Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Danborg
Fri Jul 16, 2004 2:25 pm
#521

Eliminate Jedi block.
Dwiggz
Fri Jul 16, 2004 2:26 pm
#522

Apistol is more powerful then a sword.




Currently playing : Under NDA
MMO's are drugs.
Waiting for the next SW MMO (i know it's comming)
I have a feeling... a big announcement is comming... at the end of the month...
Hologrind KILLED SWG. Gimme Classic Server with no Jedi. Thanks.

Keteck_Toch
Fri Jul 16, 2004 2:28 pm
#523

Some way to stop people from cloning back into battle (like far worse wounds).



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:::[Kach'Kri Kull]
:::[Proffession: Undecided]
Cartouche
Fri Jul 16, 2004 2:31 pm
#524


The defence caps should be character-specific, and they should depend on the character's attack speed and armor piercing capability: the higher the AP capability and the attack speed, the lower the defence caps.

Message Edited by Cartouche on 07-16-2004 02:34 PM



Cartouche
omadnay
Fri Jul 16, 2004 2:32 pm
#525


Making all the Professions gain similar offensive and defensivemodifiers somewhat equally throughout their Profession Tree,rewarding those with higher skill point costs,while making the Professions' respective weapons more equally balanced (in regards to speed, damage, AP, and HAM costs) along witha large reduction in Doctor Buffs will enable all combat to not only equall-out between the different professions, but will also prevent the imbalance of some soloing things that the original development did not intend.



- Omadda Szool

Kauri

Krutchu
Fri Jul 16, 2004 2:32 pm
#526

Armor certification with dispatched and reduce effectivness between all type


(die composite ! die !)
Ko-aIri
Fri Jul 16, 2004 2:33 pm
#527

Make factional armor craftable and comparable to the current composite armor in statistics (i.e. 80% range) to improve the "Star Wars" feel of this game immediately.

Slight addendum: Make a stormtrooper helmet for all races that do not already have one, make scout trooper armor available for the imperials (perhaps with different resists than stormtrooper armor), and make the helmets/outfits from the Rebel troopers on the Corvette available and function as armor for the rebels.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

OmNiEternal
Fri Jul 16, 2004 2:35 pm
#528

More Damage Types,actual swords, higher level APfor Swordsman.



__________________________________________________________________
Canceled Subscription 11/29/05. Fix the Targeting System!
ottovoiss
Fri Jul 16, 2004 2:36 pm
#529

NURF the Ithorians!
/duck



take care and control
BukuJohnson
Fri Jul 16, 2004 2:37 pm
#530

Remove the immobilizing effect of jedi powers and heals, while keeping a delay or timer in place.



Buku

Naritus
Krutchette
Fri Jul 16, 2004 2:37 pm
#531

Reduce buff effectiveness by almost 50%
lovewillkill
Fri Jul 16, 2004 2:38 pm
#532

Get rid of the "combat timer" for weapons and armor.


C



Jahn M. F. Compton
The Pharoah of Talus

The Empire's Hammer: Giving Rebels hell in JTL.

Thrush
Fri Jul 16, 2004 2:39 pm
#533

Make ranged combat MUCH more practical and dangerous than Melee.


--Thrush--



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Who me? I just fly the ship.
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