Development Cycle Archive
Thread: Publish 7: Major Features
TH wrote: All the combat changes will make sense at that point. (Its in progress...)
Guys it is simple when they say rebalance they mean nerf. So what this means is that now we get to wait 2 hours for enough people to get to a shuttle to fly to where we are in order for us to spend 10 minutes hunting because in the future we will all be nerfed down to tiddly wink players. 9 minutes at a shuttle times 3 is a half hour, times that by 4 people trying to get together and suddenly you get the "gotta log guys" and there goes the ranger.
TH loves the nerf bat, he just makes it sound pretty.
LIGHTING - I'm so very very grateful for the new lights, but can we get some developer attention to how the lights work in the larger buildings, there are some very strange visual bugs in the medium naboo (the way in the big center room lights make the walls brighter but have no effect on the objects), tatooine guild halls, etc, I've yet to see these problems commented on or acknowledged (For reference, this is on an ATI Radeon 9800 Pro with win XP, hardly an uncommon gaming configuration)
MOVEMENT - Thank you for the vertical movement!! However, is there any chance the devs can allow fractional movement values for both up/down and forward/back? Having integer rotations is ok, but the integer movement is a pain, especially because the movement isn't constrained to a grid anyway.. Just letting us do /moveFurniture forward 0.2 would be a huge help!!!
Finally, can someone please fix the black stars on ATI video cards? Or just say that someone knows about it and is working on it.. it takes away from the immersion more than you'd think.
FrostBrimstone wrote:
Can we please add the following into the Publish 7 coming up
1) the Surrender Skill Tree Button - this allows those holo grinding to be able to surrender ALL skill points in a tree instead of having to do it all at oneskill at a time. i.e. Master Image Designer - just hit the novice ID slot and hit the Surrender Skill Tree button and then have it do the same of Yes with it returning all 63 points back into the pool This could work, but they'll wtill need the confirmation thing.
2) the /undeclare function - so those who don't want to run inside a base or have to hunt for a officer to go covert. keep the 1 hour time frame.
3) Vehicle customization - make these be on a permanent basis, not a temporary that desolves over time. I agree, I'm kind of starting to think that theres no point in painting it......
4) Spy Ops in Player Cities - ability to place lvl 0-MBH spy ops in a player city that has BOTH bounty hunter trainers and terminals only.
5) Shuttle/Transport terminals - make being able to purchase longer distance tickets, instead of jumping from Rori to Naboo to Coronet to Yavin 4, allow us the ability to purchase a ticket from Rori to Yavin4 at the cost of all 4 tickets and the ability to go from Rori to Yavin 4 w/o all the stops
6) Slot Tieups - removal of the slots in Minefields and Faction Scanners to being able to be placed. Also, lower the bases slot consumption from 6 to a manageble 2-3. too many folks in towns have their slots with harvesters and factories. Either lower those, or raise the levels from 10 slots to 15-20 slots per character.
7) Faction Recruitors in Player Cities - same as #4 above. placed with faction terminals.
8) T-21, Flame Throwers, and other High Lvl Wpns - make these only useable by folks that are at least 1-2 lvls in a skill in the Profession Trees. Too many ppl are able to weild these WITH NO SKILL what so ever and can deliver the same damaging punch or harder as those who have Mastered other skills. just like musician, where you can not HOLD a instrument that is out of your skill range, neither should folks be able to do so with wpns.
9) Remove the Imperial Faction Hatred to all races non-human - this is unfair to all non-human races that have to pay 1.5-3x the ammount for something that humans can get cheap. they work for the same amount of FPs, then we should be able to buy with same ease. a Lvl 4 Imperial base costs me 178,000 faction points as a wookie, but even being at a colonal, I can not get one cause my max withholding limit of FPs at one time is 60,000.
10) Wookie Armor - can we get it into the game now? there is too many folks able to wear 80% Kinetic/Energy armor with 59% base on all stats and can take out a wookiee easily despite being buffed, fed, and enhanced to protect them. I totally agree 1000% Wookies are just too weak and not on level with other players, I mean, we should be able to rip off ppls arms (not literally of course).
11) Themeparks Loot - Make it subseptible and loot varied to the Race and Profession of the player. what good is a ATAT/TIE fighter suit and helm and StormTrooper armor to a wookiee? What do I need an Sword or tailor schematics if I am not a swordsman or a tailor? Make some armor for different races that ONLY they can wear. and make schematics for that ones top most profession at time, i.e. BH, Commando, etc...
12) Themeparks Recorders - These were supposed to be a constant ability to be able to do a park, and see them, to redo it again. Instead, they only reset you ONE TIME and that is it. Hard to get anything to collect, like a fill ST suit or Mabari Suit if you can only do it one time.
