Development Cycle Archive

Thread: Publish 7: Major Features

ImpWookie
Tue Feb 24, 2004 11:20 am
#547

can someone save me the time of reading all the posts here and let me know if he mentioned anything later about battlefields? Are they comming back in this next publish?


Thanks.



MickeyKnox
IKON
DeQuosaek
Tue Feb 24, 2004 11:22 am
#548






DrTheopolus wrote:





I'm in the same vote as RaptorThirteen. Did I miss something here? First the developers give out holocrons to everyone, starting a hologrinding maddness on all the servers, then once thousands of ppl are well on the path, they decide to change the unlocking procedure, now they aren't even willing totell us how/whatthey are changing? What's the deal???



It's not happening in publish 7. They said it would take some time. Visit the In Concept forums.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Xaviier
Tue Feb 24, 2004 11:35 am
#549

I have a question whats the defensive hard caps gonna be ? so a fencer /pistoleer buld is useless now?
Xaviier
Tue Feb 24, 2004 11:57 am
#550

I can see it now a master dancer /master Id /master marksmen will be able to compete with a master fencer /masterriflemen /master brawler....that sucks i dedicated all my skill points to being PvP and there should be no reason that a master of 1 combat profession should be able to compete with me ...i have spent countless hours grindig those professions to compete in PvP and now u take my legs out from under me

-Asmodeus-
Tue Feb 24, 2004 12:35 pm
#551

Hello,


Well i'm not sure if this is a good place to put this in, but I have some Suggestions for other proffessions involovment in droids. Specifically The Armorsmith. I am a master Armorsmith/Master Artisan, on Starsider. I've been anticipating this release since they announced it before x-mas. Here is what i think would be cool to see in the game.


In a nutshell, I would like to see you give Armorsmiths the ability to make armor for Droids, Vehicles, Mounts, and Pets. you could make it in 2 forms, ie. some kind of Plate type armor, or Shield Generators.


FOR DROIDS:



  1. You could make it so we would need to make the segments, and then add them to the combat modules (obtained by a DE), but allow the segment to be added after the combat module has been crafted (kinda like modifying with a slice), and any experimentation to armor stats is then done by the Armorsmith.

  2. Another way to do this is to just give Armorsmiths the ability to make "Armor Modules" or "PSG Modules". obviously using components from the master artisan, and droid engineer, or even some Architect items, with the final combine and experimentation done by the Armorsmith. Give the Module Hitpoints like a vehicle, then after the modules depleted, the droid starts to take damage. Make the modules repairable only by Armorsmiths, not repair droids, using the same rules we have for current personal armor.

  3. And yet another way to do this, you couldadd the ability to craft"Armor Powerups." These could have a limited number of uses depleting as attacks are taken, and could be drag and drop just like weapon powerups. I know they were planned on, you can still see the heading on the Bazaar, i'm sure this wouldn't be hard to impliment at all. you could do this by giving the crafting to master Artisans, but they must aquire segments from an Armorsmith as a required ingredient.

FOR VEHICLES :



  1. as it becomes more and more popular for you to destroy someones vehicle in PvP, it's all to apparent that some kind of armor is needed to increase the survival of a vehicle. I'm tired of mt vehicle getting trashed in 2-3 hits as soon as i get KD'd. hmm "Armor Powerups" would work here too. just drag and drop.

  2. another way would be to craft armor plates that are added when the vehicles constructed by the master artisan.

For Mounts & Pets :



  1. This one is a little more tricky. I know i'm dreaming on this, but honestly, If your a Knight in Armor, does your Mount not have battle gear too? Some of this stuff could be made by Tailors. again with either AS's making "Armor Plates" or "Chain Mail", etc etc. to be added like a segment enhancement to the clothing.

Anyway's I'm sure there are 100's of possiblilties on how this stuff could be implemented, I just don't want my Master Armorsmith to get left behind with all the new stuff coming into the game, and have no input or part on stuff an Armorsmith Should.

Kabol
Tue Feb 24, 2004 12:38 pm
#552

rofl, perhaps you shouldn't put everything into PvP, afterall, there is SOOOOOOOOOO much more you can do in this game than just that. People seem to think that PvP is all, but i think it's overrated. I means seriously, I'm fine as BH in PvP, but i also love hunting. Now if i really wanted to "own" in PvP, then i would do a TKM/Master Pistoleer, but that leaves for only PvP and not much hunting, unless its looting.



