Development Cycle Archive

Thread: Corellian Corvette Feedback

Burnspotter
Sun Apr 18, 2004 9:06 am
#560


I tried the corvette twice last night, once with guildies and once as a loner. both times each group was slaughtered within 2-5 minutes of reaching the corvette. Many of the people that were in both groups were not masters nor were they "elite". we went in with a little bit of basic and a few just beyond that. we were slaughter, repeatedly.

we were using simple tactics: get in, get out, avoid combat. that worked well until you ran into "warping" stormies with 240k that hit you for 3k damage then "warp" out.


once we all died and lost buffs we knew it was going to be much more difficult. half our group died 2-3 more times, then left. leaving only 5 people to complete the mission. our number slowly dwindled as people became more and more fustrated with the fact that we could not make it past the 1st elevator.


Another thing that was very irritating was the fact that stormies would agro you from 2-3 rooms away, rooms that you have not even passed. Why did the stormies respawn? If this dungeon is made specifially for the group that goes in, why is it not based upon their levels and why do the stormies haveinsane HAM and damage output?


in my honest opinion the corvette was designed specifically around people that use defense stacking. the average casual player will find this dungeon to be depressing and a good reason to not attempt it a 2nd, 3rd, or 4th time. i think the corvette, and other mini-quest,area mistake on the devs part, they areforcing contentat the expense ofquality.


as much as i'd like to get my hands on a berserker rifle or AV-21 speeder, i'll wait until someone sells them. i'm not going to waste my time, armor, and buffs just to go get f'd up in 2 minutes time.



- Ragoric
CyberData4
Sun Apr 18, 2004 9:58 am
#561

Dungeons should never be made to "tailor fit" the skills of one particular player or group. If you go into the hardest dungeon in the game with little to no combat skills then you only have yourself to blame. I've played other MMO's and the same rule stands:


If your level is too low then come back when it is higher. I personally don't want to see every single bit of combat content simplifies so everyone can access it. I mean, they CAN access it by taking some time and building up their combat profession. What's the point of bothering with high level PvE if the content is made so that everyone can play it despite their level?



AudioOrgana
Sun Apr 18, 2004 1:07 pm
#562






Sundown6 wrote:

Have you beaten the mission yet?


Ring back when you do. No matter how much you like the "idea" of something being difficult, one's judgement on the difficulty balance (to say nothing of the reward/risk balance) is largely invalid until they can play through the mission in its entirety. Keeping things hard for hardness's sake, without actually seeing how much of the playerbase gets to enjoy the entire mission from beginning to end, and how they actually fare-- is poor game design at best, and mission design ego-ism at worst.




I've completed it and have a AV-21 landspeeder.


A Droid Enginner/Master Rifle with a group of simmilar skilled crafters who have one or less combat profession. 5 of us can beat the corvette - as in finish the mission, land, get schematic.


It's not that hard; again, every single person who says, "TOO HARD!" isn't playing the Corvette right. It's not about clearing MOBs, it's about completing you missions.


AO


Silverglow
Sun Apr 18, 2004 1:54 pm
#563

Ive tried it twice.


The first time we tried running in spamming our best attacks thinking we would walk through the place with guns blazing and smiles on our faces.


Three minuets later we were desperatly trying to get to the escape pods.


The second time, with a different group, we actually employed some strategy and did fairly well. Until we were spotted by a super battle droid who got his to friends to come after us and we scattered in a panic. That essentially ended that run becuase we ended up charging down halls into the arms of black hole troopers that are more or less invincible.


I had fun both times.


But...


While hard is good, I think some of the mobs need to be toned down a little, there should be no such thing as 100% resistance to anything. Sorry, but if you catch a rocket in the chest and it detonates, you are going to be injured. If not by the blast then by the force of the impacting the wall that that blast throws you into. But this is more of my gripe over being a commando and the relative uselessness of our "heavy" weapons. We'll save that for another time.


Anyway, the point is that while its good to have a really hard mob once in a while, It took ten of us a good 5 minutes to down a single SBD, and thats a little much. If our armor worked as well as theirs then that would be one thing, but thats not the case.


