Development Cycle Archive

Thread: Corellian Corvette Feedback

Loic
Sat Apr 17, 2004 10:22 pm
#547

Ok, I hope this actually gets read by somebody who works for SOE. ( I can hope can't I?)


Anyway, I just finished the Corvette and thought I'd drop my feedback.


Graphically:

Perfect Job! My heart was pounding when I first loaded in, the gleaming white hallway was intimidating to say the least from my start point, and every turn was carefully taken with the anticipation of enemy fire. Bravo, great job!


Difficulty:

This part needs a little work. I agree that we need highend and difficult content, but I think this was the wrong time to put content in that was this difficult. The Corellian Corvette should adjust its difficulty based on the level of the group. You'd have to rethink the drops for each level of difficulty. Additionally, a Storm Trooper with 200k HAM is just not believeable. You could fill this place with Storm Troopers that have up to 75k HAM and still keep it difficult. I want to be challenged, not slaughtered. Now a lot of this would changed if you could adjust this place to allow Doctors to buff inside... hell if you don't want to make the whole area open to buffing, make the enterance area open to buffing. We NEED to be able to buff in this dungen.


Otherwise guys, great job! This is the kind of content I've been wating for, I can't wait to try out the Star Destroyer. Just keep in mind with thedifficulty, that many of us have lost many PA members in recent days with people leaving the gameand it's not as easy to put elite groups together. Please take the time to have the dungens dynamically adjust their difficulty based on the group size and level. I feel this adjustment would allow non-elite players to enjoy this content w/o the higher grade drops.


Thanks
Loic
Sat Apr 17, 2004 10:23 pm
#548

Ohh, one additional note. Both Players & Storm Troopers can shoot through the ceiling, I specifically notised this in the elevator.
Malfecto
Sat Apr 17, 2004 11:46 pm
#549

The first time we entered the Corvette, my group was killed pretty quick. We had no clue what to do. Second time we went in, we stuck together, not one death, but the timer ticked out on us. I took several screenshots, especially of the map, and we left it alone for a day.


I made separate maps of each level using Photoshop. It wasn't hard with a little effort and some intuition to separate it all. Once that was done, and the fact that we had discovered the security room, pretty much cinched a plan for our next trip.


The 3rd trip we made, I commanded a group of 1 Mrifleman/Mdoctor (myself), 1 MCM/MRifleman, 1 MMedic/Marksman, 1 MCH/MRifle, 1 MTKA, 2 BH, 1 Mswordsman, 1 marksman/squadleader. We completed the rescue mission in 35 minutes. We had only 1 death until the prison room was breached and everyone decided to go crazy and shoot everything that moved. We all disembarked before our timer and got the badge.


1 hour later, I took a second group in containing similiar professions, but not all masters. We ran the destroy mission, and finished it in about 40 minutes.


The key to this Corvette is that you don't HAVE to fight everything. You have a mission to do. Delegate responsibility. Send part of your team to do a job, like flipping a switch, while conserving a majority of the team's strength for future unavoidable battles. Have a plan. Have a backup plan. Have everyone in the team following a leader, listening to the leader, and doing what they are told. Each person in the squad should have a job, and do it.


Our CM fired hardly any shots for example as his job was to keep the squad healed. TK's in the group did hardly any specials, as their job was to do state attacks like intimidate, stun, etc. Creature handlers managed their pets. Rifles and commando's showed some restraint and did not use AOE shots to conserve the group's strength and allow them to focus on single targets. Some were even elected or volunteered to do suicide runs to help complete a section of the mission, such as distracting the SBDs so that another team member could get into the engine room and work the repair droid or change fuel levels. Our doctor tried his best not to die, because even without buffs, people who are ressed can still distract the enemy, flip switches, and talk to prisoners.


It's a team dungeon. Work as a team and succeed. Go in without any plan or ability to work together, and fail.


I personally enjoy the corvette for what it is: a challenging dungeon that isn't meant to be dominated, only survived. It offers a great sense of accomplishment and team spirit. I am a bit disappointed that in 2 consecutive runs since, not one member has found a power plant from any container or off of any of the ST's we have killed, and we have taken down plenty.


I agree with the above posters' opinion in the fact that this dungeon readily illustrates why AOE attacks need to be fixed so that they don't work through walls or across whole levels.
Malfecto
Sat Apr 17, 2004 11:47 pm
#550


The first time we entered the Corvette, my group was killed pretty quick. We had no clue what to do. Second time we went in, we stuck together, not one death, but the timer ticked out on us. I took several screenshots, especially of the map, and we left it alone for a day.


