Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

jonus_x
Sat Jan 24, 2004 6:03 pm
#534

i think that changing perma-death will ruin jedi in the game. Gone is the challange of being a jedi. Now we'll see hundreds of jedi running around thus ruining the game. by the way you don't always have to listen to all the whiners that complain about the game being hard or unfair. why don't you just hand jedi master to them so they stop whining?
DaOpa
Sat Jan 24, 2004 6:19 pm
#535

Any Word on what Mystical Orbs / Force Amp Crystals do yet????



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Kinakuta
Sat Jan 24, 2004 6:23 pm
#536

I also think the new death penalty will be way too soft. 3-5 deaths per week just means the Jedi can play out in the open for 2-4 deaths, and then play theirother characterforthe rest of the week, or just hide for part of the week. We'll start seeing Jedi all over the place, and they're supposed to all be in hiding in this time frame. I'd say 3-5 deaths per month might be ok, but 3-5 per week is too easy on the Jedi. Or maybe 1 death per week, with no increases in number of free deaths. A master should be able to defend themselves better anyway.



Lodacai
Sat Jan 24, 2004 6:31 pm
#537

I think it's a good change. I think they'll gain a whole lot more customers than they lose, by leaps and bounds. In our entire guild, we had one player get upset and log out in a huff last night when we heard about the changes coming to the Jedi system, and he's not even trying to become a Jedi. Everyone else was either indifferentor welcomed the changes to the system.


It's human nature to resist change, regardless of what the change is. If they'd said the path was going to get harder, folks would scream. If they say it's going to be easier, folks will scream. The bottom line is, it's not a popularity contest on core game design decisions, but what stands the best chance of increasing corporate profits ... what will make the most players, both existing and new, the happiest.


A Star Wars MMO where the path to Jedi is discernable and followable, regardless of difficulty, will increase profits.


There are some thatwant to be a Jedi, as long as no one else can be a Jedi. That's like the old Groucho Marx saying "I wouldn't want to belong to a club that would have me as a member."


In the long term, Jedi gameplay will be the saving grace of Star Wars Galaxies, so long as due credit for hologrinding is given (or left in place in addition to the new system) and content is geared towards Jedi challenge and large group challenge in the new planets coming in the Space Expansion.


Lodacai


PS: I never have figured out how to sit in my X-Wing and swing my lightsabre at a passing Tie Fighter.


JediBoggeyb
Sat Jan 24, 2004 6:43 pm
#538






Ziaa wrote:

Can people stop with the "if I wanted to play Jedi Knight/Jedi Academy/KotOR I would have bought it!".


I have played those games.. what I want is to be able to play a Jedi in a massively multiplayer world, with a large collection of friends and guild members.. you can't do that in any single player or LAN based Jedi game!.


I want to play my Jedi as a Jedi would act. I'm not gonna be running around coronet spaceport waving my lightsabre around screaming "look at me, I r L33T!!!!11 lolololo". I would still level in seclusion (like I am my current character), I would take part in large scale pvp (battlefields, city defense, city raids etc), and I would act covertly when I went to a large city..


I'll throw one back at you.. if you want Jedi to be rare or non-existant and suffer permadeath.. go watch the movies! Let the game be fun, like games are meant to be.. I already have a job, and it paysME money!!!









Three cheers. Ziaa should have the final word on this one, as that post is near perfect.



Certes Ardhori, Jedi Wannabe
Living Force Alliance
"[Certes] is way the hell out there..."
JediBoggeyb
Sat Jan 24, 2004 6:50 pm
#539






JanGaarni wrote:

I hope this isn't going to destroy the Star Wars feel of this game even more.

Cause every Jedi that appears, thefeel of Star Wars will vanish more and more.







You are so very weird. And that statement, however well-intended, is so very stupid.




Certes Ardhori, Jedi Wannabe
Living Force Alliance
"[Certes] is way the hell out there..."
VaMage
Sat Jan 24, 2004 6:57 pm
#540

At no point did he indicate that it would be either of those, the odds are, I would say, that the path will be just as secret as the old path, only more obscure and more difficult, if that's possible.


