Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

gamin
Wed Feb 09, 2005 5:02 am
#521






FantasticPlastic wrote:
It sounds good, except who goes to cities on Naboo besides Theed? I mean, who honestly spends time in Keren or Kaadara or whatever? Perhaps people might go to Eisley on Tatooine but really, I wish this affected the major cities like Theed and Coronet because that's where most players actually go.

O.





Hi O =)

I agree with this.. although I could see myself going to these "out of the way" cities and clearing them of the Evil Emperial occupation whenever that planets faction is going my way...


come and stop me







TavinArmor
and -TV- Droids products of GaminInc., on Kettemoor,"to keep you safe"
- I support people addicted to swg [wp -4650,-5870 Wisdom Point, Talus]
meltony
Wed Feb 09, 2005 5:08 am
#522

EXCELLENT NEWS............ This update will upset a few peps but will bring more to the game...............which is needed........



COME ON U DEVS!!



Meltony
Master Smuggler - HK Expendables

Seremaz - Jedi - HKx | Zekk Bertone - Medic - SEA | Arleritas - Trader - WS
-Brody- - Dancer - STAR | Bezerk - Pilot - WS | Wabbacha - Officer - WS | Arlerita - Spy - HKx
Mesascu - Shipwright -WS | Cleaver - Tailor - HKx | Dilemma - AS - Unguilded


Glzmo
Wed Feb 09, 2005 5:45 am
#523






Calandryll_SOE wrote:





Calandryll_SOE wrote:





Ko-aIri wrote:
Mr. Hanna,

Since you're monitoring this thread at the moment, I was wondering if possibly you could comment on this item related to what you just posted:

Back before Publish 9, Jedi had a limited, random ability to avoid a crackdown scan based on how advanced they were. Once they hit Padawan in the old system, a scan was basically guaranteed to be avoided with an automatic mind trick.

Jedi avoiding the scan, part 1
Jedi avoiding the scan, part 2

Those screenshots are my Jedi, then an Initiate, doing the auto-mind trick. It was one of the coolest things for immersion that happened in all my gaming experience.

Since publish 9, Jedi lost this ability. With the advent of these new GCW changes, there has never been a more compelling time to ask for this ability to return.

Perhaps either a Jedi could automatically do it (like the old system) based on how many skill points are invested in Jedi skills (i.e. a % chance to avoid a scan)... OR the useless Master Force Powers skill "Jedi Mind Trick" could be modified to be a shield or reactionary ability that would enable a Jedi to avoid the scans.

This would be immersive, true to the movies, and a way for Jedi to stay clandestine while traveling.

I thank you for your time and I eagerly await any comment you have. Thank you!





We are looking into this.




GreenMarine fixed this. Should be in the same publish as the GCW changes assumingthe fixpasses QA.



Thank you, Calandryll, for the information and special thanks to GreenMarine for bringinganotherlong-lostpieceimmersion and roleplaying-feeling back to SWG




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"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Aleskander
Wed Feb 09, 2005 5:50 am
#524






Creepoh wrote:





FantasticPlastic wrote:
It sounds good, except who goes to cities on Naboo besides Theed? I mean, who honestly spends time in Keren or Kaadara or whatever? Perhaps people might go to Eisley on Tatooine but really, I wish this affected the major cities like Theed and Coronet because that's where most players actually go.

O.





This might change with the new Faction system. Imperials will now congregate in Theed, and Rebs will hang out in Coronet. If PvE (or PvP for that matter) combatants want a fight, they know right were to go!





This is the way it used to be when the game was still young. Rebs raided Theed and Imps raided Coronet.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Bonlador
Wed Feb 09, 2005 6:04 am
#525

OMG This will own swooooooo bad



Badrien Athrar - Jedi noobster Knight
Akahya Athrar - Your friendly local smuggler
Check out my loot vendor at:
-1571 -5641 on Dantooine There's always been a lot of tension between Luke and me, and it's not so much that I want to kill him, it's just, I want him not to be alive anymore.


