Development Cycle Archive

Thread: Corellian Corvette Feedback

Sphyx
Sat Apr 17, 2004 1:10 am
#534

Well EveryoneA group of 8 started the Quest and 2 left while we were up there ... we managed to " FINISH " the quest yes " FINISH" it ... its not hard at all .. just know what your doing and concentrate...


I'll be seeing you all in Coronet on my New Speeder all thoses on Shadowfire ,, if you want to read about it go to Shadowfire Galaxy Forums ..


= Fejorgi Veokiko =




= Fej-Packer=
Elder Bounty Hunter
IRLN
Otoem
Sat Apr 17, 2004 1:55 am
#535

don't bother with the corvette mission... I have found out why in 6 trips to the corvette no one has gotten a powerplant to build a AV-21 speeder... a guild that will remain nameless has ninja looted the powerplants on every trip to the corvette they have gotten a member on... be advised that they also incourage independents to ninja loot the powerplant so their guild has a majority of the new speeders on the Bria system...
Gillpatalon
Sat Apr 17, 2004 4:16 am
#536

You know if I just bought this game and started reading this thread...I would be thinking twice about subscribing past the free month.


SOE are proving they are woefully inadequate at providing balanced game-play. IE: Professions, PvP, or game content.


Lets go back to the beginning. This game was touted as a "casual players MMORPG". Now I ask you in all honesty does a casual player get nearly the attention that the Hard- Core -Uber- Grinding- Playing -12 -hours a -day -player gets? Nope, not even close.


It's the casual player who is going to leave this game in droves when the 2 500lb Gorillas about to be released hit prime time.(WoW, EQ-2)


Don't tell me this is a MMORPG so content should be geared to the uber groups. Thats baloney and you know it.


You know what grouping is in this game for the majority? It's a way to get bigger missions that they run off and do solo.


Go to Dantooine and read the spam. "Forming a solo group, PST". Solo group? Thats a oxymoron.


But yet its what happens the majority of the time in SWG. The developers should get a clue and know this.


Sorry, but this game has been out way to long to still be this un-balanced and full of nothing.





................................................................................

Artificial Intelligence stands no chance against Natural Stupidity.
Kiashia
Sat Apr 17, 2004 4:44 am
#537






Thunderheart wrote:

Please post your comments and opinionsabout the Corellian Corvette in this thread. Thank you.








It was a lot of fun, even tho we failed.


I can understand the big hams i don't understand the massive damage mobs deal. Players have no counter for such massive ammounts ofdamage.




Kiashia [90 Elder Jedi, 90 Spy, 90 Medic, 90 Bounty hunter, 90 Commando] The crystal is the heart of the blade. The heart is the crystal of the Jedi. The Jedi is the crystal of the Force. The Force is the blade of the heart.

nnn((((((((((nnnn]9X9ggggggggggggggggggggg)


darmokVtS
Sat Apr 17, 2004 4:53 am
#538

For all those claiming it's impossible:

http://www.lanparty.de/misc/darmok/corvette_badges.jpg

Three imperial missions tackled by our group, key for the success was not the here often said "uberequipment". It was teamplay and a decent and well balanced teamsetup (oh and the "double elite combatprofession" was also not the key, we had quite our share of people with more sp invested outside of combat than on combatprofessions in the three successful runs).




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Kiashia
Sat Apr 17, 2004 5:16 am
#539

I am sure AT-ST's helpped a bit.



Kiashia [90 Elder Jedi, 90 Spy, 90 Medic, 90 Bounty hunter, 90 Commando] The crystal is the heart of the blade. The heart is the crystal of the Jedi. The Jedi is the crystal of the Force. The Force is the blade of the heart.

nnn((((((((((nnnn]9X9ggggggggggggggggggggg)


darmokVtS
Sat Apr 17, 2004 7:44 am
#540



Kiashia wrote:
I am sure AT-ST's helpped a bit.





Ask tanks they might help, yes. But we didn't use any at-st's for the three successful runs, and no other pets etc.

Just 8-10 players.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
GotharMarath
Sat Apr 17, 2004 3:59 pm
#541

Alright guys, this place is hard, but it is not THAT hard. I went up with a Master Carbineer, Master CH/BE, Master Pistoleer, Master TKA, novice CH/novice Commando, and myself a Master BE/Master Medic. If we had 30 more seconds or 2 less incaps, we would have won. We had everything set on the destroy mission except for the last terminal on the bridge. I think we would have even made that if the group hadn't been all jumping in and dying on the first group we ran into.


The key to this dungeon is hit and run. And walk until aggroed. If you go in with the intent of killing everything you will lose. If you lose your focus and everyone just runs off to kill stuff or explore, you will lose. If you get together a strike force with a quick in and out and move on philosophy, well you can still lose, but you can also win. Someone said they had soloed this, and I can believe it.


Oh, and when the Super Battle Droids aggro you, run like a little girl into the nearest bunch of stormtroopers, then when they start fighting, be on your merry way.....