Why cant we rebuff? Are medical droids somehow shut down here?


Item decay should be out. If you die and a doc isnt around to revive you (and if they cant they should be able to) that should be it. You're off the corvette and the team needs to go on without you. This would also help a little in the rebalancing of the mobs. While theyd be a little less godly, it wouldnt be like you could just keep recloning and whittleing away at them. The team would feel the loss more and if too many team mates got dropped, then they could decide whether to press on or hit the escape hatches.


Shots shouldn't go through walls as many have said. But still, despite this being a bug that need fixing, there's nothing wrong with every mob in ear shot reacting to you opening up with a small arsenal. Thats what there supposed to do, protect the ship.


Over all i liked the quest. We found out too late about the droid that that can shut down the BD's and SBD's but live and learn. Other than the few gripes above, I though it was a lot of fun. I had to fight smart, and use different tactics rather than just rely on my favorite specials.


By the way, if you thought you all needed a ticket, then you just didnt read the directions well


Also, if you "accidentally" used an escape pod, the you must've missed the big warning message that tells you dont touch unless you mean it. I got one everytime I stepped near a control.


Overall Dev's, Good work and thank you, but it is maybe just a tad too difficult.





I used to love this game. Even when I was bored, at least I was bored in the Star Wars Universe. It's not the game I bought anymore. I'm out.
DiceDuP
Sun Apr 18, 2004 5:43 pm
#564

Ive read bits on this thread but didnt wanna spam thru 25 pages so if my problem is in there sorry for repeating.


Great quest - but I have no walls, floors or ceilings in the corvette. Im running an FX card with the very latest drivers - anyone else had this problem?


Ive posted about it on the tech forums but had no reply as yet


http://forums.station.sony.com/swg/board/message?board.id=Techsupport&message.id=151212





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neomut
Sun Apr 18, 2004 6:00 pm
#565

Well I must say I was exicited then greatly dissapointed.


My biggest complaint about this is it is soooo boring. I have the template you must use to beat this dungeon.


Step 1. Choose Highest damage special


Step 2. SPAM SPAM SPAM SPAM SPAM SPAM.


Step 3. see step 1.


I must admit the first fight we had was great,a numberST jumped us and with some pretty good group tactics we fought them off and continued on. We knockeded down, state controlled, healled, regrouped covered wounded members etc etc. I was a fun first few minutes of the corvette mission.


Then we run into a 200k HAM Storm trooper. No stats would stick, could not effect posture, knock down etc. All we could do was spam our highest damage special and that was it... YAAAAAAAAAAAWWWWWWWWWWWWWNNNNNNNNNNNN it took about 5 minutes to kill him and by then we where all pretty bored and disapointed with the result.


Please do make things strong by just upping the HAM and RES of a enemy to stupidly high numbers. Or if you insist on having large HAMS alest let state effects work. We had a BH and TKA laying the smack down on this giant and no one knock down, or state effect other than bleed. After this we ran into a few 100K+ hamers and where killed. With out the ablity to rebuff it was no use. The ST would run all the way to the spawn point and just keep killing us. So we had to burst run to the escape pod and leave (thank god we found it and cleared the way first).


Instead of the 200k+ HAM ST please just add more STs weaker STs or something. Serously how fun it is just spamming your highest damage special over and over? Sure some ppl do it but other perfer tactics etc. But this current setup gives you not alternative.


I will not be doing it again, until a revamp.





-------------------------
Nyko
Bounty Hunter
Kauri
GoGoGirls
Sun Apr 18, 2004 6:31 pm
#566

We need more AV-21 Power supplies!!!!!





Minky-a GoGo


Master Doctor * Master TKA

Almagill
Sun Apr 18, 2004 7:53 pm
#567

I thought the corvette would make an interesting diversion to grinding however many 100k UA XP I need to get onto the commando ladder. So, off I went to Bestine, did the Imperial missions there, got some good cr, THEN found the right npc, and off to Dathomir I went, looking for some codes.

