Development Cycle Archive

Thread: Publish 7: Major Features

SkyPreacher1
Tue Feb 24, 2004 12:30 am
#534



TH wrote: All the combat changes will make sense at that point. (Its in progress...)


Guys it is simple when they say rebalance they mean nerf. So what this means is that now we get to wait 2 hours for enough people to get to a shuttle to fly to where we are in order for us to spend 10 minutes hunting because in the future we will all be nerfed down to tiddly wink players. 9 minutes at a shuttle times 3 is a half hour, times that by 4 people trying to get together and suddenly you get the "gotta log guys" and there goes the ranger.


TH loves the nerf bat, he just makes it sound pretty.




....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
brianhi
Tue Feb 24, 2004 12:53 am
#535

Holy cow there are too manymessages here for me to read and they've probably covered most of what I have to say, but I want my opinion to be counted.


I hate the idea of a vehicle delay. It already takes me too long to get places. My house is in a player city over three kilometers fromthe neareststarport city. I check the shuttleport and do some mental math to figure out whether it will be faster to wait for the shuttle or ride my bike to the next city. Either way, I have a boring wait. The only difference is whether I'm waiting in one spot or waiting while driving. It takes a while to ride three kilometers. Sometimes I ride even further than that.


It takes me too long to get places as it is. I don't want to add any more delay. I don't want to add 60 seconds and I don't want to add 30 seconds.


I've tried to understand the justifications of this change. I've read posts that allude to the reasons behind this. You know what? These don't apply to me. I'm not using my bike as a combat exploit. I'm not gaining any advantage from my bike other than I can go from point A to point B in less time. In fact, my bike gives me all kinds of restrictions as it is... and that's not even counting the many vehicle bugs.


And what's this about waiting an entire minute after combat ends? That's often when I want to get on my bike. I get a mission,go to the mission objective, fulfill the mission, and then I want to leave. Why should I wait around (or start walking) for an entire minute before I can get my bike and go about my business?


If you are concerned about vehicle exploits, please try to find another way to solve them. Don't make my trips get longer.


Also, on another topic,I saw a post in which somebody asserted thata lot of people hunt solo. Well, I'm one of them. I do most of my gameplay by myself. I don't group very often. Please keep solo play in mind when making design decisions.


Thanks.
Flickering
Tue Feb 24, 2004 1:10 am
#536

I have to say this is a very promising publish list, lots of the annoying issues getting picked off.. I do have a couple of questions about the lighting/movement elements which haven't gotten much attention in the thread thus far (Yes, I just read all 20 pages before posting)

LIGHTING - I'm so very very grateful for the new lights, but can we get some developer attention to how the lights work in the larger buildings, there are some very strange visual bugs in the medium naboo (the way in the big center room lights make the walls brighter but have no effect on the objects), tatooine guild halls, etc, I've yet to see these problems commented on or acknowledged (For reference, this is on an ATI Radeon 9800 Pro with win XP, hardly an uncommon gaming configuration)


MOVEMENT - Thank you for the vertical movement!! However, is there any chance the devs can allow fractional movement values for both up/down and forward/back? Having integer rotations is ok, but the integer movement is a pain, especially because the movement isn't constrained to a grid anyway.. Just letting us do /moveFurniture forward 0.2 would be a huge help!!!

Finally, can someone please fix the black stars on ATI video cards? Or just say that someone knows about it and is working on it.. it takes away from the immersion more than you'd think.
GnarLee
Tue Feb 24, 2004 1:11 am
#537

I love how these threads start out all nice at the begining, like page 1 or 2 and now towards the end we are getting close to death threats to TH! Lol....I love it.....keep up the good work guys, gotta keep them devs on their toes....



FOUR MORE YEARS.........

WAR IS PEACE

IGNORANCE IS STRENGTH

SLAVERY IS FREEDOM
TrandoshanDroidTech
Tue Feb 24, 2004 1:17 am
#538






FrostBrimstone wrote:

Can we please add the following into the Publish 7 coming up


1) the Surrender Skill Tree Button - this allows those holo grinding to be able to surrender ALL skill points in a tree instead of having to do it all at oneskill at a time. i.e. Master Image Designer - just hit the novice ID slot and hit the Surrender Skill Tree button and then have it do the same of Yes with it returning all 63 points back into the pool This could work, but they'll wtill need the confirmation thing.


2) the /undeclare function - so those who don't want to run inside a base or have to hunt for a officer to go covert. keep the 1 hour time frame.


3) Vehicle customization - make these be on a permanent basis, not a temporary that desolves over time. I agree, I'm kind of starting to think that theres no point in painting it......


4) Spy Ops in Player Cities - ability to place lvl 0-MBH spy ops in a player city that has BOTH bounty hunter trainers and terminals only.


