Development Cycle Archive

Thread: Roundtable Discussion: GCW and TEFs

Beast9156
Tue Aug 31, 2004 3:02 pm
#534


BH tef should NOT tranfer to docs or anyone helping or rezzing or healing a jedi.. its NOT aGCW tef and its been coded as such. And yes, remove group TEF.. all it does is cause greifing.

Message Edited by Beast9156 on 08-31-2004 06:03 PM



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Tricerix
Tue Aug 31, 2004 4:51 pm
#535

If you are aiding someone enguaged in combat with another person you should get a TEF, otherwise it would be logically equivallent that covert faction members paired with an overt shouldn't get a TEF if they attack. Moral: do not help someone beat someone else on combat, otherwise you are essentially empowering the attacker and becoming an attacker indirectly yourself. If I am killing some rebel in theed or any of the many places I like to; and someone heals him, I immediately stop attacking the overt to kill the doctor. No point in fighting someone if they are going to be healed as fast as they are hurt by me.
station1
Tue Aug 31, 2004 11:54 pm
#536





The TEF systemhas proven to be a disasterous failure time and time again.


It has been used, abused, and exploited to no end. Please delete it. Whatever depth it has added to the game has always been neutralized by the constant bugs/exploiting/inconsistencies.


Give the game what it has always needed - a simple PvP on/offsystem:

PvP enabled (overt) / Non PvP enabled (covert or neutral) system.


B-WingPro
Wed Sep 01, 2004 9:20 am
#537

Halfblood, In real life....which i might add is what an RPG is SUPPOSED to simulate....if you attack somebody, and their friends are nearby, then you're going to get screwed. That's how life goes. I think that group TEFs are about as perfect as can get. Now sometimes it can really hurt, but that just goes along with you actions. But if you expect to attack a guy right in front of all his friends, and pawn him down (they not being able to help), that's retarded. NOBODY's going to watch a friend loose to an sneak attack from another faction.


I dont really have a problem ith TEF's, they just last a long time. So if they were just a little bit shorter, then that'd be great.


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sohaden2
Wed Sep 01, 2004 9:54 am
#538

Group TEF really brings down pvp please take it away. Things will be a lot better if everyone has to go overt from the start.




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KhobaiWrathraven
Wed Sep 01, 2004 12:22 pm
#539


TEFs should be removed from the game entirely.


The Covert/Overt system should also be revamped.


Your Covert/Overt status should be directly related to the amount of faction points you currrently have. The more faction points you accrue, the higher chance you should have of your Covert status being blown when members of the opposing faction examine you.


ARebel with 10,000 faction points is going to be ten times more infamous than a Rebel with 1,000 faction points. It should be proportionally harder to hide your Covert Rebel status; especially when you've commited more crimes against the Empire. At some point, say 25,000 faction points, it should be utterly impossible to remain Covert.


What this idea does, is penalize people who hoard faction points, in order to reap faction perks and promotions. It also adds an element of luck, to whether or not Imperials will recognize you as a Rebel or vice-versa. Which would be a lot less boring than the current system.


Anyway, that's my 2 cents










HalonNenush
Thu Sep 02, 2004 1:42 am
#540

OK OK... we all know theGroup TEF issue is not balanced very well, but the solo TEF is just fine...


My solution is very simple... prohibit coverts from grouping with overts... what are they doing grouping with overts anyway... EXPLOITING


Someone mentioned it earlier in the list, the covert CM gets the first toss... now if coverts grouping with overts isnt the biggest exploit in the game, I dont know what is.


IMO prohibiting grouping of coverts with overts would solve the biggest problem,
RamaDragonStar
Thu Sep 02, 2004 6:50 am
#541






Thunderheart wrote:



One of the ongoing community discussions is the GCW, PvP and the issue of TEF's. TEF's exist because we have a mix of playstyles with a PvP switch. Overts are PvP all the time and Covert's are PvP sometimes. Because of this situation, there are a list of actions that happen in the game that cause a player to get a "Temporary Enemy Flag" that makes them Overt for a short period of time or prevents them from trading to an enemy, etc.


To kick things off, lets create a "players handbook" listfor GCW TEF's that catalogue's all of the possible TEF's and use it as a point of discussion so we can identify which items promote exciting Overt / Covert combat situations and which are problematic.



Message Edited by Thunderheart on 07-12-2004 06:15 PM




I have been seeing this a lot while playing on live server (chilastra). I play a rebel player covert and it has become near impossible to do faction missions due to overt imperial player group with dark jedi and imperial coverts. What some CSR's call good tactics some call griefing which get confusing. Anyway these players on purpose camp the faction terms or hang around cities with rebel faction terms waiting to kill any rebel player who does a faction mission. Some of the newer players just starting have told me they are cancelling thier accounts after a few days of dealing with these griefers and CSR's supporting them.


If SOE is interested in retaining or getting new players to try out SWG, they need to get thier act together.


This needs to be addressed or put a stop to it. You need to get your CSR's to make up thier minds.Am getting tired of CSR's stating one thing and turning around and stating another thing. It gives the imperssion that there is no communication within the CSR dept.


A possible solution to this would be to make it so that overt can only do PVP and allow coverts to do PVE. Make it so that coverts can no longer group with overts. Make it so that to do any type of PVP one must be overt at all times, make it like the jedi which is perma-overt.


In other words a covert member can farm a player faction base and not get killed by a overt. A player must be OVERT to take down a player faction base.


Also have a xp debt to Overts. If Overts get killed in PVP they suffer the same xp debt as the JEDI. Coverts should be exempted from any xp debt.


