Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Message Edited by Omicron2 on 02-09-2005 05:58 AM
Message Edited by Omicron2 on 02-09-2005 05:58 AM
Californium wrote:
NO Imperial starport on Corellia (Bela Vistal -lol)? Why am I not surprised?
It`s a Sony.
Well, Corellia isn't the most Imperial-friendly planet of all![]()
Californium wrote:
NO Imperial starport on Corellia (Bela Vistal -lol)? Why am I not surprised?
It`s a Sony.
No Rebel starport at Anchorhead either.... swings and roundabouts baby...
- Ymo
SmugglinZane wrote:
From Calandryll:
We seem to be on different pages here, so let me clarify. Factions that "hate" you may still attack you. Nothing about that is changing. I just wanted to make it clear that the calling of reinforcements will only be done if you are scanned and are of the opposing faction of the one that controls the city.
Indy: If I understand that quote right, If you have -5000 CorSec faction, CorSec WILL attack you, no matter if you are neutral or factionned.
But they attack you anyway because they hate you. The scan is as meaningless as the fines in this point.
ok then this doesnt make sense. I mean the removal of the TEF is so that players can interact with the star wars NPC game elements without fear of unwanted PvP.
So why are we protecting them from NPC Star Wars game elements? We know it's a Star Wars game right? THE WHOLE POINT OF THE TEF REMOVAL WAS SO THAT PLAYERS COULD ENJOY STARWARS GAME ELEMENTS WITHOUT PLAYER GRIEFING! NPCs are Star Wars game elements ... why should this be the first game in history todub interacting with the plot a bad thing? This is starwars ... citizens should feel oppressed by the empire.
Now, maybe this just hasnt been clearly explained yet, but Calandryll's statements sound to me like this (for a neutral player):
NPC Trooper: "You there, STOP!"
Player: "No thanks ... I do not respect your authority."
NPC Trooper: "Darn."
Message Edited by IndySWG on 02-09-2005 08:49 AM
Message Edited by IndySWG on 02-09-2005 08:52 AM
quene wrote:
i don't agree witht he idea of dark jedi gettin done my imperials too. especially when theres a powerfull force comin to beat em down. should keep it reb v imp, not imp v imp
Think of it this way.
Dark Jedi are opportunistic. Given the chance, they will kill their superiors so they can advance.
Vader and Palpy want to keep control themselves. So they are not allowing Dark Jedi to progress enough to try to usurp power.
SOETyrant wrote:
Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.
When we add things to one aspect of the game or another, we are not "squeezing" out everyone else. Opting-out to me means notengaging in the GCW combat. I sincerely doubt everyone will leave the crafts because combat and the GCW gets more interesting.
Jeez Tyrant...
As crafters, we were assured that there would be a way for non-combat professions to PARTICIPATE in the GCW, to feel a part of the star wars world and have an immersive experience. I'd love for you to explain to me how that happens as a "neutral/civilian".
The message is clear -- be a fighter, or opt out of the whole Star Wars universe/struggle. And I have to say that I resent the hell out of that message. The only option my crafting character will have is to resign from the rebel faction. How is that not being "squeezed" out?