Development Cycle Archive

Thread: IC4: Path of the Jedi

nolan007
Thu Feb 26, 2004 11:53 am
#534




Misc. Thoughts concerning the current situation and the future:


Currentsituation:



  • Jedi need to be multi-millionaires or Master Looters to get Krayt Pearls or Force Crystals.
  • Jedi need to have about 4 million incomeeach week (with no real effort involved to generate those credits).
  • Jedi are often not able to grind due to no creature spawns when more than 2k from an outpost. This bug rears its head often.
  • Jedi have nocounter against a group of BHs with droids tracking them in a logical and systematic fashion.
  • Lightsaber decay is high. As a result, Jedineed to generatemillion credits or spend MANY hours trying to ninja lootKraytPearls or Crystals (Issue #1). If you've ever camped Krayt Valley fora couple ofhours, you know how much fun you're going to be in for. BORING.
  • Jedi have no Defense vs. Whatever (Dizzy, KD, Blind,Posture, etc.), no melee defense, no terrain navigation (ie. we have as many defenses as a Novice Entertainer for combat?).

  • Jedi TEF system.

  • Jedi are not able toplace homes.

As a result, the Jedi profession is frustrating and not pleasing. There isn't a good reason that Jedi should be multi-millionaires that die easily due to Dizzy / Posture Change or Dizzy / KD.




Possible Suggestions:



  • Force Crystals to be foraged. Krayt Pearls should dropfrom misc. higher level NPCs (fairly often drop).

  • Jedi should be able to de-construct their Lightsaber to pull out old pearls / crystals for re-use in new, repairedlightsabers.

  • No criticals for Lightsaber construction or repair.

  • Jedi given a "Jedi Sense." If a BH droid is launched on the same planet, they should sense a disturbance in the force (System Message and Music). If a BH with a mission on their head or opposite-force user is in64m distance, they should sense a disturbance in the force (Music).Maybe no more than one Jedi Sense message per same event every 10 minutes? So, if Charlie the Bounty Hunter walks more than 64m away (back and forth)... I would only receive one message concerning the same individual.... only one message ifmore than one droid launch on the same planet from the same BH.

  • Jedi need to haveDefense vs. whatever that the other professions are given for combat.

  • Jedi should have a TEF on the BH that holds a mission on their head. The bounty hunter would have a TEF on the Jedi that they hold a mission on.

  • There isn't a logical reason that Jedi shouldn't be able to place a small Tatooine house.


Missions:


Real player jedi vs. real player jedi.


Dark Jedi should be able to take missions to stopLight Jedi.


Light Jedi should be able to take missions to stop Dark Jedi.


Of course, some logic should be in place to prevent exploiting... such as the same mission can't be taken on the same individual more than once a week.


Jedi missions to hunt down BH that has killed a lot of Jedi. For example, if one BH has killed 12 Jedi, a Dark Jedi should be able to hunt down this particular BH.... a mission would be given to kill the BH.


If this mission system is introduced, the Light Jedi would have a TEF on the Dark Jedi that has a mission on their head... and vice versa. The same for Jedi hunting BH... the TEF would be both ways once the mission has been accepted.


How would the Jedi "track" someone on the same planet? They'd meditate for several minutes and then they'd "sense" the location on the person they were tracking on that planet. Once in the immediate area, they'd have a force special to help narrow the location if the hunted is in within 512m.






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

T_Durden
Thu Feb 26, 2004 11:54 am
#535

Why don't Jedi have their own name coloring for other Jedi characters?


I mean ... there are two Jedi Initiates ... on each others screens they only see each other as covert rebels, hence the purple lettering in the names.


Why not allow Jedi an appropriate name coloring for other Jedi to sense them and know that certain individuals are strong in the Force?


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=237750
JediNerfherder
Thu Feb 26, 2004 12:07 pm
#536




Well, first thing, the droid trade bug of no drop items would have to be fixed.. all items involved with the quests should be no drop to avoid having these things go up on the market for billions of credits.


Talyin
Thu Feb 26, 2004 12:07 pm
#537


I think the system should work like you get jedi and you get to die only so many times right.Then if you do die then then you get kicked out of the jedi order but with some skills you learned.You just cant use a saberto a high degreeanymore yaknow.That would mean you didnt have to go back to being a regular toon and you could still keep some of what you had being a jedi just not as strong.You could have an npc come to you and tell you your our and fight maybe and then try to take your saber from you.



It would be like a mini story and it could vary from one person to the next like having you get kicked out three different ways or somthing.It could be your own personal way to get kicked out of the jedi.I don't know just thought of that the other night what do you guys think.That could be pretty cool.



Another think i thought about was if your a bounty hunter chasing jedi if you lost you could not track any for lets say an hour after so that the guy you lost too would have a chance to get away.And if your a jedi then you could not use any of your abilitys for an hour of so.But you could go back to your reg guy and play fine.The time would go up as the bounty would so there would be some fear in going after the highest bounty or getting chased by the best bounty hunter.The ideas are not fleshed out and maybe somone has thought of somthing better but this is a forum and i just felt like sharing my thoughts that's all.