A wise smuggler once said, "Hokey religions and ancient superstitions are no match for a good blaster at your side kid."
A paniced smuggler once said, "Boba Fett? Boba Fett! Where?!"
Ingame Kabol Schezar on Bloodfin.
Looking for a place to chat with friends? http://www.gamingvortex.net/LUE3
The saveLUE message boards! It's not too spiffy, but come on down and talk games, anime, and general discussions. Say Kabol sent ya! ^_^
Kabol
Tue Feb 24, 2004 12:41 pm
#553

also, imo its not much fun cause you are restricted to simply unarmed and pistol moves, while BH gives me carbines, pistols, and LLC. and being able to set one on fire with a pistol...or deal 7k dmg in one hit form LLC is rather fun ^_^



A wise smuggler once said, "Hokey religions and ancient superstitions are no match for a good blaster at your side kid."
A paniced smuggler once said, "Boba Fett? Boba Fett! Where?!"
Ingame Kabol Schezar on Bloodfin.
Looking for a place to chat with friends? http://www.gamingvortex.net/LUE3
The saveLUE message boards! It's not too spiffy, but come on down and talk games, anime, and general discussions. Say Kabol sent ya! ^_^
motorhead016
Tue Feb 24, 2004 2:11 pm
#554

My only question is wether or not the new jedi quests will be in effect with this publish. If not what is the time frame we are looking at???



- I support keeping & balancing the current combat system You can too
pocosong
Tue Feb 24, 2004 2:23 pm
#555

A 30-second delay before vehicles appear! Well, thanks for waisting more of my time SWG. Not only do I have to wait 10 minutes to travel from city to city or planet to planet on a shuttle, but now I have to wait 30 seconds everytime I want to ride my vehicle. Well, too bad, when this next publish comes out you have lost my business.


Thanks for nothing!


Shidevie
Tue Feb 24, 2004 2:53 pm
#556

Warcry change = horrible idea. Pull your heads out of your collectives and actually fix something for a change rather then breaking more classes. Are you guys going to break every class until the only 3 left are Combat Medic, Rifleman, and Jedi? All I can say is hello Cancell button and good by SWG.


TH who did the Devs get input from about Warcry? No one right? Thought you all were working on using the Correspondants more?





Shidevie
- Master Combat Medic
- Master Doctor
Shivanto
- Master Fencer
- Master Swordsman
Shidevie
Tue Feb 24, 2004 2:59 pm
#557






Shidevie wrote:

Warcry change = horrible idea. Pull your heads out of your collectives and actually fix something for a change rather then breaking more classes. Are you guys going to break every class until the only 3 left are Combat Medic, Rifleman, and Jedi? All I can say is hello Cancell button and good by SWG.


TH who did the Devs get input from about Warcry? No one right? Thought you all were working on using the Correspondants more?








Also Warcry in it's current form was the only way for us to have a fighting chance against being kited. This idea is almost as stupid as the Faction Daypass...



Shidevie
- Master Combat Medic
- Master Doctor
Shivanto
- Master Fencer
- Master Swordsman
Rodie
Tue Feb 24, 2004 3:08 pm
#558

Will Tailor experimentation ever go back into place? Instead of always making 1000 durability items all the time. Make them various durability due to experimentation.Basically as every other crafted item is.
StarRunner
Tue Feb 24, 2004 3:37 pm
#559

Ok TH I first have not read all 22 pages of this post. Some of the thoughts have probably been brought up before but I am trying to understand the mentality behind some of these changes.


Way back in july or august you or one of the other devs made a statement that there are plenty of skills to choose from. A master of one profession should not and would not be greater than any other. The reasoning behind this according to you was that people were supposed to mix and match from different professions to get the best from each school. Now from the way I read the up coming notes you have decided that this is to be punished. Why are you punishing us for doing what you told us to MONTHS ago?!?!?!?!?!?!?!?!?!?!?!?


Secondly why are you nerfing warcry? You are now taking one of the most effective tools of the melee classes away from them. Why are you making this a Pre-Warcry?!?!?!?!?!?!?!?


These two changes are way out of hand and do not seem to serve any purpose other than to punish melee fighters and people who actually listened to you in the first place. Explain this to me someone please?





Severius Darkbane
MCH from 2003 til the NGE
SWG Winner of mmorpg.com's 2006 MMOWTF awards!
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