I made separate maps of each level using Photoshop. It wasn't hard with a little effort and some intuition to separate it all. Once that was done, and the fact that we had discovered the security room, pretty much cinched a plan for our next trip.


The 3rd trip we made, I commanded a group of 1 Mrifleman/Mdoctor (myself), 1 MCM/MRifleman, 1 MMedic/Marksman, 1 MCH/MRifle, 1 MTKA, 2 BH, 1 Mswordsman, 1 marksman/squadleader. We completed the rescue mission in 35 minutes. We had only 1 death until the prison room was breached and everyone decided to go crazy and shoot everything that moved. We all disembarked before our timer and got the badge.


1 hour later, I took a second group in containing similiar professions, but not all masters. We ran the destroy mission, and finished it in about 40 minutes.


The key to this Corvette is that you don't HAVE to fight everything. You have a mission to do. Delegate responsibility. Send part of your team to do a job, like flipping a switch, while conserving a majority of the team's strength for future unavoidable battles. Have a plan. Have a backup plan. Have everyone in the team following a leader, listening to the leader, and doing what they are told. Each person in the squad should have a job, and do it.


Our CM fired hardly any shots for example as his job was to keep the squad healed. TK's in the group did hardly any specials, as their job was to do state attacks like intimidate, stun, etc. Creature handlers managed their pets. Rifles and commando's showed some restraint and did not use AOE shots to conserve the group's strength and allow them to focus on single targets. Some were even elected or volunteered to do suicide runs to help complete a section of the mission, such as distracting the SBDs so that another team member could get into the engine room and work the repair droid or change fuel levels. Our doctor tried his best not to die, because even without buffs, people who are ressed can still distract the enemy, flip switches, and talk to prisoners.


It's a team dungeon. Work as a team and succeed. Go in without any plan or ability to work together, and fail.


I personally enjoy the corvette for what it is: a challenging dungeon that isn't meant to be dominated, only survived. It offers a great sense of accomplishment and team spirit. I am a bit disappointed that in 2 consecutive runs since, not one member has found a power plant from any container or off of any of the ST's we have killed, and we have taken down plenty.


I agree with the above posters' opinion in the fact that this dungeon readily illustrates why AOE attacks need to be fixed so that they don't work through walls or across whole levels.
Ogel
Sun Apr 18, 2004 12:24 am
#551

The Corvette is beautiful. It looks just like the 'real' thing. And the new enemies don't look bad either.


That's the end of what is good about it. As a near-Master Combat Medic, I figured some health poisons would be useful. 500 a tick isn't too bad, is it? Not the best, but certainly decent. Our group gets buffed, prepares equipment, and we talk to Lt. Lance.


Then I get on board, and am wowed by how it looks. First stormies are a little tough, but our 8 people could take a pair of them. Then someone aggros one of the yellow guys. Well, what good is poison against 60k HAM? That's 120 ticks of my better poison, and there are more than one of these guys. Some of our people die, but I didn't. Yet.


Probing deeper, we run across the Super Battle Droids. Nice lookin', huh? Then I get fried in one shot. Stand up, get incap again. Stand up and die.


There go my buffs. Well, happily for us, I've figured out we can run past some people, and maybe just race to the inquisitor. Meet the blue stormtroopers.


240,000 HAM. 80% resists to all but cold, electricity, and restraint, which are 15%. All this under medium armor. Not being quitters, we try to run past them. Bang, someone gets hit for 4k. I start tossing my area stims, power 500 and I'm wearing my healing clothes to boot, so he and the others hold together for a bit. Then I get hit in the head for 3k or something ridiculous, and go down. I die. All my stuff breaks from decay, and my armor is mostly shot to pieces or decayed as well.


What's the point of a mission where a CM can't heal due to 1-hit kills and can't poison due to 240k HAM bars? The doc couldn't do anything, the commandos (both of them) were useless, and I got a whopping 430 credits of loot. This isn't my idea of content, just a way of getting great equipment out of the game through decay. Nobody to talk to, just things to kill you, and not really even to shoot at.



Intrepid- Emgro Dreed, Teras Kasi and Chef
Monthigos
Sun Apr 18, 2004 12:37 am
#552

I did this dungeon last night with a group of 8 people last night. Needless to say it was confusing. We had 2 master docs, at least 3 master riflemen and I'm not sure what the rest of us were. Most all of us had compo and lots of master chef food. We ended up not being able to finish the corvette.


The biggest problem here is that the corridors are soooo small. When you've got 8 people jammed in there fighting, its hard to tell what is going on. This dungeon should have been designed for small groups, not large ones. Not so much for difficulty but for the fact that you just can't see anything.