Overts cannot attack coverts


Coverts cannot attack overts


Coverts cannot attack other coverts


Overts can only attack other Overts


Jedi can only attack other Jedi






tsconver
Thu Sep 02, 2004 9:17 am
#542




One of the ongoing community discussions is the GCW, PvP and the issue of TEF's. TEF's exist because we have a mix of playstyles with a PvP switch. Overts are PvP all the time and Covert's are PvP sometimes. Because of this situation, there are a list of actions that happen in the game that cause a player to get a "Temporary Enemy Flag" that makes them Overt for a short period of time or prevents them from trading to an enemy, etc.


To kick things off, lets create a "players handbook" listfor GCW TEF's that catalogue's all of the possible TEF's and use it as a point of discussion so we can identify which items promote exciting Overt / Covert combat situations and which are problematic.



Message Edited by Thunderheart on 07-12-200406:15 PM


Kurt "Thunderheart" Stangl
Community Relations Manager








This is semi related. We have to have Jedi control. Please, please, please I am begging bring back the Jedi Tef then at least they might think before the get thier light saber out in public. THe jedi population is out of control and is ruining everyone's playing time.



Thank you for listening.






Just my 2 cents



- I support fixing all the existing bugs, starting with the oldest bugs first, fixing the broken professions starting with Smuggler first and the attempt to make SWG a better game, before any new content is added!!!!
tsconver
Thu Sep 02, 2004 9:24 am
#543




I have been seeing this a lot while playing on live server (chilastra). I play a rebel player covert and it has become near impossible to do faction missions due to overt imperial player group with dark jedi and imperial coverts. What some CSR's call good tactics some call griefing which get confusing. Anyway these players on purpose camp the faction terms or hang around cities with rebel faction terms waiting to kill any rebel player who does a faction mission. Some of the newer players just starting have told me they are cancelling thier accounts after a few days of dealing with these griefers and CSR's supporting them.


If SOE is interested in retaining or getting new players to try out SWG, they need to get thier act together.


This needs to be addressed or put a stop to it. You need to get your CSR's to make up thier minds.Am getting tired of CSR's stating one thing and turning around and stating another thing. It gives the imperssion that there is no communication within the CSR dept.


A possible solution to this would be to make it so that overt can only do PVP and allow coverts to do PVE. Make it so that coverts can no longer group with overts. Make it so that to do any type of PVP one must be overt at all times, make it like the jedi which is perma-overt.


In other words a covert member can farm a player faction base and not get killed by a overt. A player must be OVERT to take down a player faction base.


Also have a xp debt to Overts. If Overts get killed in PVP they suffer the same xp debt as the JEDI. Coverts should be exempted from any xp debt.


Overts cannot attack coverts


Coverts cannot attack overts


Coverts cannot attack other coverts


Overts can only attack other Overts


Jedi can only attack other Jedi








One of the worse exploits in my mind is the Imps or Rebs that get the opposite factions Thempark badge and then follow you or wait for you inside the thempark and kill you after a misison and what is even more frustrating is that there are tons of your own faction in the form of NPCs that do nothing. There has to be a way to fix this. I should not be puinished for trying to do a themepark by those opposite faction members waiting for me to come back.






Just my 2 cents



- I support fixing all the existing bugs, starting with the oldest bugs first, fixing the broken professions starting with Smuggler first and the attempt to make SWG a better game, before any new content is added!!!!
ParnellOfBria
Thu Sep 02, 2004 10:01 am
#544






Malonesa wrote:
Some of the best PvP i've had in this game involved small groups and gTef's. On the other hand, some of the worse times has been as well.





let me guess, good times (you won), and bad times (you lost)?



-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
Chianne
Thu Sep 02, 2004 11:36 am
#545


With the release of publish 10 alot of us Non-Faction and Non-PvP players have been forced bySOE to take a side in the GCW in order for us to get the 5 content badges needed to get your glowy on and get a visit from the oldman.


Lastnight I joined the Imperial's and proceded to the Imp themepark - mind you I was only an imp for less the 20 minutes and I have never PVP'ed since I have started playing SWG. Then the unexpected happened, I was killed by a reb player - when I asked him why he killed me he said because I was tef'ed, I dont know what a tef is or even how to know I was tef'ed.


My point here is that this brave rebel ran up on a unarmed, new player and killed her. When I did an examine on him I was shocked to learn that he had mastered over 25 proffessions and had more badges that I even knew existed. Why is a such an experienced player hanging out at a place where new players without pvp experience are being forced to go by SOE.


I know that this must be happening at both faction themeparks, where experienced pvp'ers are falling upon new players like wolfs toa slaughter. Whereare the Jedi, why do they allow this to happen - you are supposed to be the protectors of yourfactions. Why has SOE put in place a FS system that mandates that players that dont pvp orwish to become involved in the GCW have to visit one of the faction parks?


Something needs to be done. As one of the slaughtered I would like to see some help here, either Jedi assistence or have SOE make the faction theme parks a no pvp zone.


There is no honor in killing one that can not defend theirselfs and killing without honor is cowardly.




____________________________
Chianne LaNacosta - Elder Master Ranger, Ahazi Server,
Scheranna - Master Merchant, Ahazi Server,
Drago Sputa Fuoco -5477, 2973 Theed, Naboo


DionDroids
Thu Sep 02, 2004 12:27 pm
#546

-Ditch Group Teff

-When a covert heals a overt he should be Teffed but not be allowed to fire on opposing faction until he has been successfullyhit by the enemy. Also to make it interesting, have a Storm Trooper or Rebel Commando NPC spawn to assist the player who is suddenly outnumbered. Tie this into the GCW, rank determines the strength of the continegent sent as reinforcements.



"All Animals are Equal but Some Animals are More Equal than Others."

Dion MDE Naritus
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