If it hadn't been for some pointers from a a friendly player or two I think I'd still be up there. Eventually I found the right container, got the right document and headed back to Bestine, only ending up dead once on the way because I was dumb enough to go after a hunting mission to earn some cr to balance up what I'd spent so far on armour, weapons and travel.

And then I started hearing about 30k, 50k, 100k HAM npc's aggroing players who I look up to as minor deities. Heck, these are folk who solo krayts, and here's me, a wimpy craftsman with some tiny combat skills... and I was toast before I even headed for the corvette.

WEll, I might be dumb, but I'm not stupid. The corvette will have to wait. Maybe a long time. I'm going back to crafting on Tat till I can afford to travel again!

Perhaps it would be an idea to put some sort of 'skill rating' on dungeons to prevent disappointment?



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TechBoss
Sun Apr 18, 2004 7:56 pm
#568






AudioOrgana wrote:



Wow, some AWFULLY bitter players we have here...


Yeah, a few are.


A few notes:



  • It's not as hard as some people are making it. It's the approach to the problem that is wrong, not the problem itself; this place is not meant to just blast in guns at ready, shoot first ask questions later. If you do that, you will likely die, even with a huge group. If you are doing this sort of Kamakazi raid on the Corvette no wonder you are frustrated and will not complete it. They key to the Corvette is completing your tasks, NOT clearing the place of MOBS.

I completely agree with this statement. This dungeon is not about killing, it's about accomplishing a task. The kill all mentality that works in all other parts of the game, does not work here. Your group needs to stay together and keep it's goals in mind. That being said, masters of combat or support professions are needed to make this thing go well.



  • People crying "this is only for defense stackers" (I love that - the "new" CH - the Devs are nerfing something, so suddenly it becomes the reason for every wrong thing in the game to some people) listen well : I am in a group of5 CRAFTERS who can nowcomplete the missions AT WILL. Five lowly crafters, all of whom have one combat profession or less. Do we kill every MOB in the place? No, but all of us have really nice new AV-21's...a bunch of crafters, mind you. This isn't aboutbrawn, it's about tactics. If you are going up there in insane-resist land and trying to kill everything, you aren't likely going to "win" the corvette -even with all the firepower in the world it's tough tojust clear the place out in thetime limit, let alone get all the other tasks done at the same time.

As a "defense stacker", I can say that it does not help. I get hit just as much as anyone else. The enemy to hit bonus and state defenses are extremely high, so defense stacking really doesn't help. Ranged mitigation is the biggest defense "skill" that helps. Again, completing the mission is what this dungeon is about, not killing the whole ship.



  • The clone camping sucks, as does the armor decay - theformer is the essential issue that still deserves a hotfix and the latter is something that I hope is looked at once the Corvette matures. Again, like with completing the thing, going in and shooting on all cycles is just gotta get you ganked - and make you loose buffs and decay. Again, bad tactics - the golden rule of the Corvette, if you haven't gotten it yet, is If you try to kill everything you will be killed.

Clone camping needs to be fixed and an insurance terminal needs to be added. There seems to be a push to take the uber stuff away from the players and this dungeon is doing that well. If you go up, don't take you best stuff, take something that is average. Stun layers are not needed, therefore regular old composite can be used.



  • The AV-21? The best loot in the game, and worth every moment. If this is your goal, you need to a) finish the corvette to get the schematic, and b) loot the power core. The first part is easy, the second part is entirely luck. There are several loot spots where a power core spawns, and there isn't a power core in every Corvette, it seems. You also shouldn't take people you don't know up there - as many have cried and whined about, if someone loots a power core from one of these spots there is no group message, so make sure you trust those you go up with. I wouldn't go on a ship raid in dangerous territory with a bunch of strangers anyway, but that's just me. In the very unoffical count I have taken, one power core seems to show up every 3 or so Corvette trips. It's not a one-shot deal, guys - if you want the core, you have to work at it.