13) Player Cities Faction Scanners/Turrets/Mines - if a city is declared a certain faction, make it able to place scanners, mine fields, and turrets within the cities, like hidden ones behind homes or as guard towers in City Streets. Make the ability to have those faction NPCs wander the streets too to keep eyes out for intruders.
14) Faction Scanner Area Removal - these are easily placed ina base and take up not lots, and the area of placement is not a problem, but when you place one in the wild or in a city, it has to have a radious the same as a City Hall to be able to place. Keep the perimiter of scanning, but remove the Perimiter Barrier.
15) Cross-Galaxy Chat - these do not work the /tell galaxy.friend and the /addfriend galaxy.friend commands do not work.
16) Rank Markers - Can we now be able to place our Ranks next to our names in the factions. I paid alot to become a Colonal in the imperial forces, I should have Colonal next to my name
17) Ability to Rename Vendor Placed Items/Titles - some things like Krayt Tissue comes up with Blaster named words and folks think they are different things other than what they are looking for. Crafted items can be named, but non-crafted can't be named on the Vendors as such. Also, the ability to rechange a crafted wpn or clothinging/armor from the idiotic name a maker places on it would be helpful.
18) City Banning Folks - Even though they are banned from using cantinas, shuttles out, and cloners, folks that were already stored cloninfo in these or bought round trip tickets into the city from another city are still able to use these services. Make the ban button or command from the Mayor/militia do just that. BAN THEM FROM THE CITY. If a banned player is or comes into the proximity of a banned city, they are then warned that they will be flagged/TEFd and that they must leave. This includes Covert players too. if they do not leave, they turn RED and are attackable by ANYONE of the city inhabitants, security, or forces. If they try to purchase RT tickets into the city or already have them, they can fly in but their return tickets become null and void and unsuseable to leave out the shuttle. If they have stored their cloning info prior to ban, and they die, they are sent to a different STATIC city and the money they had payed to be cloned is forfeited.
19) Resource Grind Professions - make the ability to place a certain types of resources in your bag so when you macro, it will auto add the resources needed to make the items. We can macro all up to actually having to choose the certain resources, but this is a tedious and long timing professions.
20) Player City Streetsigns - ability, like lamp posts, to place streetsigns if we want to. I like this ideamakes the place feel more like home and you can truly say 'I live on 1255 Bantha Street in Halfwayfar' this isn't a real house location, although the city is real and the street might be real. Maybe something like that street sign in Mos Espa or one of the tatoonie cities, its near the starport.
21) BH Jedi Camping. - Make BH terminals give out the Jedi mission to only give out that One time, instead of 30-40 BHs able to get the same missions to hunt for 1 Jedi. I watch a jedi initiate in our city hide in his private house as 8 MBHs stood outside telling him to come out, harrassing him and swaering at him and really giving the BH profession a bad name. If a BH is luckily to get this mission, then he should be the only one that has it. These missions should be the hardest to get. Making them and the hunts all the more sweeter
So are you basically screwing over Commando's again since we have to use our RANGED Weapons at MELEE Range to use ANY AND ALL of our specials...You promised us this would not happen to us again!!!!
PLEASE STOP IGNORING THE COMMANDO PROFESSION!!!! Give us some answers PLEASE!!!!!
Oh quit bitching for gods sake. I'm a commando (Not even Master) and I enjoy it fine, including in PvP.
You people need to learn to whine less.
Ok TH, I have not read every reply on this post so someone may have answered or asked this question but...
We are you guys giving melee fighters a to hit bonus against ranged fighters. There is an old saying " do not bring a knife to a gun fight". They(melee) can already hit you from 10m away. That is obserbed. If you choose to be a melee fighter, you should understand that you are at a disadvantage against ranged fighters. Giving them a bonus to hittting you only makes it more unfair.
The call vehicle delays dont make sence. They say 30 sec. to call vehicle but then they turn around and say 60 sec. to call vehicle after combat. If its after combat why ad 30 sec.?
Dont we have enough delay in this game already?
I pay my monthly fee to stand and wait for a shuttle. Now I have to pay it to stand and wait for my vehicle also?
You can potentially be standing at a shuttle for an hour in just 7 shuttle trips. Now, for somebody who only gets to play a few hrs. a week this is insane. Now they have to wait for there vehicles to. 60 seconds dosn't seem like much but think about how many times you call your vehicle a day and add it up. More unproductive time we pay for.
I can understand not calling it in combat, but if i'm missing the concept here somebody please explain it to me.