You are 100% correct about profits, it is the only reason for SOE to go to all this trouble, and there is nothing wrong with that at all.



Johnny-Umah
Weaponsmith
Kaadara, Nabbo, Chilastra 3717,5920
American by Birth but Southern by the Grace of God
angelonfire
Sat Jan 24, 2004 7:22 pm
#541

you know what really ticks me off? that they didn't see what a stupid **edit** idea holocrons would have been in the first place. I say it's time to revamp the team that's making this game!! and to think of making changes now when the bugs are still rampant from even beta days is beyond me. I just ran across another bug a min ago.. trying to heal a pet, only 2 m away from me and it coming up "Your out of range for this action". first of all, that's You're.. second of all, this is definately something that needs to be fixed, well before your stupid holocron fiasco, along with many other bugs that are totally ruining the game. get your priorities straight, please and make the game fun, not a **edit** job!


angel.



SWG Beta Tester.. tired of still testing

In real life, people who dress up in tight plastic/leather outfits are considered tacky; In Star Wars, they're called "Storm Troopers"
Kleebomber
Sat Jan 24, 2004 7:27 pm
#542

I heard somewhere down the line that there is suppose to be an announcment on monday? can and clarify this? or have any proof if it is, or isn't happening? I just wanna know if they plan on clarify this anytime soon.



Happy Posting!


Kleebomber
LeBob
Sat Jan 24, 2004 7:28 pm
#543



from the Test Center Patch Notes

______________________________________________________________________

Player Cities

  • Player city clone facilities are no longer considered for "respawn closest". Only static NPC clone facilities are now considered "respawn closest". Players can still clone at a civic clone facility if they have stored their clone information there.
  • There is now an option on the city management terminal that allows you to revoke your citizenship at any time.
  • Citizens will now be removed from a city if they haven't been online for about 3 weeks.
  • Players will now get a popup when they are city warned, incase they miss the message behind other windows.
  • Fixed an issue with mayors getting 100 points of xp less than they should have on city updates.
  • You can no longer deploy a camp in a player city.
    _____________________________________________________________________

    I have two problems with these, they are in red... I will address the minor one first.


    Was /citywarn not taken out of the game? Should this say
    "Players will now get a popup when they are city banned, incase they miss the message behind other windows." ? or is /citywarn being added back into the game?


    Now for the major issuse...
    "Citizens will now be removed from a city if they haven't been online for about 3 weeks."


    The results of this could be catastrophic... without the ability to remove houses, a city will be helpless if many of its residents are 'removed'... if a large number of citizens are 'removed' (I'll assume this means only that their citizenship has been revoked) then the city will have no place to move in new citizens as the old citizens still have their houses up and taking up much space... please do not push this code live in this publish... please let the community have some time to digest the implications of this change and give us some time to talk about it... I'm sure the community and the DEVs can come to some reasonable compromise.


    thanks




  • SWGEntertainer.com
    Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
    "Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
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    boceifus2000
    Sat Jan 24, 2004 7:36 pm
    #544

    "Citizens will now be removed from a city if they haven't been online for about 3 weeks."


    I too have a problem with this but not because of house decay issues.

    This really puts the screws to people that may have long vacations, travel with their work, or in the case of militay personnel deployed to a region of conflict or a TDY that is 3-6 months in duration.



    Colonel Boceifus Gadian (BotD)
    Retired
    Quote: I have seen too much death in my lifetime...

    Balanor Gadian
    Retired
    Quote: I have made so many credits I can buy my own galaxy...
    R2DADROID
    Sat Jan 24, 2004 7:41 pm
    #545

    why was was something this drastic rushed to the "In Testing" phase when it should still be "In Concept?"




    R2



    "Oh JarJar, everyone hates you but me" - Comicbook Guy
    Kleebomber
    Sat Jan 24, 2004 7:44 pm
    #546

    I was also thinking that myself, you think that it would have been there first......maybe they forgot a step?
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