I have agreed with you on just about everything else, BUT I can't agree here. The risk vs. reward of this dungeon is very out of whack. Players spend a ton of money to take on this dungeon, only to get a stupid landspeeder that requires loot from the dungeon. Not what I would call a good reward for the amount of effort that is required. In addition to that, the power cores are fairly hard to get. I think this dungeon will fade once all the 1337 d00ds get their rifle, badgesand speeder. After that, it will only be a novelty. Very short sighted on the DEVs part.



  • Overall, this is really the best thing ever in-game, bar none. I can't tell you how many times on those endless ticket runs and seemingly more endless white hallways my friends and I just look at each other and say, "Man, this is what this game should be..." This is the high-stakes Star Wars fun many of us have been dying for. There is a HUGE amount of content here, from the nine seperate quests and badges to the loot to just the fact you and your group get a private playground within the Galaxy. People are way too spoiled in this game it seems from many posts in this thread; this isn't meant to be a one-shot deal, guys - it's meant to be work and reward. Not random lottery crap where whomever camps the most gets the loot like the Genosian Cave. People need to shift how they think of content like this, not just look at it clouded with their pre-concieved notions.

I like everything about the dungeon, EXCEPT for the risk vs. reward. It is really nice to have some star wars content added to the game, but I think they could have done better. The corvette needs to be more about masses of troops attacking the raiding party, rather than super high HAM and AR mobs. I would think that the maximum HAM of any mob on the corvette should be 80-100k. I would like to see twice the number of mobs, but with 1/2 the HAM.


The Corvette is awesome, and the only thing I can say to those that are bitching, moaning, and complaining about it is that you really need to chill out for a second, go to the game guides forum or find someone in-game who understands how the missions work, and LEARN. Instead of getting spanked and running away, crying about how unfair it is, examine the failure and try again. It's really that simple - if you are looking for instant reward and to just shoot at stuff, go elsewhere, the Corvette isn't for you.


For the rest of us, this is the content we have been BEGGING for since release - and those that don't want to take the time to learn how to do the Corvette properly will just have to be content buying the AV-21 from people like me. I'll laugh my butt off when a Master Commando who cries about not being able to take the Corvette buys a core froma Droid Engineer like me who looted it myself.


AO





Corvette was a good idea, but has been poorly implemented. The two things that would make it better are if the quest objectives were more clearly defined and thehighlighted the level you are on. I can deal with the difficulty, but these two items add a ton of unnessecary confusion.




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Almagill
Sun Apr 18, 2004 8:15 pm
#569

TechBoss summed up my misgivings about the corvette nicely with the risk v reward observation. Yes, it'd be 'cool' to be able to say I completed it, nice badge and a couple of bits of tat to show.

Having now read through _almost_ all of the posts on this thread I can see that a) you DON'T have to be an uber-player who can solo the biggest and baddest at will, b) the mission cycle will require what is, for me anyway, a disproportionate investment in time / credits for the reward and c) hey, it IS only an option, its not a compulsory element of SWG!

It'd be NICE to do it, but its not the be all and end all of my toons life



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House-UK
Sun Apr 18, 2004 9:34 pm
#570

Just a quick message to the guy who told me i didnt know what i was talking about and was a moron cause i hadnt completed the corvette so i couldnt say it wasnt too hard.


Finished it tonight in a group of 4.


So can i say its not too hard now?


This place is fun, has good loot and is the best thing the devs have added to this game since release.


Sure u loot some Bowcasters and other junk but if it was a garantieed uber loot then no-one would do anything else. Im happy with my loot to trips ratio. 10 trips 3 beserker schems 1 beresker part, 3 powerplants 3 Very good tapes (+12 or better though one was on a bad skill) and some DOT weapons (not great but not bad). That doesnt include what was ninjaed out of the boxes without me or my guils knowlege. Why cant we have notification on box loot as well pls devs would avoid some problems like when some idiot took the droid maintance part thinking it ws loot and wouldnt admit he had so we all had to eject.


Now i wont take people up who i dont know anymore which is a shame cause ive meet some good players at the Emp retrate looking for a group.


