state and farmers or hermits alike
- make the quests the npcs give progressive...ie..complete 20-30 of one level...you go up a level in difficulty
- make the completion of the quests mandatory to moving up in the jedi trees
- fall to the dark side and your quest npcs give out dark quests (q)
- (whats the point of a jedi that grinded up?..they should have to help people now and then)
- the quests givin to jedi can be taken from all the other posts here..but i dont think we want to see another disk delivery mission...or fetch a camera mission..