Development Cycle Archive
Thread: Roundtable Discussion: GCW and TEFs
Message Edited by Beast9156 on 08-31-2004 06:03 PM
Thunderheart wrote:
One of the ongoing community discussions is the GCW, PvP and the issue of TEF's. TEF's exist because we have a mix of playstyles with a PvP switch. Overts are PvP all the time and Covert's are PvP sometimes. Because of this situation, there are a list of actions that happen in the game that cause a player to get a "Temporary Enemy Flag" that makes them Overt for a short period of time or prevents them from trading to an enemy, etc.
To kick things off, lets create a "players handbook" listfor GCW TEF's that catalogue's all of the possible TEF's and use it as a point of discussion so we can identify which items promote exciting Overt / Covert combat situations and which are problematic.
Message Edited by Thunderheart on 07-12-2004 06:15 PM
I have been seeing this a lot while playing on live server (chilastra). I play a rebel player covert and it has become near impossible to do faction missions due to overt imperial player group with dark jedi and imperial coverts. What some CSR's call good tactics some call griefing which get confusing. Anyway these players on purpose camp the faction terms or hang around cities with rebel faction terms waiting to kill any rebel player who does a faction mission. Some of the newer players just starting have told me they are cancelling thier accounts after a few days of dealing with these griefers and CSR's supporting them.
If SOE is interested in retaining or getting new players to try out SWG, they need to get thier act together.
This needs to be addressed or put a stop to it. You need to get your CSR's to make up thier minds.Am getting tired of CSR's stating one thing and turning around and stating another thing. It gives the imperssion that there is no communication within the CSR dept.
A possible solution to this would be to make it so that overt can only do PVP and allow coverts to do PVE. Make it so that coverts can no longer group with overts. Make it so that to do any type of PVP one must be overt at all times, make it like the jedi which is perma-overt.
In other words a covert member can farm a player faction base and not get killed by a overt. A player must be OVERT to take down a player faction base.
Also have a xp debt to Overts. If Overts get killed in PVP they suffer the same xp debt as the JEDI. Coverts should be exempted from any xp debt.
Overts cannot attack coverts
Coverts cannot attack overts
Coverts cannot attack other coverts
Overts can only attack other Overts
Jedi can only attack other Jedi
One of the ongoing community discussions is the GCW, PvP and the issue of TEF's. TEF's exist because we have a mix of playstyles with a PvP switch. Overts are PvP all the time and Covert's are PvP sometimes. Because of this situation, there are a list of actions that happen in the game that cause a player to get a "Temporary Enemy Flag" that makes them Overt for a short period of time or prevents them from trading to an enemy, etc.
To kick things off, lets create a "players handbook" listfor GCW TEF's that catalogue's all of the possible TEF's and use it as a point of discussion so we can identify which items promote exciting Overt / Covert combat situations and which are problematic.
Message Edited by Thunderheart on 07-12-200406:15 PM
Kurt "Thunderheart" Stangl
Community Relations Manager
This is semi related. We have to have Jedi control. Please, please, please I am begging bring back the Jedi Tef then at least they might think before the get thier light saber out in public. THe jedi population is out of control and is ruining everyone's playing time.
Thank you for listening.
I have been seeing this a lot while playing on live server (chilastra). I play a rebel player covert and it has become near impossible to do faction missions due to overt imperial player group with dark jedi and imperial coverts. What some CSR's call good tactics some call griefing which get confusing. Anyway these players on purpose camp the faction terms or hang around cities with rebel faction terms waiting to kill any rebel player who does a faction mission. Some of the newer players just starting have told me they are cancelling thier accounts after a few days of dealing with these griefers and CSR's supporting them.
If SOE is interested in retaining or getting new players to try out SWG, they need to get thier act together.
This needs to be addressed or put a stop to it. You need to get your CSR's to make up thier minds.Am getting tired of CSR's stating one thing and turning around and stating another thing. It gives the imperssion that there is no communication within the CSR dept.
A possible solution to this would be to make it so that overt can only do PVP and allow coverts to do PVE. Make it so that coverts can no longer group with overts. Make it so that to do any type of PVP one must be overt at all times, make it like the jedi which is perma-overt.
In other words a covert member can farm a player faction base and not get killed by a overt. A player must be OVERT to take down a player faction base.
Also have a xp debt to Overts. If Overts get killed in PVP they suffer the same xp debt as the JEDI. Coverts should be exempted from any xp debt.
Overts cannot attack coverts
Coverts cannot attack overts
Coverts cannot attack other coverts
Overts can only attack other Overts
Jedi can only attack other Jedi
One of the worse exploits in my mind is the Imps or Rebs that get the opposite factions Thempark badge and then follow you or wait for you inside the thempark and kill you after a misison and what is even more frustrating is that there are tons of your own faction in the form of NPCs that do nothing. There has to be a way to fix this. I should not be puinished for trying to do a themepark by those opposite faction members waiting for me to come back.
Malonesa wrote:
Some of the best PvP i've had in this game involved small groups and gTef's. On the other hand, some of the worse times has been as well.