Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
Thunderheart wrote:
PokinJoo wrote:
why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.
TH, I am going to try and keep this civil but it is rather difficult so bear with me.
The armor delay is fine, even though I really dont know of any other circumstance outside of the jedi macro that this is a viable argument. The worst that people would do is after combat press a macro that unequiped so that there was less downtime.
I am sorry TH but I completely disagree with the weapon delay. Let us focus on the profession I know the most about; commando. I would say that the most popular commando combo is MCom/TKM. This is mainly because of the commando's extremely small defenses. Also due to the fact that, by the DEV's design, none of the specials in the only working tree in our arsenal (yes one working tree hands down. I will not get into why they are broken since the commando boards have that thoroughly covered) are outside of melee range. We are absolutely forced into a melee situation with NO melee defenses.Therefore, you have forced us to either take pistoleer or TKM so that we do not die in every combat situation.This is like giving swordsman ranged mitigation 3 instead of melee mitigation.We have to use our FT specials and then equip the VKs for defense. This is not us exploiting the system. This is not us trying to cheat. If we did not have this we would not be viable in any combat situation. We would have to run faster than a CM that just threw a 64m disease.
With that being said you just made every commando in the game a pistoleer or a TKM since we cannot survive the 8 second delay between specials, not including the weapon delay time. Was this your intention? Or did you have something else in mind with this "fix."
Thunderheart wrote:
izzysplace wrote:
My Man TH Any word on if the next mini publish will be going in, in a couple weeks the one with the new Wookiee Armor?? I know the revamp pushed it back some so will we still get it soon?
The second set of Wookiee armor will be in mini publish 9.2.
Thunderheart:
I hope Wookiees will finally get some high quality PvP armor.
Something that Wookiees can wear in PvP without feeling like they're trapped in a flimsy wicker basket.
We need real PvP armor protection (think composite-type protection). High-End armor.
Knocky wrote:
Thunderheart wrote:
PokinJoo wrote:
why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.
You nerfed us all for Jedi? Sheesh.
Maybe the armor code should only apply to Jedi character? Not sure if they can do that. Jedi should not use any armor anyway (with the armor macro change, I think no Jedi will bring the armor). The change of armor macro have a very big influence to some professions, like crafter surveying in the wild, or marksman with no toughness or melee defense. I hope the macro change is just temporary, and a better solution should appy soon.
Thunderheart wrote:
PokinJoo wrote:
why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.
Respectfully, TH, you are not even answering the question he and a great number of players are upset about. Standing in my house and trying on my armour takes about 24 seconds with 7 to 8 pieces of armour! The 'solution' you guys have come up with is just like turning your house upside down so that dust doesn't accumulate on your carpet any more! Sure, it works, but good grief, no one in their right mind would do this! It makes living in the house, a dreadful and horrid experience EVERY living waking moment of your life!
There have been and continue to be complaints of LAG, fixing a combat issue by inducing forced LAG (which is the reality WE all see it as) is just absolutely the very LAST thing you should ever consider doing to 'eliminate' a combat oversight!
I am not going to speak on this again, if the developers and designers of this game are this arrogant and devoid of the totally negative perception that this gives the players of this game, then there is no reason for you to invite criticism and therefore no reason for any of us to give it.
I wish you guys luck, you're going to need LOTS of it!
Thunderheart wrote:
PokinJoo wrote:
why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.
If this is an armor issue, as most of us agree it is, can we not simply have it apply to armor. Is this too hard to code? Basically have it along the lines of medic..where equiping armor has a 3 second delay between each use.
The weapon delay is a bh killer!
Issue: Armor Delay
Server: Every
Planet:Every
Location (x,y):Every
Your profession:Every
Instructionson how to recreate the bug:As far as I know this is a new feature and not a bug!!
Thanks
I have a serious complaint about the Armor Equip Delay. I, being a Female playing a female in the game, find a problem with the delay going from Dress to armor since NOW I will be standing in a starport/outpost half naked and subject to all the comments. You better believe I will report every single comment and you WILL here from me every single time until you remove this armor delay!!!
I don't mean to be a pain about this but its already difficult enough being one of the few real female players in a male dominated game, this just adds to the problems.