Thanks.







A friend will help you move furniture but your best friend will help you move a body
Vipor51
Thu Feb 26, 2004 12:13 pm
#538

Everyone should be allowed to have a jedi character due to all of the dumb hologrinding. And to make sure there isn't to many jedi swarming every server you should be allowed x amount of time per month to play your jedi character. Sorry but this game is being destroyed due to the jedi profession.




Viporio Cloud
Latent
Thu Feb 26, 2004 12:21 pm
#539

There have been lots of great ideas in this tread, but PLEASE address the current problems of saber construction, the complete absurdity of how crystals and pearls are obtained, and saber repair/failure rates.


Jedi should NOT have to be uber-millionaire-crafters with their mains to be able to acquire saber components! Give us the ability to either forage or craft our own crystals, or at least loot them from more reliable sources. When you have current jedi not playing the game, because they can't afford/cant find any crystals to make sabers with, something is WRONG.


If you don't fix this first, all the work on your new Quest Based system will be a waste, you're still going to have problems.






Latent Sagre - nWo
Nauri - Jedi Knight - nWo

"That's fine. I /stole you last month. So technically the women of Bloodfin own nWo." -Keesa
R2-DingDang
Thu Feb 26, 2004 12:26 pm
#540

Sorry if this has been said before - I have not had time to read through all the pages


This is comment/suggestion about OPENING FS slot - not quests for Jedi themselves


I would like to see the new Jedi system give some sort of link between your main char and the FS slot char; so the quests to open your FS char slot can kind of lead to a sort of building of your FS char. I haven't worked this out in detail but I kind of envisage your main char doing quests that gradually reveal info about some other force sensitive being.


It could be like the new mayor voting system in Bestine I guess. The main char hears that there is someone 'special' somewhere and they set off on quests to find out all they can about him. Of course each piece of info needs to be corroborated by several sources.


Finally, when all the information has been collected the main char decides that this person must be force sensitive and decides to track down a jedi trainer. They present the Jedi trainer with all the info that they have found out about this force sensitive being (with evidence) and the Jedi trainer decides 'yes -this sounds like someone I would like to meet - please bring them to me'. ... or maybe even ...'bring them here to meet me, you should!'


Main Char journey's back out and finally tracks down this person they know so much about - and BAM!!! FS slot OPEN !!


The drawback is that - if you follow this too closely you eliminate a lot of character building choices for your FS char...or maybe that can somehow be part of the quests ?


- Anyway, make of it what you will - just some random thoughts really - I don't actually want to play a Jedi myself !!
Travixius
Thu Feb 26, 2004 12:32 pm
#541

I think the idea of Players taking on padawans is a TERRIBLE IDEA~~!


What that will equal to is the Power gaming Elite crowd accepting close friends and keeping it away from the main population. Anyone who is trying to push this all ready has that idea in the back of his mind. There should be absolutely no dependance on ANY PC character to obtain or train a jedi character.





....An Idea is infectious, so everyone is going to have one....
BleuDestiny
Thu Feb 26, 2004 12:36 pm
#542


The path should be consistent with the paths applied to other professions. I think its a serious flaw toalienate the jedi profession from theother professions, rather than to integrate it. Thecurrent process is agood example where the jedi grinders are disassociated from the role playing experience and social experience. It's just another profession, albiet most will want one, and given the successofKnights of the Old Republic, where everyone gets to hold a lightsaber,good ! But like a doc, jedi characters should be heavily reliant on other players in a social environment. As a Doc, I have a weapon mastery, or am able to scout and craft moderately, but there are serious trade offs;I have to rely on other players forweapons, armor,spices, slicing, beasts, etc. etc.


So in the end, what matters is that the CHOICE to pursue the PROFESSION of jedi is one of trade offs and reliance on others for other trade. Don't make a big deal out of it, and disenfranchise it from the social experience.


I enjoy the game for what it is, albeit the distraction of playing with players who aren't playing, but are instead grinding towards jedi. Let the jedi come back into the game, and let me be one too. It is rather odd that those of us who actually PLAY the game, and maintain a PROFESSION are penalized and restricted from pursuing a jedi character, rather than be REWARDED for enriching the game and actually PLAYING it day in and day out as it was designed to.





Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
C_SKYWALKER
Thu Feb 26, 2004 12:42 pm
#543

From a "Grinded 20+" perspective.... Let those who have grinded the holo way, continue down that path.
Jaacyn_Darkrunner
Thu Feb 26, 2004 12:48 pm
#544

The following is a brainstorming session of ideas I had while waiting a server reset:


The path to open force sensitive slot :


1) Keep the holocrons - they are random and so allow for a measure of "difference" to everyone's path to opening

2) The last holocron profession determines the class for the following:

a) a static NPC that gives a quest like the RIS armorsmith quest

b) there would be one NPC for each quest, each NPC can spawn in any number of static locations on planets, the"cries of alderaan" missions.

c) the quest would involve pieces/parts that were untradeable as well as stuff that may be acquired through others, to allow the RPing aspect of the game to emerge also while making each quest to fs slot individual.

d) the quest and unlocking would finish after the NPC gives the player the option to keep the schematic permanently, or sacrifice it to become force-sensitive.