5) Shuttle/Transport terminals - make being able to purchase longer distance tickets, instead of jumping from Rori to Naboo to Coronet to Yavin 4, allow us the ability to purchase a ticket from Rori to Yavin4 at the cost of all 4 tickets and the ability to go from Rori to Yavin 4 w/o all the stops


6) Slot Tieups - removal of the slots in Minefields and Faction Scanners to being able to be placed. Also, lower the bases slot consumption from 6 to a manageble 2-3. too many folks in towns have their slots with harvesters and factories. Either lower those, or raise the levels from 10 slots to 15-20 slots per character.


7) Faction Recruitors in Player Cities - same as #4 above. placed with faction terminals.


8) T-21, Flame Throwers, and other High Lvl Wpns - make these only useable by folks that are at least 1-2 lvls in a skill in the Profession Trees. Too many ppl are able to weild these WITH NO SKILL what so ever and can deliver the same damaging punch or harder as those who have Mastered other skills. just like musician, where you can not HOLD a instrument that is out of your skill range, neither should folks be able to do so with wpns.


9) Remove the Imperial Faction Hatred to all races non-human - this is unfair to all non-human races that have to pay 1.5-3x the ammount for something that humans can get cheap. they work for the same amount of FPs, then we should be able to buy with same ease. a Lvl 4 Imperial base costs me 178,000 faction points as a wookie, but even being at a colonal, I can not get one cause my max withholding limit of FPs at one time is 60,000.


10) Wookie Armor - can we get it into the game now? there is too many folks able to wear 80% Kinetic/Energy armor with 59% base on all stats and can take out a wookiee easily despite being buffed, fed, and enhanced to protect them. I totally agree 1000% Wookies are just too weak and not on level with other players, I mean, we should be able to rip off ppls arms (not literally of course).


11) Themeparks Loot - Make it subseptible and loot varied to the Race and Profession of the player. what good is a ATAT/TIE fighter suit and helm and StormTrooper armor to a wookiee? What do I need an Sword or tailor schematics if I am not a swordsman or a tailor? Make some armor for different races that ONLY they can wear. and make schematics for that ones top most profession at time, i.e. BH, Commando, etc...


12) Themeparks Recorders - These were supposed to be a constant ability to be able to do a park, and see them, to redo it again. Instead, they only reset you ONE TIME and that is it. Hard to get anything to collect, like a fill ST suit or Mabari Suit if you can only do it one time.


13) Player Cities Faction Scanners/Turrets/Mines - if a city is declared a certain faction, make it able to place scanners, mine fields, and turrets within the cities, like hidden ones behind homes or as guard towers in City Streets. Make the ability to have those faction NPCs wander the streets too to keep eyes out for intruders.


14) Faction Scanner Area Removal - these are easily placed ina base and take up not lots, and the area of placement is not a problem, but when you place one in the wild or in a city, it has to have a radious the same as a City Hall to be able to place. Keep the perimiter of scanning, but remove the Perimiter Barrier.


15) Cross-Galaxy Chat - these do not work the /tell galaxy.friend and the /addfriend galaxy.friend commands do not work.


16) Rank Markers - Can we now be able to place our Ranks next to our names in the factions. I paid alot to become a Colonal in the imperial forces, I should have Colonal next to my name


17) Ability to Rename Vendor Placed Items/Titles - some things like Krayt Tissue comes up with Blaster named words and folks think they are different things other than what they are looking for. Crafted items can be named, but non-crafted can't be named on the Vendors as such. Also, the ability to rechange a crafted wpn or clothinging/armor from the idiotic name a maker places on it would be helpful.


18) City Banning Folks - Even though they are banned from using cantinas, shuttles out, and cloners, folks that were already stored cloninfo in these or bought round trip tickets into the city from another city are still able to use these services. Make the ban button or command from the Mayor/militia do just that. BAN THEM FROM THE CITY. If a banned player is or comes into the proximity of a banned city, they are then warned that they will be flagged/TEFd and that they must leave. This includes Covert players too. if they do not leave, they turn RED and are attackable by ANYONE of the city inhabitants, security, or forces. If they try to purchase RT tickets into the city or already have them, they can fly in but their return tickets become null and void and unsuseable to leave out the shuttle. If they have stored their cloning info prior to ban, and they die, they are sent to a different STATIC city and the money they had payed to be cloned is forfeited.


19) Resource Grind Professions - make the ability to place a certain types of resources in your bag so when you macro, it will auto add the resources needed to make the items. We can macro all up to actually having to choose the certain resources, but this is a tedious and long timing professions.


20) Player City Streetsigns - ability, like lamp posts, to place streetsigns if we want to. I like this idea makes the place feel more like home and you can truly say 'I live on 1255 Bantha Street in Halfwayfar' this isn't a real house location, although the city is real and the street might be real. Maybe something like that street sign in Mos Espa or one of the tatoonie cities, its near the starport.