I couldn't tell, but do the mobs here respawn? They shouldn't. Especially when the dungeon is instanced. You basically only have an hour to finish it. You can't heal wounds or rebuff. So having an endless supply of enemies really drains the party, especially when they essential have the ham of kimos. If they don't respawn then disregard that.


The hallways look a little dim IMO and the maintenance cooridors have uninteresting lighting. Also, can we have some portholes on the ship, or something so we can see stars outside and know we are in space? We didn't make it to the bridge, so if I missed that then whoops! =)



-----------------=[ m o n t h i g o s ]=-----------------
punknaut
Sun Apr 18, 2004 2:13 am
#553

My experience


I play a BH 3-3-2-4, see not even master. When I logged on the first day the corvette was out I hadn't planned to go, but a few guildies were on screaming to get my butt to the Imp Retreat to go do it. There's only 8 of us from the guild there, plenty of other larger groups there and strays begging to join any group. We heard the ranting from others just comming down from it. Some are yelling about how they lost several AT-STs. We choose after hearing this to simply scout the dungeon, no pets. We also chose not to let anyone else in the group till we knew what was to be found. Webuy 2.5k buffs all aroundand the8 of us punch in and zone to the corvette. Along with me were a couple of TKA's, a smuggler/chef, a carbineer, a CH/BE (who did not use his pets), 2 commando's and of course myself the only BH. Most of us have basic


My guild uses Team Speak, in this situation I found it way more usefull then any other situation we had been in, because communication became the key. We made dam sure to stay in a tight group and start working our way through trying not to keep the aggro adds to a minimum. Then we came across the dreaded escape shuttle terminals. POOF we loose two people, our CH/BE and a commando.


After a few minutes of confustion as to what happened to our 2 team mates we quickly figure out to not just blindly start clicking on terminals and stuff. We move on, actually we find ourselfs keep back tracking same areas as we are quite lost. I am dedicated to lead and open up the map and take a few minutes to untangle the maze and layers. Finally we find an elevator, we take this down and soon encounter our first battle droids and a mess of overly HAMed rebels. The fight is intense but with my cone 1, and the commando burning (and riding the elevator down...blast....up....heal...rinse repeat) we finally cleared the bottom areas around the elevator. However not without casualties, 3 of us have died, and had to reclone and come back to where the rest of us were at. Without the buffs we knew that moving farther in from the elevator would be much more tricky.


As the guy looking at the map I've chosen to try and get us to the bridge, hoping that would be where our primary objective would be. Then our other TKA has to go (something in RL, well sh*t happens) he was also the one who's mission were doing. The rest of us choose to push forward anyway.We arenow down to 5 and only 2 of us have buffs left. We do ok battling our way in only engaging 1 to 2 enemy at a time. Then we make it to some big 5 way intersection, I'm thinkingwe're also pretty close to the bridge, or is it the engine room? Hell I don't know, would be nice if there was some windows looking out or map that says what is what. Anyway then we get jumped from all around while I'm looking at the map. I start coning the mobs and oops that seemed to aggro a bunch more from somewhere else. In a few momentsa swarm of the enemy is onusand we are shortly after all recloning.


At this time we descide that "We Came" "We Saw" and "WeDid Ok"for the tiny unprepared group we were. Next time with more of our friends we feel pretty confident that we can clear this mother....maybe Sunday night.


So if you have been reading some of these other posts stating just how impossible it is, well it's not. But don't get me wrong you need a seriously organized group this dungeon is a mother f*cker.
El_Molestadore
Sun Apr 18, 2004 3:31 am
#554

Tried the corvette for the first time yesterday and cleared it on the first try. In addition to me there was a master commando, master tka/novice combat medic, master combat medic, master bounty hunter, master weaponsmith/merchant, novice pistoleer, novice bounty hunter and a novice fencer. We did the assassination mission and played it smart. We never fought any super battle droids, but had three volunteers lead them into some nearby rebels.


Great work devs, I had a lot of fun.