SBRD0C
Wed Feb 09, 2005 6:06 am
#526

From a smugglers perspective:



Really Really Really Really Really Really Really Really Really Really Really Really Really Really Really Really Really Really Really Really Like these changes... it is a huge leap in the right direction for smugglers to actually be able to smuggle.


Only things I would prefer were different, are I think the Fines should be increased from thier current level. Right now if you are caught with contraband you are fined a few hundred credits. This kind of offense should cost the criminal in question more than the equivalent of a nickle I think.


To a lesser extent, I think the exemptions forfaction members should be changed. I think Instead of High ranking members being 100% exempt, All faction members when scanned by thier own factionshould be fined if caught with spice, but be exempt from fines on Sliced equipment, after all.. who would take take thier soldiers to task for using better equipment?





Colonel Emitt 'Doc' Brown (Starsider)
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Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


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Karquile
Wed Feb 09, 2005 6:23 am
#527




neinnunb wrote:
I have a question I dont think anyone has asked:

How long will these planetary dominance cycles last? In other words, how many hours, days or maybe weeks will pass before the system re-calculates who is winning?




I think it's because they answered it before anyone could ask. The dominance measurement is supposed to be about once per hour.


I'm curious exactly how it will be measured, myself. Will placing a bunch of junk bases waaaayoff in acorner of Naboo or Coro, out of the travel lanes and hard to attack even if you know they are there, count for faction dominance? Will another grind (Smuggler -> uncapped FP purchase -> bases out the wazoo) be added?


It might make more sense to introduce a "Faction Damage" metric. Every point of damage inflicted against Imp players by Rebel players and/or Rebel bases, would be added up and collected once per hour. Same thing for damage against Reb player by Imp players and bases. (Youcould throw in a point bonus for actual kills, or you could only count damage that resulted in kills.)These hourly totals would be "rolling averaged" over (say) six hours, and the result used to determine GCW dominance.


The advantage to this metric is that it would not reward "junk bases" that don't actually fight. The only way to win would be to damage the other side. No grind, just fight.
Arg0nus
Wed Feb 09, 2005 6:35 am
#528






Karquile wrote:


I think it's because they answered it before anyone could ask. The dominance measurement is supposed to be about once per hour.


I'm curious exactly how it will be measured, myself. Will placing a bunch of junk bases waaaayoff in acorner of Naboo or Coro, out of the travel lanes and hard to attack even if you know they are there, count for faction dominance? Will another grind (Smuggler -> uncapped FP purchase -> bases out the wazoo) be added?


It might make more sense to introduce a "Faction Damage" metric. Every point of damage inflicted against Imp players by Rebel players and/or Rebel bases, would be added up and collected once per hour. Same thing for damage against Reb player by Imp players and bases. (Youcould throw in a point bonus for actual kills, or you could only count damage that resulted in kills.)These hourly totals would be "rolling averaged" over (say) six hours, and the result used to determine GCW dominance.


The advantage to this metric is that it would not reward "junk bases" that don't actually fight. The only way to win would be to damage the other side. No grind, just fight.





I know that you have JtL, and Master Pilot, you can go declare for either side and go to either Deep Space or Kessel and just faction gind a couple hundred k faction per day...which would equal a bunch of these "junk" bases you refer to, and it would be possible to get several hundred bases per side on each planet, so yeah, the idea as they have explained it is flawed. It's too easy to circumvent the system and just have so many faction bases placed all over the place.


The best way to do it is not only faction damage, but the number of faction related deaths, because as we all know, the side that loses the least number of people, usually wins. Have it tempered with the number of bases per side, and the number of times people got deathblown while overt or whatever they want to call it.





Bored of the Grinding. Taking a break for an unspecified period of time.
Treal
Wed Feb 09, 2005 6:41 am
#529




City Patrols & Scans

The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemyfaction players (Rebel or Imperial)and will fine or attack as appropriate.





When a NPC rebel sees you right now he says something like, if your careful with that weapon you'll be ok. I think that rebels should not scan for weapons. Like it was said earlier, the rebels need all the help they can get.