Gothar Marath
I used to keep my nose to the grindstone in hopes of succeeding through hard work and persistance. Unfortunately I have been grinding so long, the stone has burned through most of my face and into the back of my skull.
darmokVtS
Sat Apr 17, 2004 4:25 pm
#542

A piece of advise to those that have trouble with the imp/rebel versions. To complete our set of badges we started on the neutrals, and they are a lot easier than at least the imperials, I guess this is the same for the rebelversion. Lower resists all over the place.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Aki44
Sat Apr 17, 2004 6:13 pm
#543

Damn it, I made the destroy mission by myself today, when I took the escape pod after destroying the engines, I crashed, when I logged back, it didnt awarded me the badge although I have finish it. And as always CSR wont do anything about their buggy game



Leeloo
Colonel of the Rebel Alliance
Member of Truth 'n' Justice
Darksfallen
Sat Apr 17, 2004 7:56 pm
#544

Got my 100th Badge when I finished my destroy mission, I will post a screen asap! YAY


Miriam

Corbantis



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
TechBoss
Sat Apr 17, 2004 8:47 pm
#545

Ok, just finished the Neutral Destroy mission and got the badge. The thing is not impossible, but it is beyond reasonably hard is certian places. I was very pleased with our group and think we did fairly well considering this was the first run for 5 of the group members.


Group consisted of a Master Doctor, Master Commando, Master TKA/Smuggler/Pistoleer, Master Pistoleer, Master Swordsman/Brawler/Fencer, Master Fencer/TKA and a Master Medic/Novice Fencer. A small and average power group for the most part. One of the members had completed the destroy mission before and he lead. We made an effort to complete the mission, not kill everything on board. As a result, we did manage to get our badges.


First what I liked:



  • The corvette and associated NPCs looked really good. I have to give some complements to the graphics team on this.

  • It requires some thought, patience and team work to complete the corvette. You cannot just bull rush it or solo away from the group. There is a challenge in completing it and it's not the slaughter fest other "dungeons" are.

  • Elevators, they allow you to break contact from the enemy and regroup

  • Walking will not aggro you as fast as the standard run

Now on to the things that need fixing:



  • NPCs and PCs shooting through walls, floors

  • AOE




-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
TechBoss
Sat Apr 17, 2004 9:15 pm
#546

Edit function is not working




TechBoss wrote:

Ok, just finished the Neutral Destroy mission and got the badge. The thing is not impossible, but it is beyond reasonably hard is certian places. I was very pleased with our group and think we did fairly well considering this was the first run for 5 of the group members.


Group consisted of a Master Doctor, Master Commando, Master TKA/Smuggler/Pistoleer, Master Pistoleer, Master Swordsman/Brawler/Fencer, Master Fencer/TKA and a Master Medic/Novice Fencer. A small and average power group for the most part. One of the members had completed the destroy mission before and he lead. We made an effort to complete the mission, not kill everything on board. As a result, we did manage to get our badges.


First what I liked:



  • The corvette and associated NPCs looked really good. I have to give some compliments to the graphics team on this. Good job.

  • It requires some thought, patience and team work to complete the corvette. You cannot just bull rush it or solo away from the group. There is a challenge in completing it and it's not the slaughter fest other "dungeons" are.

  • Elevators, they allow you to break contact from the enemy and regroup

  • Walking will not aggro you as fast as the standard run

  • It's instanced, all the dungeons need to be made this way (nightsisters, genosian caves, etc.)

  • The quest to get the ticket limits farming

Now on to the bugs we encountered:



  • NPCs and PCs shooting through walls, floors

  • AOE attack bug

  • NPCs walkingthrough floors or walls, at least it appeared that way.

  • Armor hole

  • Dizzy will not stick on anything, bug or are they immune? If they are immune, I call BS.

Now the things I would like to see changed or improved:



  • Battle Droids are not realisitic. In the movies these things dropped like flys, but on the ship they are harder to kill than most of the NPCs. These things need to be there more for flavor, than fighting ability.

  • Super Battle Droids are beyond insane. We fought with one for a while before giving up and letting it slaughter all the NPCs in the area. 3 of them is excessive. Either reduce the number of them or bring them down in toughness. As it is, they are not worth the time needed to kill them.

  • NPCs are not realistic. They need to dodge/counterattack/block and have higher defenses, rather than having increased HAM and AR. When are PCs going to get medium orheavy armor. The players going into this fight are supposed to be elite figthers, why does the enemy have more HAM and AR? Rediculious in my opinion.

  • NPCs will not engage in melee combat. This really hurts the meleers and makes tanking excessively hard.

  • The quest givers and directions need to be clearer. Had I not used the internet and had a group member who knew what to do, we would have never completed it.

  • Risk vs. reward is way out of balance. Couple thousand credits and useless speeder schematic (needs parts from corvette, therefore useless unless you loot the parts) does not justify the buff, food, armor, spice and weapon costs that are incurred to take on the corvette. Loots need to be increased to justify the costs.

  • Overhead map needs to only be shown for the level you are on. All the levels being compressed makes it really hard to see where your at, same goes for the Warren.

  • Mind is the limiting factor, all but 2 of the incaps/deaths in our group were associated with mind running out. Back to the combat balance, mind needs to be healable or something. It's impact on combat is far too excessive.

Overall, I liked it. I don't intend to go back very often due to the risk vs. reward problems. The genosian caves are much more balanced in this department. I think that with a few tweaks (super and regular battle droids) and the fixing of the bugs, the thing will be quite nice. As it is, it is more of a novelty for the sadistic player.


Note: I did not make it to the bridge and we were trying to complete the mission, not kill everything. One group member ran in, entered the codes and ran out. It seems to me that you can't kill everything if you want to complete the quest.












-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
Page 42 of 64