Bulba B'rad - Ingol Pratt

Citizen of TIRIUS - City of Roleplayers

BristaAB
Sun Apr 18, 2004 4:41 am
#555

Most people complaining about difficulty here might be better to assess their tactics rather than try to spoil the fun for the rest of us


Here are some basics


1) You are there to complete a quest, not to do a full clear. Work out what you have to do and do it without getting side-tracked


2) Area effect attacks are really bad news since you will pull in extra aggro


3) Teamwork is important. Stay close, talk to each other, have a good leader who knows what he/she is doing


4) Balance is important, take a variety of different classes


5) Use buffs to optimise your character. In addition to Doc buffs Synthsteak, shields, muon, pixie and brandy are all important options


6) Armour will lose condition fast. Just buy a suit of Comp off the shelf rather than losing your prized Nightsister/Krayt suit


7) Read up how armour works if you don't understand in the Armoursmith forum (pinned thread). A heavy AP Super Battle Droid will still do a lot of damage through 80% Comp


8) You don't need to fight the Super Battle Droids, at least not for the mission that my group is doing. Just distract them with pets, and run for your objective, accepting incaps without giving up


9) A corvette run is expensive. Repeated runs will give you a sizeable bill in terms of brandy, drugs, replacement armour etc. There are many places in the game where it's possible to earn money easily and safely so there's really no need to moan about losing gear on the corvette since it's possible to replace it and you don't need krayt everything to tackle it


10) If you really can't handle it in any shape or form simply play somewhere else. It's a big galaxy with lots to do, please don't demand that this dungeon be nerfed just because it doesn't suit your play style when there are others enjoying it





[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Stark-Fuji
Sun Apr 18, 2004 6:32 am
#556

the corvette is ok but u really need experianced players with master combat professions

people who listen to commands

stay on target with their mission

not using area attacks



things i didnt like


aggro'ing mobs from 2 rooms away without using area attacks - how was that? why'd we aggro them?

just when u take on 2 60k ham'd ncps u have and tell the group, that we need to take a short rest after these 2 guys

for our mind pools to heal and u aggro not one but 2 or 3 120k ham'd ncps from 2 rooms over


what i dont get is that u can make a big plan of all the not to do's and such and still have the aggro'd from rooms away destroy your plan and that sucks cause your lucky if it dont happen and in the **edit**e house if it happens



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Aciam
Sun Apr 18, 2004 7:58 am
#557

Why doesn't anyone READ??? I offered some tips to get through it, and all I see is people whining about how it's impossible. I just got ack from a trip with 1 other combat profession and 2 crafters, and we beat it that time too. YOU DONOT HAVE TO FIGHT EVERY MOB ON THE CORVETTE!!! Stick with your mission objectives and send people to take care of specific tasks. They finally do something right, and everybody still crys about it. Try using your brain instead of tanking everything there. I'm probably wasting my time by typing this, but hopefully someone will understand.


DO NOT CHANGE A THING WITH THE CORVETTE!!!




"Do these pants make my arsenal look big?"

*smuggling not included
Diem-Oro
Sun Apr 18, 2004 8:13 am
#558

I went up to the corvette last night with my guild and at first i thought it looked pretty cool walking out into space and all. But then it started to hit me that it might have been intended for some of that space i was walking in to contain walls of some kind. I couldn't see anything and had pretty much no way to find out if i was moving anywhere other than to follow my party and look at the lights floating above my head. I could hear the doors opening but could not see where they were.


I think there was one room that i could see the walls and floor in everything else had me pretty confused.


Anyone else have this problem?





Di'em Oro
Server:Radiant
Species: Twi'lek
Profession: Jedi
RabidEwok2
Sun Apr 18, 2004 8:27 am
#559

I've done it twice now. Also guild failed a number of times before I joined. Second attempt we succeeded with.


Difficulty


It's challenging, but not unreasonably difficult. I think there's a general lack of group PvE skill in the game, as most are used to buffs that trivialize pretty much everything, krayts being soloable etc. My guild PvE infrequently together but managed to pull off this assasssinate mission thanks to teamwork and preparation. I'm happy with the difficulty. It's not as hard as I thought when I first saw this thread. Thumbs up here.


Risk vs reward


The "reward", if any, is what the armorsmiths make on additional sales. On two tours (one failure) we only got junk weapons. We got the landspeeder schematic on the successful one. Whee, yet another thing I have to pay a crafter to use, not to mention fetch additional very rare components from the corvette. Considering that many of my guildfriends wasted entire sets of armor, the RvR in this dungeon is worse than camping kreetles for meat.


Time sink factor


I didn't get a ticket yet but guildmates tells me it takes a couple of hours. I'm not at all pleased with that. Two hours just to access this content? Please don't turn this into Everquest where you have to camp a key/whatever for everything.



The design is beautiful and the corvette itself is quite exciting, but the RvR is down the drain and the loss of armor, inability to rebuff etc are bad things. Overall I'm pleased with the corvette but it's not as good as the geonosian dungeon, which we still raid now and then.






ZEER
Sith Lord | Hatched May 2004

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