Moonstar
Thunderheart wrote:
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos.
In celebration of our one year anniversary I would like to nominate this as Understatement of The Year.
You effectively ruined the profession in my opinion beyond any chance of redemption. I can't believe you expect people to keep Bounty Hunter until the mythical Combat Balance or bother regrinding Investigation if you ever fix it. I think you will see BH dropping in droves now. Which means the only BH you are going to get are newcomer unfamiliar to the system and those very few souls who are up to regrinding it once it's fixed.
You want BH to control the Jedi population but you smash their kneecaps in to fix a slight annoyance perpetrated by the Jedi population. Makes sense to me.
Centinela wrote:
Ok.. this is my humble comments... althought i think i will be flamed, i believe than express my opinion is important against flames...
Ok, TH, Kevin, JustG and all the family:
We have clear here than this reactions would appear when this controversial publish 9 would appear on live.
In one hand, many customer waited for long time to become Jedi´s... not sure if LucasArts asked that since the beggining, but we must admit it... Jedi sells cool, pretty cool. And raise your hand who did not think sometime to become a Jedi?.
In the other hand, we have the RP ppl, the community that really love the timeline of this movie. They feel now upset, cuz the timeline was broke (to be honest, since long time ago tho). And the "Starwars" feeling is not the same.
Now, lets use Devs shoes... what you would do? Where you would go in this 2 directions? Aristoteles said: "democracy is the worst goverment model", why? cuz meanwhile a group of people go to the RP storyline (which is perfectly valid), other group want to be jedi (which is perfectly valid as well)... so, where we should go?.
Ok, now... it is true than many elements of the new jedis are against many of the combat professions... that is true, boyz... BUT, i think Devs talked and thought like LucasArts ppl... finally Jedis are strong: according to the movies, they could jump high, they could defeat ALMOST all, they could change your mind, etc, etc, etc. And considering that the gameplay system of SWG, Devs tried to sintetize all that in some functions that could give us headackes to the rest of the mortals (specifically about the Xp loss). But this is not the end, i think, they tested this a lot of time, and i am quite sure they are thinking how to balance this.
Now, we and you must accept it, Devs kids... you are overcrowed with work... I can imagine the design and programming team yesterday with "large" faces thinking "why we did not have those problems in TC and TC2?", i am sure than Kevin, TH, JustG were spent hours and hours and hours reading forums, analizing the problems, thinking "how this could happened?", and meeting eachother again and again and again with the boss (the producer), trying to find the solutions. And you must admit it: you require help, Dev guys. I am not nobody to say this, but ask to SOE executives to let you hire more ppl; with this, you can still working on schedule, continue the development of JTL, and a new team could work in design and add more content to the game. This will help you with the game performance and the concepts that you can pull.
As i told you, i am nobody, just a simple mexican that enjoy playing the game (with all its bugs), and enjoying my fiction in the Star Wars Universe, but i think many things could be better if you get more personal to assist you, and rebalancing the strategy to work in the game.
I am not defending Devs (trust me), but if iwas the Producer or the manager of this game... i would not like to be in his shoes.
My last thought would head to... they require our feedback, and we ought to do it!, but there are ways to express it, and the most importan thing: we are all in the same boat, and "each head is a world" (as we say here in my country): Tolerance, respect, and possitive feedback is always welcome. And the most important of all, we are gamemates, from different servers possible, but we are all here to enjoy a game and a dream, lets construct this dream together, supporting and sharing our point of views, respectfully.
Ok, now you can star to flame me
Thx for your time and patiente, and deeply sorry for my bad english.
Sincerily yours,
Georb79 wrote:
Everytime I load up it still full scans. Should I be waiting for a fix?
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary.
Thunderheart wrote:
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.
I am generally very supportive of the developers and the changes they make in this game, and I generally understand the reasoning or explanations that Thunderheart gives us even if it doesn't seem like a favorable change.
All I can say to this answer Thunderheart gave us is... SO WHAT!
This change/delay totally took away a large amount of the "fun factor" and ability to just stay alive while doing simple tasks such as checking my harvesters. Everyone was happy without the delay, so what's the point? It doesn't make sense, it just sucks. ![]()