Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
Server: Bria
Planet: Tatooine
Location:-144 -272
Your profession:Teras Kasi Master, Master commando, novice smuggler with dirty fighting 1
Instructions on how to recreate the bug: Search the lair and then destroy the squill skull, the lair will not allow you to retrive another skull from its depths
Server: Bria
Planet: Tatooine
Location:-144 -272
Your profession:Teras Kasi Master, Master commando, novice smuggler with dirty fighting 1
Instructions on how to recreate the bug: Search the lair and then destroy the squill skull, the lair will not allow you to retrive another skull from its depths
Thanks alot
Raptoer wrote:
Issue: I destroyed the squill skull that is neccesary for the hermit's quest on Tatooine, I cannot restart the quest, and I cannot get another skull
Server: Bria
Planet: Tatooine
Location:-144 -272
Your profession:Teras Kasi Master, Master commando, novice smuggler with dirty fighting 1
Instructions on how to recreate the bug: Search the lair and then destroy the squill skull, the lair will not allow you to retrive another skull from its depths
That's not a bug. That's a dumb mistake.
izzysplace wrote:
My Man TH Any word on if the next mini publish will be going in, in a couple weeks the one with the new Wookiee Armor?? I know the revamp pushed it back some so will we still get it soon?
The second set of Wookiee armor will be in mini publish 9.2.
Thunderheart wrote:
PokinJoo wrote:
why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.
You nerfed us all for Jedi? Sheesh.
In addiotion I have found that alot of people are unable to see the lair at all.
Thunderheart wrote:
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.
Message Edited by Burr on 06-30-2004 05:25 PM
Thunderheart wrote:
izzysplace wrote:My Man TH Any word on if the next mini publish will be going in, in a couple weeks the one with the new Wookiee Armor?? I know the revamp pushed it back some so will we still get it soon?The second set of Wookiee armor will be in mini publish 9.2.
Too bad, it used to be in publish 9.1...Well better late than never! Is there an ETA on the 3rd Wookiee armor?
Thunderheart wrote:
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.
Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.
TH,
Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?
I am A BH with my alt and as you stated it does hamstring my most effective combos like sticking a bleed or a knockdown on a target and swapping to my LLC.
And to your last statement about the right answer, are you saying that you guys are looking at the unintended effects of this and are considering reviewing the delay timers a bit more closely?
Thunderheart wrote:
The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.