AudioOrgana
Sun Apr 18, 2004 11:38 pm
#571

















TechBoss wrote:



I have agreed with you on just about everything else, BUT I can't agree here. The risk vs. reward of this dungeon is very out of whack. Players spend a ton of money to take on this dungeon, only to get a stupid landspeeder that requires loot from the dungeon. Not what I would call a good reward for the amount of effort that is required. In addition to that, the power cores are fairly hard to get. I think this dungeon will fade once all the 1337 d00ds get their rifle, badgesand speeder. After that, it will only be a novelty. Very short sighted on the DEVs part.








Have you ridden on one yet?


If you don't like the vehicle, that's cool - then maybe it's not worth it for you -but don't knock it until you've tried it.


The AV-21 handles like a landspeeder yet is almost as fast as a Swoop - which means I've been racing people and winning all day. On a straight flat strech a Swoop is faster, but since that's only on city roads everywhere else a AV is a superior vehicle.


It also has all the other advantages of the regular landspeeder, which means high HP (mine has 2900+) and slow decay (8 per tick). That's going to be MUCH more important once the vehicle decay bug is fixed in the next patch; it will also mean that if your AV is disabled then you'll have to go get another one - you will have to take care of it and replace it every so often. The value of the AV-21 is going to be more apparent when even non-exploiters stop getting their vehicles auto-healed (since 90% of the time you can't "store" a vehicle at the Coronet Starport, most people get free repair wether they intend to or not).


People ride swoops because they are the fastest, generally; those that are more practical often choose the traditional Landspeeder. Personally, for city trips especially I chose the landspeeder just because it handles so well around tight areas (ironic, since it's so big, but it definately handles much nicer than a bike). The AV-21 has that advantage - the vehicle itself is really large yet I was zipping around city streets in and out of tight doorways that would have hung up my swoop all day, all while going really fast. Can you say, best of both worlds?


I am pleased as punch with mine, to be honest. I mean, what kind of loot would make this worthy for you? You say the "uber" people will get their stuff and go, but until the Corvette opened they were still campingthe Genosian Caves24/7, and all you get out of that place is a okay rifle and a pretty crappy pistol. This is about as "uber" loot as you can get - a brand new vehicle that is better than any on the market right now.


I have to disagree with your assesment of the implementation - I think if the clone camp and insurance problems are fixed this is a great place. There are nine missions to try - at least six for people that don't like to pinch-hit factions for quests. You complained that the direction of what to do is rather hard, which is true - but a couple of trips and you figure it out, or you can find someone who does know.


As to the lootability of the power cores, yes, they only spawn every few Corvette instances - but the looting spots are all in easily accessable areas that even a solo buffed player can fully hit before dying. It might well take you several trips - but if a superior vehicle is worth it to you, it's actually pretty fun.


I can honestly say in well over a year of playing SWG, from beta to now, the Corvette is the thing I think they have gotten most right. I have the vehicle and love it, and can't wait to go back and work on the rifle. To be honest, even without the loot this is a great experience - if they'd just fix the camping and the insurance and people weren't stupidly wasting their good armor up there, it would be extraordinary.


I think that's the key - people go up there with their uber-million dollar krayt armor and it gets toasted and you are right, a vehicle isn't worth that.That goes along with trying to kill everything up there - which is about the dumbest thing you can do and will garunteethat youwill fail.Just don't take your elite,decayable items up there.The loot is a stickler, but again not that bad : you can solo the corvette and go to all of theloot spawn points with nothing but a decentset of buffs and okay armor. You have to know what you are doing (which takesmany trips), but once you figure it out, it's really quite fufilling.


AO


BoBKiD
Mon Apr 19, 2004 12:09 am
#572

What is the point of adding new dungeons and material like the Corellian Corvette when it is almost impossible to ever GET on the corvette? And even if I get on the Corvette, I don't think I'll even get through the first room. I was waiting for this for weeks but now I don't even want to do the quest anymore. Thanks SOE, anyway.


You should do something about the spawning item that is needed in order to get on the Corvette. Too many people and only one item. It's also a bit hard to get. How can I bypass two Tusken Observers, a Tusken Witch and a Tusken Executioner in order to go to the container and get the item??


Three of my friends already abandoned the game.... maybe I am next.


BoBKiD





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