Once the FS slot is opened:


Initiates working on Padawan should run through a system of missions where they do not acquire a TEF but gain jedi xp for completing the missions, almost as if the character is "by accident" discovering the power that lies within them.


Once Padawan, an NPC "trainer" becomes available to provide a "Jedi" who is the teacher of the Padawan. This NPC gives missions similar to what Bounty Hunters would do, only based on different criteria.


The path to light or dark side should be like a faction and not just "chosen". The further dark someone is, the more powerful their offensive attacks become while light side, healing and support skills become more powerful.


Knights attempting to start the path to Master should be given another NPC "trainer", a masterJedi who tracks the jedis progress through a series of quests that enables them to start the Dark Jedi Master or Jedi Master skill boxes. (basically another mission giver with missions bordering on impossible as the Jedi proves themself "worthy" of Master level jedi powers and training.


This is a rough outline of what I would think these professions should become, not just another power grind to say I have a 4 4 4 4 Guardian.


Master Jedi should be acquired by a sequence of events similar to the Holocrons for opening, completely randomized so that no 2 master wanna-be's can forum the "how-to" and spoil it for everyone.


What that random stuff could be is beyond me, but it is an idea.


Jaa'cyn Darkrunner
deaconbluez
Thu Feb 26, 2004 12:58 pm
#545

As far as NPC's to interact with on these quests, this would be cool: interacting with the Obi-Wan ghost or even the ghost of Shintor Beerus, the ancient Jedi.




Naphtali
The Ultimate Wind-Up Merchant
Speederbike Pwnage, a subsidiary of FTW

Go with Christ, Brah.
RebellionCommando
Thu Feb 26, 2004 1:32 pm
#546






almanish wrote:
One annotation to some ideas I have read

To the holo grinders reward for being "in the path" for so much time... well, I suppose I am going to be flamed, but I think that, although somehow they should be compensated, they should be given more hints or a little push in the right direction, maybe something more than that, but not sure if they (we, in fact, I am in my silent one, so I know what I talking about) should be given 50% of the path done... Yes, we have work hard, but in macroing, in finding the fastest way, the cheaper, the grinding. But there is still one piece of the puzzle we haven´t solved, the last one, and that one for some of us coult take out much more longer than the path we have already done, because it seems to be no way to know it, so, we are still lacking much more than those "50%" of the path. (ugh, I am being flamed! )

On the other hand I understand, from all the info devs have given to us, that everyoe should be able to get its FSCS some time. If you put a cap, make it random spawn, and all that kind of solutions, you are favoring powergamers a lot, a very lot more than casual gamers. Although maybe this seems to be fair (they devote more time) I have found that a powergamer is (mainly) that one you can find afk-grinding, killing senseless all kind of critters in the woods for the xp, or crafting day and night and shouting his spam in the spaceport. On the other way, casual gamers can be found doing a lot of things, but surely, they not enter one or two hours a day to grind and grind and grind. It is more probable in this case they enter to have fun, talk to friends, doing interesting missions... I feel these people make SWG more alive than the firsts one, but well, maybe I am wrong again (more flaming to me!)

More thigs why I should be flamed... let's see:
In the holo grinding path, I have found that I like some of the professions I have to do!! hehe. More than this. This way have helped me to undestand the strong and weakness in some professions, have me to love chef! (I will keep it, I accept orders! lol) and find some interesting bugs I could post and get things in the game solved. I now know how to combat some classes. Well, I accept this was not the best way to unlock the FSCS anyway, and agree that it needs to be fixed. Maybe if it were focused another way, they would have get more acceptation. Anyway, I prefer others ways as I have posted before.

Oh! and this one is the less "flammable" I think you should keep the second character slot for the Jedi. I think that Jedi are mainly devoted to his cause (it is difficult enough, I have heard). So it is not probable that when someone gets its FS, he still makes armors, weapons or that sort of things. So, although some people thinks that second char can be abused by Jedi to make money (this can be truth, I admit) don't forget that those shops you so much love, can be from a second char Jedi! Maybe the only ones stable atm

On the other side, when space gets out, I will want a pilot, and I plan to make my main char one, I plan to maintain chef and serve foods to my guild, I plan to get TKA maybe and making fun when (and if I get it!) my FS character has too many deathcounts, or, planning as I do to be "on character" everytime with him, want to relax and only have fun, instead of being a "wise, peaceful and focused man at all times"

well, that is all, I will put my amiantum robe and await your flames



I undestand everything you are saying...but the problem is that your attitude toward the holo professions are different from most of the players imo, for sure me..... and as far as you belittling the holo grinders rewards i say...SOMETHING VERY NASTY!... but seriously...i toilded my fingers to the bone togrind armorsmith and i hated every minute of it....but i finnally did it....now if you want to lessen the rewards...then all my and the work of the other hologrinders would be for nothing.... i compare it to doing the rebel theme park (before patch) and getting holocron splinters in the end....

Page 42 of 122