21) BH Jedi Camping. - Make BH terminals give out the Jedi mission to only give out that One time, instead of 30-40 BHs able to get the same missions to hunt for 1 Jedi. I watch a jedi initiate in our city hide in his private house as 8 MBHs stood outside telling him to come out, harrassing him and swaering at him and really giving the BH profession a bad name. If a BH is luckily to get this mission, then he should be the only one that has it. These missions should be the hardest to get. Making them and the hunts all the more sweeter









Danwwgh/Bria

Master Rifleman/MCH
IsraValentine
Tue Feb 24, 2004 2:24 am
#539








So are you basically screwing over Commando's again since we have to use our RANGED Weapons at MELEE Range to use ANY AND ALL of our specials...You promised us this would not happen to us again!!!!

PLEASE STOP IGNORING THE COMMANDO PROFESSION!!!! Give us some answers PLEASE!!!!!




Oh quit bitching for gods sake. I'm a commando (Not even Master) and I enjoy it fine, including in PvP.

You people need to learn to whine less.





@-'--,--'---,---
Israfael Valentine
Shadowfire
KevinP
Tue Feb 24, 2004 2:57 am
#540

Ok TH, I have not read every reply on this post so someone may have answered or asked this question but...


We are you guys giving melee fighters a to hit bonus against ranged fighters. There is an old saying " do not bring a knife to a gun fight". They(melee) can already hit you from 10m away. That is obserbed. If you choose to be a melee fighter, you should understand that you are at a disadvantage against ranged fighters. Giving them a bonus to hittting you only makes it more unfair.





*Muscle Blade*

Imperial Army Order Sixty Six

Executing Rebels with Extreme Prejudice...


Joshus
Tue Feb 24, 2004 5:21 am
#541

Publish 7 looks AWESOME!!!, i cant wait. moving items up and down will make ppl's houses more unique and ppl with have some very creative things in there AND player garages. This patch rocks!



Fishbowl Industries
Joshus Crainos Master Doctor/TKM
Meteora Rogue Master Armorsmith *RIS Certified*/Master Swordsman
Zalana
Tue Feb 24, 2004 7:01 am
#542

lol we have one, ONE attack outside the normal range, if u can't kite a melee fighter you should just retire from pvp



Three accts - Cancelled - Thanks for all the fun

Oh and I will never buy another SOE product again, or SONYproducts or recommend them to anyone ever again
myzory
Tue Feb 24, 2004 8:13 am
#543


The call vehicle delays dont make sence. They say 30 sec. to call vehicle but then they turn around and say 60 sec. to call vehicle after combat. If its after combat why ad 30 sec.?


Dont we have enough delay in this game already?


I pay my monthly fee to stand and wait for a shuttle. Now I have to pay it to stand and wait for my vehicle also?


You can potentially be standing at a shuttle for an hour in just 7 shuttle trips. Now, for somebody who only gets to play a few hrs. a week this is insane. Now they have to wait for there vehicles to. 60 seconds dosn't seem like much but think about how many times you call your vehicle a day and add it up. More unproductive time we pay for.


I can understand not calling it in combat, but if i'm missing the concept here somebody please explain it to me.


Filbert
Tue Feb 24, 2004 9:06 am
#544

I think for the next update, or a future update, player cities shouldbe given apartment complexesfor those of us that would like to be residents, but don't want to give up the plot space.
RasterVex
Tue Feb 24, 2004 10:06 am
#545

I'd like to say that, whoever made the comments about scout being useless, was totally, so so very wrong. Being able to set up a camp, so everyone can get out their pets / vehicles etc. is hardly a skill that should be so valuable to bring along some novice scout.


But I'm a doctor, and I love scouts, because they have hunting 4, and we all know what hunting 4 does. *grin*



Zexipher Evant
Teras Kasi Master, Master Brawler, Novice Creature Handler
Lost Souls, Corbantis
Souls Shop of Wonders, -2116, 1094, Perdition, Corellia
Kabol
Tue Feb 24, 2004 11:14 am
#546

so when can we expect this to happen? also...what does to-hit bonus refer to? is it a range modifier that makes ranged ppl have to come close to hit? if so...combat profs are powerful enough with KD/dizzy w/o us having to walk up to them just to hit em. let em do what they have been, try to run up and hit us, if they can't, oh well, but since ppl seem to be able to do this very well, i don't see a problem really :/



A wise smuggler once said, "Hokey religions and ancient superstitions are no match for a good blaster at your side kid."
A paniced smuggler once said, "Boba Fett? Boba Fett! Where?!"
Ingame Kabol Schezar on Bloodfin.
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