Also I hope that Nym's Stronghold will never fall under control of either faction. It should always stay under Nym's control. Like the man says at the Lok space station, "I would inform the authorities, if there were any to inform."
Kyei
Wed Feb 09, 2005 6:42 am
#530




And that's the problem! You guys are justifying reward and illegallity without risk! There is no use for those high-ranking officers to use Smugglers. What keeps the corruption out of the Rebellion or the Empire?That is simply unacceptable to Smugglers. A reduced chance to be scanned for high-ranking officers is cool, but 100% chance even in their own "territories" is nuts.

A Rebel/Imperial Colonel strolls through their town carrying 20 crates of spice, 15 sliced guns, 2 sets (18 pieces) of sliced Composite gets100% protection and freedom.


A civilian Master Smuggler strolls through any town with 1 sliced pistol gets a 95% chance of getting scanned and more than one time as well.


That just doesn't seem right to me. If you guys are going to justify using contraband without risk and rewards, you're gating Smugglers from player-player interaction. And if you have a profession specifically designed to Smuggle contraband without getting caught, there shouldn't be some other perk that's not even in a profession that totally negates that Smuggling profession.


Shame on you








Just like real life, there are not many subordinates within any armed services who would question a higher ranking officer. Imagine an NCO stopping a Colonel and then trying to bust his guts for carrying something illegal! From personal experience it has taken me a long time to get upto a ranking where i dont get scanned (had my first apology from Stormies on monday night) which is one of the most significant perks for me for having the rank.)


Smugglers will be able to help the Imp Colonel in a rebel stronghold, or the outlawed crafter make it to his rendezvous in Corsec town.


(I know you guys don't have a hell alot of loving, but Jedi's should love you now! Every jedi might have his own personel friend just to help him get past these scans AKA Luke and Hans in starwars (Hans tended to pull Luke out of a lot of trouble).)


-Kyei
Omicron2
Wed Feb 09, 2005 6:43 am
#531

I really dislike this unfair advantage that Light Jedi will have over Dark Jedi...Before you spurt out continuity...


There were no other light Jedi Running around accept for Luke....


Therefore there should be no light Jedi in this game because of continuity and time frame issues....but wait...we have Light Jedi in this game...continuity destroyed. Since there are Light Jedi we need to balance that with Dark Jedi....done...continuitydestroyed again.


How can people talk about the GCW changes as a matter of continuity when that aspect of continuity has been shattered? Those who are posting that they like these Jedi changes are only looking through a Rebel coloured glass. Who can blame them. They already have Rebel Jedi running around in Gank squads. Heck...we even have Imperial bounty hunters attacking Imperials! They use faction as a shield and go in gank squads to team up on padawans! There are some severe factional issues in this game and they are about to get worse.


You can't apply the statdards of "there are only 2...a master and an appretice"...when you have dozens of Light Jedi running around that violate continuity so badly. Imperial Jedi should be safe from Imperials as they are helping the Empire!!!


So now we are looking at Dark Jedi getting attacked by Rebel and Imperial npc's, Rebel and Imperial Bounty Hunters!!!


This is going to destry pvp. No Dark Jedi with half a brain will even want to participate in the GCW....


Why would they? The faction they are alligned with and are supposed to be helping wants them dead! That is the most messed up logic that I have ever seen!!


Make things factionally fair between both sides of Jedi or you will be turning this game into nothing but a huge Rebel Jedi gank squad party .....oh wait...it already is!





Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
TookyG
Wed Feb 09, 2005 6:48 am
#532







Yogol wrote:


Yes you are. You are forcing people to PvEagainst scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.


And there is no escape, not evenfor people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)






On leave makes perfect sense, covert doesn't make sense under the new system.



Your skill at forum posting has increased by 1!

Eilla
Wed Feb 09, 2005 6:52 am
#533

Changing Control
When the control of a planet shifts from one side to the other, control over the cities will not immediately change. It’s up to the faction to clear out the enemy guards holding out in the city. As the old guards are removed, they will be replaced by new guards from the faction that controls the city. If you want the city back, you’ll have to take it back by force!

____________



Love this! Just don't let them be pushovers!


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